Player Matchup

Aphrodite
Aphrodite
Captain Stoudt
Aphrodite
Level 67
God Stats
7W - 5L
1,452 SR
Queue Stats
21W - 20L
1,321 Elo+
Solo
King Arthur
King Arthur
FrostyHedgehog8
King Arthur
Level 101
God Stats
16W - 24L
1,409 SR
Queue Stats
117W - 120L
1,380 Elo+
Solo
Poseidon
Poseidon
LoiroEscuro
Poseidon
Level 128
God Stats
184W - 183L
1,435 SR
Queue Stats
249W - 269L
1,342 Elo+
Solo
Mercury
Mercury
TheTrillMills
Mercury
Level 67
God Stats
8W - 6L
1,648 SR
Queue Stats
190W - 207L
1,374 Elo+
Solo
Apollo
Apollo
lilldannyy
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 294L
1,358 Elo+
Solo
Team Averages
Level 86
1,489 SR
1,355 Elo+

VS

Team Averages
Level 83
1,615 SR
1,393 Elo+
Fenrir
Fenrir
CJGarcia37
Fenrir
Level 124
God Stats
12W - 6L
1,536 SR
Queue Stats
129W - 144L
1,416 Elo+
Party 1
Neith
Neith
GNUBOARDER
Neith
Level 88
God Stats
2W - 1L
1,770 SR
Queue Stats
56W - 53L
1,427 Elo+
Party 1
Nike
Nike
Nyx Arc8368
Nike
Level 67
God Stats
3W - 1L
1,774 SR
Queue Stats
70W - 59L
1,488 Elo+
Party 1
Ymir
Ymir
SicMunduss
Ymir
Level 32
God Stats
2W - 2L
1,521 SR
Queue Stats
2W - 2L
1,318 Elo+
Party 1
Nu Wa
Nu Wa
TheDMan1981
Nu Wa
Level 103
God Stats
89W - 100L
1,473 SR
Queue Stats
94W - 111L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Captain Stoudt
Aphrodite
15
3 / 9 / 2
10,776
449
12,406
25,157
22,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
FrostyHedgehog8
King Arthur
15
2 / 9 / 0
9,661
403
12,555
28,220
29,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
LoiroEscuro
Poseidon
18
3 / 6 / 2
11,846
494
16,462
15,418
5,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
17
4 / 9 / 3
11,127
464
6,907
26,277
11,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
lilldannyy
Apollo
17
2 / 8 / 4
10,432
435
11,326
26,556
9,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CJGarcia37
Fenrir
20
19 / 3 / 10
14,423
601
25,814
20,600
11,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
19
10 / 4 / 7
12,968
540
24,872
18,681
9,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
8 / 1 / 7
14,885
620
17,822
22,006
20,794
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
1 / 2 / 17
10,999
458
8,696
16,706
21,465
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

19
2 / 4 / 13
12,959
540
18,293
21,543
8,566
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
14
Kills
40
41
Deaths
14
11
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CJGarcia37
Fenrir
19
3
10
8
L
Aphrodite
Captain Stoudt
Aphrodite
3
9
2
0.44
L
King Arthur
FrostyHedgehog8
King Arthur
2
9
0
0.22
W
Neith
10
4
7
3.38
L
Poseidon
LoiroEscuro
Poseidon
3
6
2
0.67
W
8
1
7
11.5
W
1
2
17
4.75
W
2
4
13
2.13
L
Mercury
4
9
3
0.61
L
Apollo
lilldannyy
Apollo
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,656
Damage
95,497
121,628
Taken
99,536
78,578
Mitigated
71,982
37,552
Healing
26,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CJGarcia37
Fenrir
25,814
3,774
0
4,253
20,600
11,285
864
3,113
16,983
0
106,052
L
Aphrodite
Captain Stoudt
Aphrodite
12,406
1,854
6,956
10,721
25,157
22,272
366
6,457
18,700
46,188
0
L
King Arthur
FrostyHedgehog8
King Arthur
12,555
976
0
6,185
28,220
29,369
0
3,788
24,432
0
66,120
W
Neith
24,872
15,166
584
5,373
18,681
9,872
6,174
7,145
11,274
0
116,483
L
Poseidon
LoiroEscuro
Poseidon
16,462
1,172
54
2,275
15,418
5,083
0
7,382
8,036
119,467
0
W
17,822
1,485
0
7,087
22,006
20,794
1,414
2,334
18,852
0
132,643
W
8,696
1,266
0
0
16,706
21,465
399
5,487
11,096
43,282
0
W
18,293
5,472
656
8,521
21,543
8,566
6,128
11,038
9,825
102,385
0
L
Mercury
6,907
1,904
0
5,241
26,277
11,856
762
3,914
22,363
0
83,506
L
Apollo
lilldannyy
Apollo
11,326
7,460
0
6,120
26,556
9,998
652
5,448
21,108
0
81,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,842
Gold Earned
66,234
623
Minions Killed
660
0
Camps Cleared
0
2,024,011
Distance Traveled
2,278,351
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,423
601
100
4
0
524,265
1
L
Aphrodite
10,776
449
85
4
0
370,931
4
L
King Arthur
9,661
403
100
4
0
401,068
2
W
Neith
12,968
540
150
6
0
406,469
1
L
Poseidon
11,846
494
208
9
0
418,510
5
W
Nike
14,885
620
202
8
0
478,744
2
W
Ymir
10,999
458
57
2
0
457,378
1
W
Nu Wa
12,959
540
151
6
0
411,495
7
L
Mercury
11,127
464
115
5
0
421,404
2
L
Apollo
10,432
435
115
5
0
412,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role