Player Matchup

Anhur
Anhur
DeadIy_Enforcer1
Anhur
Level 87
God Stats
1W - 1L
1,201 SR
Queue Stats
72W - 119L
1,406 Elo+
Party 1
Anubis
Anubis
FrostyGonn
Anubis
Level 84
God Stats
2W - 2L
1,480 SR
Queue Stats
87W - 129L
1,401 Elo+
Party 1
Sun Wukong
Sun Wukong
Lucid__Lucifer
Sun Wukong
Level 28
God Stats
6W - 8L
1,454 SR
Queue Stats
48W - 83L
1,362 Elo+
Party 1
Team Averages
Level 66
1,378 SR
1,390 Elo+

VS

Team Averages
Level 74
1,562 SR
1,324 Elo+
Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
UnknownPancake32
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,177 Elo+
Party 2
Artio
Artio
WalkerD
Artio
Level 64
God Stats
1W - 1L
1,687 SR
Queue Stats
1W - 3L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 11
10,935
781
17,019
12,258
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
FrostyGonn
Anubis
18
10 / 2 / 6
11,841
846
16,031
13,440
8,226
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Lucid__Lucifer
Sun Wukong
16
1 / 2 / 15
10,101
722
4,853
14,306
12,139
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 2 / 1
10,344
739
20,201
15,624
6,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 8 / 3
8,228
588
4,841
13,418
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artio
WalkerD
Artio
12
1 / 7 / 1
8,476
605
1,887
16,704
12,519
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
17
Kills
6
6
Deaths
17
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
2
1
2.75
W
6
2
11
5.75
W
Anubis
FrostyGonn
Anubis
10
2
6
6.5
W
Sun Wukong
Lucid__Lucifer
Sun Wukong
1
2
15
4.25
L
0
8
3
0.19
L
Artio
WalkerD
Artio
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,903
Damage
26,929
40,004
Taken
45,746
25,758
Mitigated
22,549
11,320
Healing
12,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
20,201
5,923
0
9,414
15,624
6,050
1,354
4,754
10,870
60,654
6,302
W
17,019
6,578
0
2,912
12,258
5,393
1,953
7,549
4,709
0
52,968
W
Anubis
FrostyGonn
Anubis
16,031
517
0
6,923
13,440
8,226
714
7,486
5,954
68,117
0
W
Sun Wukong
Lucid__Lucifer
Sun Wukong
4,853
734
0
1,485
14,306
12,139
569
5,242
9,064
0
25,652
L
4,841
1,584
0
500
13,418
3,980
206
5,275
8,143
0
15,392
L
Artio
WalkerD
Artio
1,887
288
219
2,147
16,704
12,519
264
6,081
10,623
6,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,877
Gold Earned
27,048
182
Minions Killed
131
0
Camps Cleared
0
735,062
Distance Traveled
729,233
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,344
739
92
7
0
262,513
2
W
Anhur
10,935
781
65
5
0
245,559
1
W
Anubis
11,841
846
81
6
0
230,995
1
W
Sun Wukong
10,101
722
36
3
0
258,508
1
L
Izanami
8,228
588
30
2
0
201,292
1
L
Artio
8,476
605
9
1
0
265,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role