Player Matchup

Agni
Agni
AfroWinja
Agni
Level 146
God Stats
15W - 12L
1,646 SR
Queue Stats
452W - 455L
1,581 Elo+
Solo
Sobek
Sobek
AutomatrixM8
Sobek
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 36L
1,516 Elo+
Solo
Neith
Neith
FearedYakuza
Neith
Level 127
God Stats
2W - 3L
1,381 SR
Queue Stats
361W - 355L
1,494 Elo+
Party 2
Kali
Kali
II FEARxME II
Kali
Level 56
God Stats
7W - 3L
1,585 SR
Queue Stats
360W - 308L
1,571 Elo+
Solo
Skadi
Skadi
PapaBear3240
Skadi
Level 154
God Stats
3W - 2L
1,365 SR
Queue Stats
365W - 335L
1,516 Elo+
Party 2
Team Averages
Level 118
1,495 SR
1,536 Elo+

VS

Team Averages
Level 84
1,433 SR
1,516 Elo+
Sol
Sol
DigitalAngelI
Sol
Level 103
God Stats
7W - 4L
1,625 SR
Queue Stats
152W - 134L
1,476 Elo+
Solo
Hades
Hades
Killern22
Hades
Level 44
God Stats
0W - 2L
1,275 SR
Queue Stats
174W - 177L
1,518 Elo+
Solo
Bastet
Bastet
Pr1mal_P0wer
Bastet
Level 106
God Stats
3W - 4L
1,545 SR
Queue Stats
286W - 287L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
ReapNewLand
Cthulhu
Level 106
God Stats
0W - 3L
1,223 SR
Queue Stats
126W - 129L
1,548 Elo+
Solo
The Morrigan
The Morrigan
Sy5T3m3rR0r
The Morrigan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 112L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
4 / 2 / 16
9,131
913
13,074
6,778
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 2 / 6
8,322
832
4,415
7,138
6,806
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 3 / 12
8,911
891
8,731
8,494
4,016
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 5 / 7
8,047
805
7,112
11,928
6,612
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 1 / 15
8,615
862
9,320
7,308
3,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 4
8,727
873
8,219
10,155
3,675
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Killern22
Hades
12
1 / 6 / 5
6,864
686
4,088
10,821
6,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
15
4 / 4 / 6
7,913
791
6,546
10,325
4,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ReapNewLand
Cthulhu
13
0 / 2 / 9
7,192
719
4,179
7,336
7,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Sy5T3m3rR0r
The Morrigan
11
0 / 5 / 4
6,391
639
3,160
6,851
2,579
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
40
21
Kills
12
13
Deaths
21
56
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Agni
4
2
16
6
W
4
2
6
3.5
L
7
4
4
2.25
W
6
3
12
4
W
5
5
7
1.7
L
Hades
Killern22
Hades
1
6
5
0.58
W
2
1
15
9.5
L
Bastet
4
4
6
1.75
L
Cthulhu
ReapNewLand
Cthulhu
0
2
9
2.25
L
The Morrigan
Sy5T3m3rR0r
The Morrigan
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,652
Damage
26,192
41,646
Taken
45,488
23,853
Mitigated
23,944
16,879
Healing
12,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
13,074
691
697
1,636
6,778
3,075
870
3,692
2,980
25,262
0
W
4,415
118
1,588
2,550
7,138
6,806
81
4,038
2,917
6,253
0
L
8,219
2,241
418
2,734
10,155
3,675
0
3,753
6,025
18,035
0
W
8,731
1,253
1,315
2,481
8,494
4,016
356
3,667
4,689
0
20,791
W
7,112
1,902
529
3,475
11,928
6,612
0
3,713
8,013
0
9,955
L
Hades
Killern22
Hades
4,088
1,016
640
1,346
10,821
6,341
0
5,159
5,228
9,647
0
W
9,320
2,182
278
2,330
7,308
3,344
443
3,847
3,401
0
24,488
L
Bastet
6,546
1,974
1,015
2,669
10,325
4,278
0
2,676
7,450
0
10,042
L
Cthulhu
ReapNewLand
Cthulhu
4,179
0
877
1,064
7,336
7,071
0
2,152
4,921
15,253
0
L
The Morrigan
Sy5T3m3rR0r
The Morrigan
3,160
53
849
751
6,851
2,579
0
2,256
4,375
6,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,026
Gold Earned
37,087
122
Minions Killed
99
0
Camps Cleared
0
904,554
Distance Traveled
834,246
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,131
913
42
4
0
163,920
0
W
Sobek
8,322
832
8
1
0
189,656
2
L
Sol
8,727
873
34
3
0
173,950
0
W
Neith
8,911
891
34
3
0
199,403
1
W
Kali
8,047
805
4
0
0
165,624
0
L
Hades
6,864
686
21
2
0
157,770
1
W
Skadi
8,615
862
34
3
0
185,951
0
L
Bastet
7,913
791
12
1
0
190,282
1
L
Cthulhu
7,192
719
25
3
0
176,022
3
L
The Morrigan
6,391
639
7
1
0
136,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role