Player Matchup

Baron Samedi
Baron Samedi
CerealKilla5708
Baron Samedi
Level 64
God Stats
2W - 3L
1,517 SR
Queue Stats
531W - 365L
1,631 Elo+
Party 2
Ao Kuang
Ao Kuang
Death tether
Ao Kuang
Level 24
God Stats
1W - 1L
1,662 SR
Queue Stats
3W - 9L
1,202 Elo+
Party 2
Da Ji
Da Ji
DontFocusM3
Da Ji
Level 10
God Stats
11W - 0L
1,812 SR
Queue Stats
345W - 29L
1,868 Elo+
Party 2
Ullr
Ullr
MasterChef4120
Ullr
Level 157
God Stats
13W - 8L
1,640 SR
Queue Stats
646W - 269L
1,735 Elo+
Party 2
Achilles
Achilles
Vacept
Achilles
Level 18
God Stats
5W - 0L
2,020 SR
Queue Stats
26W - 0L
1,908 Elo+
Party 2
Team Averages
Level 55
1,730 SR
1,669 Elo+

VS

Team Averages
Level 97
1,540 SR
1,542 Elo+
Ishtar
Ishtar
Cowgrlzroc
Ishtar
Level 147
God Stats
21W - 18L
1,576 SR
Queue Stats
609W - 640L
1,450 Elo+
Solo
Nox
Nox
EXT Necromancer
Nox
Level 84
God Stats
20W - 18L
1,590 SR
Queue Stats
477W - 435L
1,587 Elo+
Party 1
Shiva
Shiva
Ether Dreamz
Shiva
Level 87
God Stats
60W - 42L
1,578 SR
Queue Stats
736W - 677L
1,515 Elo+
Party 1
Jormungandr
Jormungandr
Kaapo Oni
Jormungandr
Level 60
God Stats
35W - 28L
1,532 SR
Queue Stats
424W - 371L
1,566 Elo+
Party 1
Kukulkan
Kukulkan
ScreaminEagleOS
Kukulkan
Level 107
God Stats
2W - 4L
1,423 SR
Queue Stats
123W - 89L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CerealKilla5708
Baron Samedi
19
2 / 1 / 26
12,812
1,165
16,963
20,844
19,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
Death tether
Ao Kuang
18
0 / 5 / 17
11,322
1,029
7,621
19,665
11,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
1 / 3 / 12
10,728
975
18,868
22,603
28,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
19 / 1 / 9
15,702
1,427
29,219
11,837
6,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Vacept
Achilles
19
12 / 2 / 16
13,396
1,218
22,624
19,220
23,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

225

VS

Team 2 Tickets

135

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Cowgrlzroc
Ishtar
17
2 / 5 / 6
10,943
995
13,008
19,042
9,040
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 9 / 4
11,342
1,031
12,244
19,188
9,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 3 / 10
11,407
1,037
25,779
20,470
25,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Kaapo Oni
Jormungandr
17
1 / 9 / 10
10,951
996
17,269
24,616
36,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
16
1 / 8 / 8
10,743
977
18,050
16,914
8,496
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
50
34
Kills
12
12
Deaths
34
80
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CerealKilla5708
Baron Samedi
2
1
26
15
L
Ishtar
Cowgrlzroc
Ishtar
2
5
6
1
W
Ao Kuang
Death tether
Ao Kuang
0
5
17
1.7
W
1
3
12
2.33
L
6
9
4
0.89
L
2
3
10
2.33
L
Jormungandr
Kaapo Oni
Jormungandr
1
9
10
0.67
W
19
1
9
23.5
L
Kukulkan
1
8
8
0.63
W
Achilles
Vacept
Achilles
12
2
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,295
Damage
86,350
94,169
Taken
100,230
89,100
Mitigated
89,131
32,333
Healing
1,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CerealKilla5708
Baron Samedi
16,963
1,169
5,701
13,901
20,844
19,272
0
7,814
13,030
32,434
0
L
Ishtar
Cowgrlzroc
Ishtar
13,008
8,715
0
581
19,042
9,040
0
3,905
14,850
0
25,304
W
Ao Kuang
Death tether
Ao Kuang
7,621
2,307
0
3,474
19,665
11,332
0
11,679
7,986
18,999
1,413
W
18,868
4,215
286
346
22,603
28,600
0
10,810
11,793
22
24,692
L
12,244
874
0
0
19,188
9,978
0
3,144
15,776
17,754
0
L
25,779
6,542
124
1,158
20,470
25,437
0
6,238
14,018
0
40,462
L
Jormungandr
Kaapo Oni
Jormungandr
17,269
5,003
0
0
24,616
36,180
0
7,543
16,706
41,272
0
W
29,219
13,496
0
3,588
11,837
6,554
0
6,996
4,841
0
63,292
L
Kukulkan
18,050
1,418
0
0
16,914
8,496
0
3,333
13,228
51,872
0
W
Achilles
Vacept
Achilles
22,624
5,280
0
5,037
19,220
23,342
0
10,264
8,956
296
30,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,960
Gold Earned
55,386
169
Minions Killed
198
6
Camps Cleared
7
1,118,261
Distance Traveled
1,033,487
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,812
1,165
25
2
1
216,937
2
L
Ishtar
10,943
995
13
1
5
199,898
2
W
Ao Kuang
11,322
1,029
28
3
2
215,297
0
W
Da Ji
10,728
975
12
1
1
205,656
0
L
Nox
11,342
1,031
17
2
0
210,241
0
L
Shiva
11,407
1,037
29
3
0
226,754
0
L
Jormungandr
10,951
996
51
5
1
199,063
0
W
Ullr
15,702
1,427
89
8
2
238,922
1
L
Kukulkan
10,743
977
88
8
1
197,531
0
W
Achilles
13,396
1,218
15
1
0
241,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role