Player Matchup

Janus
Janus
Krakanov
Janus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,296 Elo+
Party 2
Hercules
Hercules
Lillblomman
Hercules
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,296 Elo+
Party 2
Cernunnos
Cernunnos
Proutn
Cernunnos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,296 Elo+
Party 2
Team Averages
Level 36
1,500 SR
1,296 Elo+

VS

Team Averages
Level 80
1,454 SR
1,415 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Komwol
Nu Wa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
LivingMushrooms
Cthulhu
Level 3
God Stats
1W - 2L
1,362 SR
Queue Stats
5W - 9L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Krakanov
Janus
14
5 / 3 / 9
9,110
828
10,309
5,557
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Lillblomman
Hercules
15
6 / 1 / 10
9,315
847
8,964
12,893
11,323
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Proutn
Cernunnos
14
5 / 0 / 11
9,063
824
11,866
7,066
2,771
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 3
7,018
638
5,440
8,234
3,505
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
Komwol
Nu Wa
11
2 / 5 / 1
7,037
640
7,669
10,105
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 1
7,028
639
4,362
15,614
11,910
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
16
Kills
4
4
Deaths
16
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
3
0.63
L
Nu Wa
Komwol
Nu Wa
2
5
1
0.5
W
Janus
Krakanov
Janus
5
3
9
3.17
W
Hercules
Lillblomman
Hercules
6
1
10
11
L
1
7
1
0.21
W
Cernunnos
Proutn
Cernunnos
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,139
Damage
17,471
25,516
Taken
33,953
16,401
Mitigated
19,227
5,519
Healing
1,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,440
2,533
0
734
8,234
3,505
0
2,620
5,614
0
28,245
L
Nu Wa
Komwol
Nu Wa
7,669
1,251
0
207
10,105
3,812
0
2,052
8,053
17,096
0
W
Janus
Krakanov
Janus
10,309
250
0
250
5,557
2,307
228
2,802
2,509
47,985
0
W
Hercules
Lillblomman
Hercules
8,964
1,615
82
3,457
12,893
11,323
428
4,699
7,894
0
27,344
L
4,362
336
38
407
15,614
11,910
0
5,651
9,963
12,566
0
W
Cernunnos
Proutn
Cernunnos
11,866
5,470
0
1,730
7,066
2,771
1,647
3,796
3,038
0
38,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,488
Gold Earned
21,083
157
Minions Killed
93
0
Camps Cleared
0
581,147
Distance Traveled
475,824
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,018
638
44
4
0
165,136
4
L
Nu Wa
7,037
640
28
3
0
170,173
0
W
Janus
9,110
828
80
7
0
177,118
0
W
Hercules
9,315
847
28
3
0
213,695
1
L
Cthulhu
7,028
639
21
2
0
140,515
0
W
Cernunnos
9,063
824
49
4
0
190,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role