Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Bronze I
Erebus112
Cerberus
Bronze I
Level 144
God Stats
1W - 0L
1,619 SR
Queue Stats
24W - 23L
1,228 MMR
Solo
Janus
Janus
Silver III
Grokeer
Janus
Silver III
Level 159
God Stats
2W - 2L
1,441 SR
Queue Stats
48W - 54L
1,322 MMR
Party 1
King Arthur
King Arthur
Gold V
Lehightonking
King Arthur
Gold V
Level 114
God Stats
13W - 15L
1,466 SR
Queue Stats
206W - 215L
1,211 MMR
Solo
Heimdallr
Heimdallr
Gold V
tripleEgamer
Heimdallr
Gold V
Level 153
God Stats
2W - 5L
1,364 SR
Queue Stats
165W - 150L
1,244 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,478 SR
1,301 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,590 SR
1,264 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze I
Kurokitiger19
Kali
Bronze I
Level 102
God Stats
0W - 1L
1,482 SR
Queue Stats
9W - 21L
1,176 MMR
Solo
Cupid
Cupid
Silver II
LATAMSLAYER420
Cupid
Silver II
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,234 MMR
Solo
Rama
Rama
Silver I
Rigz011
Rama
Silver I
Level 154
God Stats
16W - 14L
1,787 SR
Queue Stats
60W - 73L
1,263 MMR
Solo
Horus
Horus
Silver I
SyndicateSinner
Horus
Silver I
Level 117
God Stats
13W - 8L
1,683 SR
Queue Stats
74W - 84L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 2 / 3
5,830
583
3,551
8,162
3,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Erebus112
Cerberus
10
3 / 1 / 6
6,201
620
6,019
8,769
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Grokeer
Janus
11
5 / 2 / 1
6,411
641
6,204
5,735
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Lehightonking
King Arthur
9
0 / 2 / 1
5,449
545
4,978
10,682
7,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
tripleEgamer
Heimdallr
10
0 / 0 / 5
5,336
534
6,552
8,893
3,338
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
KhepriAresIshtarHades

VS

Bans
ThorAtlasArachneLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 0
6,426
643
7,070
7,940
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 2
5,759
576
3,912
9,269
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
2 / 2 / 1
5,673
567
4,221
7,591
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
Rigz011
Rama
10
2 / 3 / 0
5,639
564
8,397
9,830
3,358
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 1
5,250
525
4,466
7,986
5,990
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
7
7
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
2
3
1.75
L
Sol
 
Sol
2
1
0
2
W
Cerberus
Erebus112
Cerberus
3
1
6
6
W
Janus
Grokeer
Janus
5
2
1
2.75
L
0
2
2
0.5
L
2
2
1
1.25
W
King Arthur
Lehightonking
King Arthur
0
2
1
0.25
L
Rama
Rigz011
Rama
2
3
0
0.67
L
1
2
1
0.75
W
Heimdallr
tripleEgamer
Heimdallr
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,304
Damage
28,066
42,241
Taken
42,616
23,154
Mitigated
18,765
14,780
Healing
18,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,551
1,669
0
845
8,162
3,090
0
71
8,091
0
39,096
L
Sol
 
Sol
7,070
3,452
0
4,858
7,940
3,114
538
0
7,940
39,840
6,018
W
Cerberus
Erebus112
Cerberus
6,019
1,010
0
4,900
8,769
6,726
0
0
8,769
21,167
0
W
Janus
Grokeer
Janus
6,204
753
0
255
5,735
2,193
0
0
5,735
38,880
0
L
3,912
2,062
0
1,879
9,269
3,518
0
1,951
7,318
0
42,495
L
4,221
1,988
0
3,571
7,591
2,785
192
3,857
3,734
0
32,228
W
King Arthur
Lehightonking
King Arthur
4,978
496
0
3,140
10,682
7,807
0
5,536
5,146
0
34,156
L
Rama
Rigz011
Rama
8,397
7,057
0
3,459
9,830
3,358
196
3,111
6,719
0
45,747
L
4,466
1,849
1,234
3,029
7,986
5,990
0
3,304
4,682
0
14,534
W
Heimdallr
tripleEgamer
Heimdallr
6,552
3,737
0
5,640
8,893
3,338
0
0
8,893
0
38,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,227
Gold Earned
28,747
299
Minions Killed
312
0
Camps Cleared
0
1,027,735
Distance Traveled
1,003,393
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,830
583
67
7
0
230,607
3
L
Sol
6,426
643
88
9
0
192,282
4
W
Cerberus
6,201
620
32
3
0
210,344
3
W
Janus
6,411
641
73
7
0
211,452
1
L
Kali
5,759
576
82
8
0
221,062
3
L
Cupid
5,673
567
48
5
0
146,960
2
W
King Arthur
5,449
545
60
6
0
202,858
3
L
Rama
5,639
564
70
7
0
195,854
0
L
Horus
5,250
525
24
2
0
247,235
4
W
Heimdallr
5,336
534
67
7
0
172,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role