Player Matchup

Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Diamond II
Argent4FR
Serqet
Diamond II
Level 64
God Stats
8W - 4L
1,747 SR
Queue Stats
134W - 104L
2,258 MMR
Party 1
Ao Kuang
Ao Kuang
Masters
TeddyBeαr
Ao Kuang
Masters
Level 68
God Stats
12W - 3L
1,869 SR
Queue Stats
122W - 104L
2,144 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 96
1,705 SR
1,967 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,548 SR
2,159 MMR
Thoth
Thoth
Diamond IV
HEAVENS_KNIGHT_-
Thoth
Diamond IV
Level 160
God Stats
5W - 10L
1,553 SR
Queue Stats
535W - 731L
2,274 MMR
Solo
Lancelot
Lancelot
Diamond IV
Larch-Dance
Lancelot
Diamond IV
Level 157
God Stats
21W - 27L
1,518 SR
Queue Stats
345W - 424L
2,260 MMR
Solo
Odin
Odin
Platinum I
RedemptionL7949
Odin
Platinum I
Level 94
God Stats
9W - 8L
1,573 SR
Queue Stats
375W - 441L
1,941 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 0 / 2
7,623
762
9,539
8,459
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Serqet
Argent4FR
Serqet
12
0 / 0 / 5
7,452
745
5,984
12,219
10,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ao Kuang
TeddyBeαr
Ao Kuang
12
2 / 0 / 3
8,112
811
7,418
12,459
10,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ne ZhaAtlasAresAh Muzen CabArtio

VS

Bans
ShivaSobekHeraGuan YuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,965
697
11,694
6,127
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Larch-Dance
Lancelot
9
0 / 2 / 0
6,251
625
4,959
10,189
5,943
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 2 / 0
7,077
708
4,702
10,663
9,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
2
4
W
Serqet
Argent4FR
Serqet
0
0
5
2.5
L
0
1
0
0
L
Lancelot
Larch-Dance
Lancelot
0
2
0
0
L
0
2
0
0
W
Ao Kuang
TeddyBeαr
Ao Kuang
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,941
Damage
21,355
33,137
Taken
26,979
28,746
Mitigated
17,086
16,037
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,539
1,525
0
3,629
8,459
8,325
0
2,773
5,342
0
31,604
W
Serqet
Argent4FR
Serqet
5,984
1,767
1,597
4,287
12,219
10,382
0
4,157
7,573
30
17,215
L
11,694
631
0
750
6,127
2,105
0
1,824
4,031
37,382
0
L
Lancelot
Larch-Dance
Lancelot
4,959
1,191
216
2,501
10,189
5,943
0
2,300
7,209
0
9,336
L
4,702
1,185
1,006
2,515
10,663
9,038
0
3,348
6,715
0
16,789
W
Ao Kuang
TeddyBeαr
Ao Kuang
7,418
2,198
1,505
5,019
12,459
10,039
0
3,683
8,428
30,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,187
Gold Earned
20,293
123
Minions Killed
112
0
Camps Cleared
0
575,699
Distance Traveled
597,656
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,623
762
54
5
0
199,820
1
W
Serqet
7,452
745
25
3
0
195,159
1
L
Thoth
6,965
697
81
8
0
184,448
4
L
Lancelot
6,251
625
5
1
0
219,564
3
L
Odin
7,077
708
26
3
0
193,644
1
W
Ao Kuang
8,112
811
44
4
0
180,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role