Player Matchup

Horus
Horus
Diamond III
 
Horus
Diamond III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Diamond III
sonorense1995
Chaac
Diamond III
Level 155
God Stats
1W - 0L
1,777 SR
Queue Stats
92W - 70L
2,063 MMR
Party 1
Thoth
Thoth
Diamond I
xxGeneralRedxx
Thoth
Diamond I
Level 159
God Stats
132W - 62L
1,731 SR
Queue Stats
303W - 173L
2,657 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,669 SR
2,073 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,805 SR
2,128 MMR
Izanami
Izanami
Diamond II
RaisingBullzTTV
Izanami
Diamond II
Level 80
God Stats
5W - 4L
2,020 SR
Queue Stats
153W - 142L
2,381 MMR
Party 2
Bacchus
Bacchus
Platinum I
temp-166089
Bacchus
Platinum I
Level 103
God Stats
2W - 2L
1,795 SR
Queue Stats
114W - 113L
1,853 MMR
Party 2
Vulcan
Vulcan
Diamond IV
zBi iAaleExX x
Vulcan
Diamond IV
Level 160
God Stats
31W - 44L
1,602 SR
Queue Stats
174W - 250L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
2 / 1 / 10
9,756
750
8,792
11,590
10,099
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 0 / 12
9,703
746
9,673
14,013
14,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
12 / 1 / 1
11,854
912
18,022
7,080
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabAchillesAresBaba YagaFenrir

VS

Bans
AtlasCabrakanGuan YuOdinShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
7,490
576
1,155
12,149
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
temp-166089
Bacchus
15
1 / 4 / 0
9,787
753
7,398
17,525
23,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 4 / 1
9,154
704
11,674
11,884
6,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
2
2
Deaths
15
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
10
7
L
0
7
0
0
W
1
0
12
7
L
Bacchus
temp-166089
Bacchus
1
4
0
0.25
W
12
1
1
12.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,487
Damage
20,227
32,683
Taken
41,558
28,088
Mitigated
32,544
11,286
Healing
7,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,792
3,460
1,683
3,722
11,590
10,099
489
7,678
3,912
0
22,180
L
1,155
909
0
448
12,149
3,442
0
6,050
6,099
0
17,949
W
9,673
997
0
4,480
14,013
14,627
1,151
6,680
7,333
0
41,513
L
Bacchus
temp-166089
Bacchus
7,398
932
117
4,523
17,525
23,023
0
4,636
12,889
24,398
0
W
18,022
387
0
1,401
7,080
3,362
1,063
4,747
2,333
88,434
0
L
11,674
5,182
0
2,043
11,884
6,079
0
7,363
4,521
43,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,313
Gold Earned
26,431
210
Minions Killed
139
0
Camps Cleared
0
795,330
Distance Traveled
652,145
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,756
750
41
3
0
283,016
3
L
Izanami
7,490
576
38
3
0
161,482
0
W
Chaac
9,703
746
46
4
0
273,429
2
L
Bacchus
9,787
753
25
2
0
245,127
0
W
Thoth
11,854
912
123
9
0
238,885
1
L
Vulcan
9,154
704
76
6
0
245,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role