Player Matchup

Ne Zha
Ne Zha
Platinum I
Cresy baby
Ne Zha
Platinum I
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
2,201 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
Kittøn
Sylvanus
Diamond IV
Level 108
God Stats
17W - 22L
1,580 SR
Queue Stats
453W - 437L
2,158 MMR
Solo
Ishtar
Ishtar
Diamond III
LUMYNU
Ishtar
Diamond III
Level 127
God Stats
32W - 35L
1,568 SR
Queue Stats
425W - 406L
2,184 MMR
Solo
Yu Huang
Yu Huang
Diamond III
Regelitoo
Yu Huang
Diamond III
Level 84
God Stats
2W - 2L
1,566 SR
Queue Stats
209W - 200L
2,192 MMR
Solo
Ymir
Ymir
Diamond IV
kalima_ajna
Ymir
Diamond IV
Level 160
God Stats
10W - 12L
1,615 SR
Queue Stats
593W - 586L
2,151 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,566 SR
2,177 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,609 SR
2,177 MMR
Sobek
Sobek
Diamond IV
Diallobaws
Sobek
Diamond IV
Level 157
God Stats
3W - 9L
1,405 SR
Queue Stats
323W - 314L
2,193 MMR
Solo
Agni
Agni
Diamond III
JuliusCsHer
Agni
Diamond III
Level 160
God Stats
76W - 56L
1,668 SR
Queue Stats
431W - 412L
2,197 MMR
Solo
Ravana
Ravana
Platinum I
SlaggySackMcGee
Ravana
Platinum I
Level 160
God Stats
15W - 8L
1,639 SR
Queue Stats
451W - 441L
2,133 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
Smurf troll1
Zhong Kui
Diamond III
Level 104
God Stats
16W - 9L
1,734 SR
Queue Stats
501W - 500L
2,146 MMR
Solo
Cernunnos
Cernunnos
Diamond III
Whiskie Mike
Cernunnos
Diamond III
Level 160
God Stats
6W - 4L
1,599 SR
Queue Stats
294W - 274L
2,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cresy baby
Ne Zha
18
9 / 2 / 7
11,857
593
16,480
19,888
9,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Kittøn
Sylvanus
14
0 / 1 / 6
9,829
491
5,977
17,239
13,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
LUMYNU
Ishtar
19
3 / 1 / 5
12,125
606
20,153
22,037
10,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
Regelitoo
Yu Huang
16
3 / 3 / 9
10,682
534
11,176
13,791
5,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 0 / 4
10,809
540
5,887
14,829
14,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
HadesCliodhnaChang'eThor

VS

Bans
CharybdisNemesisCabrakanLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 3 / 2
7,499
375
4,864
20,977
15,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 5 / 2
9,401
470
14,436
13,532
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 4 / 2
9,958
498
9,981
12,674
5,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Smurf troll1
Zhong Kui
13
0 / 3 / 1
8,730
437
7,708
11,428
7,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
Whiskie Mike
Cernunnos
15
1 / 4 / 0
9,513
476
11,921
19,203
7,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
19
Kills
7
7
Deaths
19
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Cresy baby
Ne Zha
9
2
7
6.25
L
Sobek
0
3
2
0.33
L
2
5
2
0.6
W
Sylvanus
Kittøn
Sylvanus
0
1
6
3
W
Ishtar
LUMYNU
Ishtar
3
1
5
5.5
W
Yu Huang
Regelitoo
Yu Huang
3
3
9
2.5
L
4
4
2
1.25
L
Zhong Kui
Smurf troll1
Zhong Kui
0
3
1
0.17
L
Cernunnos
Whiskie Mike
Cernunnos
1
4
0
0.25
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,673
Damage
48,910
87,784
Taken
77,814
53,414
Mitigated
40,362
38,632
Healing
27,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Cresy baby
Ne Zha
16,480
7,516
0
4,369
19,888
9,373
2,437
4,682
15,122
0
117,544
L
Sobek
4,864
1,009
384
6,138
20,977
15,511
0
7,860
12,857
18,228
0
L
14,436
392
0
4,787
13,532
4,514
94
3,256
10,076
92,394
0
W
Sylvanus
Kittøn
Sylvanus
5,977
1,447
6,530
8,282
17,239
13,670
204
3,287
13,952
31,616
0
W
Ishtar
LUMYNU
Ishtar
20,153
13,470
0
13,359
22,037
10,365
5,463
4,857
17,180
0
125,350
W
Yu Huang
Regelitoo
Yu Huang
11,176
1,253
158
2,238
13,791
5,846
230
7,898
5,893
70,416
0
L
9,981
3,274
0
3,397
12,674
5,180
0
4,173
8,306
0
83,405
L
Zhong Kui
Smurf troll1
Zhong Kui
7,708
718
0
4,143
11,428
7,848
0
4,518
6,910
55,989
0
L
Cernunnos
Whiskie Mike
Cernunnos
11,921
5,967
0
8,945
19,203
7,309
0
2,867
16,264
0
95,248
W
5,887
942
0
3,696
14,829
14,160
450
6,125
8,202
60,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,302
Gold Earned
45,101
619
Minions Killed
574
0
Camps Cleared
0
1,987,073
Distance Traveled
1,760,126
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,857
593
135
7
0
449,700
4
L
Sobek
7,499
375
21
1
0
394,096
8
L
Agni
9,401
470
162
8
0
380,797
8
W
Sylvanus
9,829
491
44
2
0
385,263
12
W
Ishtar
12,125
606
207
10
0
354,236
1
W
Yu Huang
10,682
534
111
6
0
443,853
7
L
Ravana
9,958
498
122
6
0
413,830
4
L
Zhong Kui
8,730
437
116
6
0
263,854
2
L
Cernunnos
9,513
476
153
8
0
307,549
4
W
Ymir
10,809
540
122
6
0
354,021
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role