Player Matchup

Sun Wukong
Sun Wukong
Lyreries
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 45L
1,103 Elo+
Party 1
Loki
Loki
PuppyPounder
Loki
Level 64
God Stats
3W - 5L
1,388 SR
Queue Stats
111W - 158L
1,329 Elo+
Party 1
Neith
Neith
SanctionedJuan
Neith
Level 26
God Stats
3W - 5L
1,417 SR
Queue Stats
37W - 74L
1,243 Elo+
Party 1
Team Averages
Level 36
1,435 SR
1,225 Elo+

VS

Team Averages
Level 48
1,458 SR
1,434 Elo+
Geb
Geb
 
Geb
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Dragon ball5967
Janus
Level 81
God Stats
5W - 7L
1,462 SR
Queue Stats
182W - 201L
1,492 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
pipe a7
Ah Muzen Cab
Level 16
God Stats
7W - 13L
1,413 SR
Queue Stats
8W - 17L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lyreries
Sun Wukong
12
0 / 5 / 0
7,841
560
6,166
17,409
13,281
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 0
10,145
725
7,336
11,986
5,280
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 5 / 1
8,424
602
5,849
13,890
6,192
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 1 / 8
8,915
637
4,263
11,070
8,211
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
10 / 2 / 2
11,292
807
20,072
8,097
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
pipe a7
Ah Muzen Cab
16
2 / 0 / 9
10,063
719
10,723
9,303
4,170
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
13
13
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
8
5
W
10
2
2
5.5
L
Sun Wukong
Lyreries
Sun Wukong
0
5
0
0
L
3
3
0
1
L
0
5
1
0.1
W
Ah Muzen Cab
pipe a7
Ah Muzen Cab
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,351
Damage
35,058
43,285
Taken
28,470
24,753
Mitigated
15,913
2,783
Healing
6,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,263
258
402
1,819
11,070
8,211
718
463
10,607
14,179
0
W
20,072
769
0
102
8,097
3,532
711
37
8,060
63,638
0
L
Sun Wukong
Lyreries
Sun Wukong
6,166
896
0
1,960
17,409
13,281
0
9,369
8,040
75
23,399
L
7,336
482
0
325
11,986
5,280
0
6,660
5,326
0
45,950
L
5,849
1,533
0
498
13,890
6,192
0
8,336
5,554
0
24,578
W
Ah Muzen Cab
pipe a7
Ah Muzen Cab
10,723
5,154
0
4,298
9,303
4,170
1,753
102
9,201
0
42,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,410
Gold Earned
30,270
167
Minions Killed
168
0
Camps Cleared
0
736,701
Distance Traveled
807,959
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,915
637
18
1
0
279,718
4
W
Janus
11,292
807
95
7
0
249,369
5
L
Sun Wukong
7,841
560
38
3
0
258,827
0
L
Loki
10,145
725
74
5
0
253,398
3
L
Neith
8,424
602
55
4
0
224,476
0
W
Ah Muzen Cab
10,063
719
55
4
0
278,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role