Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Chaos4494
Pele
Level 48
God Stats
1W - 2L
1,576 SR
Queue Stats
4W - 12L
1,344 Elo+
Party 1
Shiva
Shiva
NAWLEDGE 101
Shiva
Level 158
God Stats
8W - 8L
1,652 SR
Queue Stats
67W - 70L
1,487 Elo+
Party 1
Janus
Janus
Strike11249
Janus
Level 84
God Stats
0W - 2L
1,752 SR
Queue Stats
59W - 45L
1,545 Elo+
Party 1
Xbalanque
Xbalanque
imnewokay1
Xbalanque
Level 11
God Stats
3W - 3L
1,631 SR
Queue Stats
11W - 7L
1,704 Elo+
Solo
Team Averages
Level 88
1,622 SR
1,516 Elo+

VS

Team Averages
Level 73
1,540 SR
1,572 Elo+
Ymir
Ymir
 
Ymir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DemonEyes
Janus
Level 160
God Stats
42W - 54L
1,493 SR
Queue Stats
705W - 682L
1,517 Elo+
Solo
Rama
Rama
OnIyFarms
Rama
Level 23
God Stats
4W - 1L
1,767 SR
Queue Stats
52W - 3L
1,951 Elo+
Solo
Cu Chulainn
Cu Chulainn
robotdudeman
Cu Chulainn
Level 24
God Stats
11W - 12L
1,480 SR
Queue Stats
58W - 61L
1,463 Elo+
Solo
Neith
Neith
vampireizzy00
Neith
Level 142
God Stats
71W - 68L
1,460 SR
Queue Stats
126W - 140L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 4 / 0
5,465
683
4,755
10,040
7,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
11
0 / 3 / 0
5,522
690
4,865
8,799
3,488
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 1 / 3
5,805
726
5,236
9,623
4,990
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 2 / 0
6,707
838
8,073
4,796
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
imnewokay1
Xbalanque
8
0 / 0 / 0
4,944
618
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 0 / 3
6,722
840
4,960
10,148
9,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
DemonEyes
Janus
13
2 / 0 / 3
6,627
828
6,497
3,115
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
14
4 / 0 / 0
6,965
871
9,100
7,445
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
robotdudeman
Cu Chulainn
12
1 / 2 / 3
5,885
736
3,677
6,159
3,743
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 3
6,207
776
3,918
5,913
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
10
10
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
W
Ymir
 
Ymir
2
0
3
3.5
L
Pele
0
3
0
0
W
Janus
DemonEyes
Janus
2
0
3
3.5
L
0
1
3
1.5
W
Rama
4
0
0
4
L
3
2
0
1.5
L
Xbalanque
imnewokay1
Xbalanque
0
0
0
0
W
Cu Chulainn
robotdudeman
Cu Chulainn
1
2
3
1.25
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,929
Damage
28,152
33,258
Taken
32,780
17,616
Mitigated
20,561
6,225
Healing
9,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,755
91
566
1,255
10,040
7,060
0
4,043
5,806
14,351
0
W
Ymir
 
Ymir
4,960
774
0
2,894
10,148
9,463
0
3,929
5,953
12,090
0
L
Pele
4,865
537
0
1,104
8,799
3,488
0
2,755
5,876
0
15,263
W
Janus
DemonEyes
Janus
6,497
272
0
460
3,115
1,204
0
1,509
1,570
23,753
0
L
5,236
1,162
499
2,351
9,623
4,990
0
2,587
6,948
0
14,804
W
Rama
9,100
7,651
0
4,388
7,445
3,293
0
820
6,482
0
35,661
L
8,073
677
0
450
4,796
2,078
0
1,543
3,171
29,756
0
L
Xbalanque
imnewokay1
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
robotdudeman
Cu Chulainn
3,677
636
0
0
6,159
3,743
0
2,753
3,277
0
15,061
W
3,918
1,116
251
1,265
5,913
2,858
552
3,127
2,670
0
18,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,443
Gold Earned
32,406
128
Minions Killed
196
0
Camps Cleared
0
673,159
Distance Traveled
815,172
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,465
683
15
2
0
157,906
0
W
Ymir
6,722
840
18
2
0
159,596
0
L
Pele
5,522
690
23
3
0
187,240
0
W
Janus
6,627
828
58
7
0
168,006
3
L
Shiva
5,805
726
22
3
0
173,891
0
W
Rama
6,965
871
67
8
0
161,584
3
L
Janus
6,707
838
68
9
0
153,646
0
L
Xbalanque
4,944
618
0
0
0
476
0
W
Cu Chulainn
5,885
736
23
3
0
170,562
1
W
Neith
6,207
776
30
4
0
155,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role