Player Matchup

Jing Wei
Jing Wei
Almhasy88
Jing Wei
Level 47
God Stats
4W - 3L
1,327 SR
Queue Stats
57W - 50L
1,519 Elo+
Party 2
Discordia
Discordia
Ccris13
Discordia
Level 46
God Stats
2W - 3L
1,345 SR
Queue Stats
55W - 62L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
Dehiel
Cthulhu
Level 108
God Stats
2W - 1L
1,490 SR
Queue Stats
12W - 16L
1,395 Elo+
Party 2
Thanatos
Thanatos
MuNi033
Thanatos
Level 79
God Stats
6W - 5L
1,453 SR
Queue Stats
67W - 66L
1,465 Elo+
Party 2
Chaac
Chaac
TonkatsuSama
Chaac
Level 109
God Stats
11W - 6L
1,572 SR
Queue Stats
65W - 66L
1,498 Elo+
Party 2
Team Averages
Level 78
1,437 SR
1,460 Elo+

VS

Team Averages
Level 62
1,496 SR
1,367 Elo+
Set
Set
Didsaster
Set
Level 96
God Stats
3W - 5L
1,363 SR
Queue Stats
243W - 252L
1,408 Elo+
Party 3
Yemoja
Yemoja
GodOfRainbows
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,401 Elo+
Party 1
Medusa
Medusa
Salvea
Medusa
Level 64
God Stats
2W - 3L
1,629 SR
Queue Stats
23W - 39L
1,213 Elo+
Party 3
Bakasura
Bakasura
WhyUHethToBeMad
Bakasura
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,457 Elo+
Party 1
Kukulkan
Kukulkan
bigblackfro
Kukulkan
Level 62
God Stats
2W - 5L
1,490 SR
Queue Stats
7W - 14L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Almhasy88
Jing Wei
14
2 / 1 / 4
8,528
474
8,319
10,530
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Ccris13
Discordia
15
3 / 1 / 7
9,303
517
8,175
9,477
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Dehiel
Cthulhu
13
1 / 1 / 7
8,887
494
7,722
16,136
9,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
MuNi033
Thanatos
15
11 / 1 / 2
9,905
550
12,596
15,842
8,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 3
9,371
521
9,750
16,309
14,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
9,117
507
10,987
14,536
8,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 0 / 2
8,200
456
5,502
9,897
7,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
Salvea
Medusa
11
0 / 5 / 0
7,001
389
3,736
13,926
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
13
0 / 6 / 2
7,758
431
6,629
18,881
6,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
bigblackfro
Kukulkan
14
2 / 6 / 3
9,117
507
9,337
11,176
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
19
Kills
6
6
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Almhasy88
Jing Wei
2
1
4
4
W
Discordia
Ccris13
Discordia
3
1
7
6.5
W
Cthulhu
Dehiel
Cthulhu
1
1
7
4.5
L
3
3
0
1
L
1
0
2
2
W
Thanatos
MuNi033
Thanatos
11
1
2
12
L
Medusa
Salvea
Medusa
0
5
0
0
W
2
2
3
1.75
L
Bakasura
0
6
2
0.17
L
Kukulkan
bigblackfro
Kukulkan
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,562
Damage
36,191
68,294
Taken
68,416
41,091
Mitigated
31,277
33,976
Healing
15,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Almhasy88
Jing Wei
8,319
6,052
0
4,169
10,530
4,378
1,629
3,017
7,513
0
74,318
W
Discordia
Ccris13
Discordia
8,175
501
0
1,771
9,477
3,906
772
3,597
5,828
60,431
0
W
Cthulhu
Dehiel
Cthulhu
7,722
448
848
5,819
16,136
9,950
271
3,270
12,826
27,808
4,064
L
10,987
4,720
0
2,170
14,536
8,771
0
3,913
10,623
32
60,420
L
5,502
1,669
3,907
2,904
9,897
7,539
0
2,914
6,983
28,535
0
W
Thanatos
MuNi033
Thanatos
12,596
2,715
0
13,467
15,842
8,259
962
3,459
12,302
0
66,658
L
Medusa
Salvea
Medusa
3,736
1,281
0
2,780
13,926
4,799
0
2,062
11,864
0
50,546
W
9,750
2,226
0
7,902
16,309
14,598
138
2,018
13,240
0
70,624
L
Bakasura
6,629
4,495
0
2,429
18,881
6,589
0
2,995
15,886
0
54,234
L
Kukulkan
bigblackfro
Kukulkan
9,337
1,160
33
1,550
11,176
3,579
0
3,796
7,380
67,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,994
Gold Earned
41,193
498
Minions Killed
427
0
Camps Cleared
0
1,783,397
Distance Traveled
1,658,535
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,528
474
107
6
0
328,740
6
W
Discordia
9,303
517
103
6
0
347,353
2
W
Cthulhu
8,887
494
58
3
0
358,360
5
L
Set
9,117
507
109
6
0
321,049
2
L
Yemoja
8,200
456
46
3
0
309,026
2
W
Thanatos
9,905
550
98
5
0
374,450
0
L
Medusa
7,001
389
69
4
0
306,316
4
W
Chaac
9,371
521
132
7
0
374,494
4
L
Bakasura
7,758
431
86
5
0
388,672
2
L
Kukulkan
9,117
507
117
7
0
333,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role