Player Matchup

Jormungandr
Jormungandr
Lord_Kami_Guru01
Jormungandr
Level 144
God Stats
1W - 6L
1,315 SR
Queue Stats
119W - 180L
1,361 Elo+
Party 2
Artemis
Artemis
Roxfoxgaming
Artemis
Level 108
God Stats
7W - 6L
1,560 SR
Queue Stats
56W - 51L
1,506 Elo+
Solo
Merlin
Merlin
YerpOKami_Alex
Merlin
Level 109
God Stats
0W - 1L
1,615 SR
Queue Stats
0W - 5L
1,087 Elo+
Party 2
Team Averages
Level 120
1,497 SR
1,318 Elo+

VS

Team Averages
Level 92
1,701 SR
1,740 Elo+
Cerberus
Cerberus
SheepDoggOG69420
Cerberus
Level 110
God Stats
1W - 0L
1,784 SR
Queue Stats
79W - 65L
1,619 Elo+
Solo
Janus
Janus
TheDevillian
Janus
Level 87
God Stats
2W - 1L
1,447 SR
Queue Stats
28W - 6L
1,800 Elo+
Party 1
Guan Yu
Guan Yu
razyapples
Guan Yu
Level 80
God Stats
2W - 0L
1,871 SR
Queue Stats
28W - 6L
1,800 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lord_Kami_Guru01
Jormungandr
12
0 / 5 / 3
9,150
610
9,430
19,031
15,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Roxfoxgaming
Artemis
14
2 / 6 / 1
9,865
658
7,730
15,100
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 7 / 1
9,130
609
8,659
14,394
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 13
11,732
782
13,136
18,319
20,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
9 / 0 / 9
12,764
851
17,074
6,424
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
razyapples
Guan Yu
17
5 / 0 / 12
11,110
741
13,694
17,504
22,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
18
18
Deaths
3
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Lord_Kami_Guru01
Jormungandr
0
5
3
0.3
L
Artemis
Roxfoxgaming
Artemis
2
6
1
0.42
W
4
3
13
3.5
W
9
0
9
13.5
L
1
7
1
0.21
W
Guan Yu
razyapples
Guan Yu
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,819
Damage
43,904
48,525
Taken
42,247
23,695
Mitigated
47,031
7,191
Healing
16,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Lord_Kami_Guru01
Jormungandr
9,430
3,263
0
2,692
19,031
15,552
0
10,594
7,709
31,444
0
L
Artemis
Roxfoxgaming
Artemis
7,730
3,700
0
2,398
15,100
4,142
48
9,634
5,115
0
32,831
W
13,136
1,238
0
5,186
18,319
20,921
843
9,408
8,911
48,039
0
W
17,074
1,578
233
1,589
6,424
3,408
958
3,582
2,842
89,248
0
L
8,659
291
0
2,101
14,394
4,001
0
9,525
4,263
30,024
0
W
Guan Yu
razyapples
Guan Yu
13,694
1,296
3,569
6,173
17,504
22,702
845
5,170
12,334
360
41,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,145
Gold Earned
35,606
130
Minions Killed
265
0
Camps Cleared
0
666,297
Distance Traveled
956,124
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,150
610
48
3
0
234,306
0
L
Artemis
9,865
658
55
4
0
223,402
0
W
Cerberus
11,732
782
90
6
0
297,854
1
W
Janus
12,764
851
143
10
0
314,281
3
L
Merlin
9,130
609
27
2
0
208,589
4
W
Guan Yu
11,110
741
32
2
0
343,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role