Player Matchup

Aphrodite
Aphrodite
UrsusOmegaPC
Aphrodite
Level 126
God Stats
13W - 5L
1,733 SR
Queue Stats
158W - 136L
1,590 Elo+
Party 2
Sun Wukong
Sun Wukong
bl00dw0rm
Sun Wukong
Level 126
God Stats
28W - 15L
1,535 SR
Queue Stats
253W - 236L
1,570 Elo+
Party 2
Olorun
Olorun
sweetdaddyusef
Olorun
Level 139
God Stats
9W - 6L
1,687 SR
Queue Stats
695W - 535L
1,630 Elo+
Solo
Team Averages
Level 130
1,652 SR
1,597 Elo+

VS

Team Averages
Level 46
1,413 SR
1,373 Elo+
Sun Wukong
Sun Wukong
NullusFortuna
Sun Wukong
Level 108
God Stats
0W - 1L
1,505 SR
Queue Stats
17W - 23L
1,441 Elo+
Party 1
Tiamat
Tiamat
Sugonadique
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,209 Elo+
Party 1
Kuzenbo
Kuzenbo
ThatOnePolski
Kuzenbo
Level 13
God Stats
0W - 2L
1,232 SR
Queue Stats
4W - 6L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
UrsusOmegaPC
Aphrodite
17
2 / 0 / 2
10,642
665
6,358
5,635
7,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
bl00dw0rm
Sun Wukong
17
2 / 0 / 3
10,965
685
14,871
18,628
16,905
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
1 / 0 / 3
10,784
674
19,069
15,732
8,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NullusFortuna
Sun Wukong
16
0 / 1 / 0
9,815
613
10,420
18,618
13,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
14
0 / 4 / 0
8,930
558
6,845
11,864
8,370
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
14
0 / 0 / 0
8,770
548
4,827
17,569
28,114
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
NullusFortuna
Sun Wukong
0
1
0
0
L
Tiamat
0
4
0
0
L
Kuzenbo
0
0
0
0
W
Aphrodite
UrsusOmegaPC
Aphrodite
2
0
2
3
W
Sun Wukong
bl00dw0rm
Sun Wukong
2
0
3
3.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,298
Damage
22,092
39,995
Taken
48,051
32,692
Mitigated
50,154
29,797
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
NullusFortuna
Sun Wukong
10,420
1,898
0
7,061
18,618
13,670
0
10,431
8,187
0
71,464
L
Tiamat
6,845
325
180
1,847
11,864
8,370
0
6,219
5,645
18,974
0
L
Kuzenbo
4,827
2,360
0
2,414
17,569
28,114
0
8,907
8,662
16,015
0
W
Aphrodite
UrsusOmegaPC
Aphrodite
6,358
650
6,223
3,536
5,635
7,626
321
1,316
4,137
28,795
0
W
Sun Wukong
bl00dw0rm
Sun Wukong
14,871
3,782
0
7,004
18,628
16,905
338
5,650
12,596
0
67,930
W
19,069
8,465
1,343
11,691
15,732
8,161
2,531
3,837
11,394
84,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,391
Gold Earned
27,515
253
Minions Killed
176
0
Camps Cleared
0
948,772
Distance Traveled
815,361
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,815
613
119
7
0
291,027
3
L
Tiamat
8,930
558
37
2
0
240,908
1
L
Kuzenbo
8,770
548
20
1
0
283,426
0
W
Aphrodite
10,642
665
62
4
0
320,334
4
W
Sun Wukong
10,965
685
81
5
0
346,192
0
W
Olorun
10,784
674
110
7
0
282,246
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role