Player Matchup

Vamana
Vamana
IShockeyI
Vamana
Level 160
God Stats
16W - 14L
1,607 SR
Queue Stats
240W - 243L
1,549 Elo+
Party 3
Arachne
Arachne
KINDATOXICC
Arachne
Level 28
God Stats
1W - 1L
1,276 SR
Queue Stats
60W - 62L
1,518 Elo+
Party 3
Neith
Neith
Lil I3oss 20
Neith
Level 69
God Stats
1W - 0L
1,487 SR
Queue Stats
67W - 51L
1,582 Elo+
Party 1
Ymir
Ymir
Mccarthy1993273
Ymir
Level 21
God Stats
70W - 80L
1,548 SR
Queue Stats
83W - 98L
1,489 Elo+
Party 1
Hel
Hel
Stud94
Hel
Level 160
God Stats
5W - 2L
1,499 SR
Queue Stats
78W - 64L
1,632 Elo+
Party 3
Team Averages
Level 88
1,483 SR
1,554 Elo+

VS

Team Averages
Level 54
1,561 SR
1,322 Elo+
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
SoulChong
Merlin
Level 40
God Stats
0W - 1L
1,165 SR
Queue Stats
3W - 6L
1,224 Elo+
Party 2
Lancelot
Lancelot
SoulDabber
Lancelot
Level 37
God Stats
0W - 1L
1,787 SR
Queue Stats
3W - 6L
1,224 Elo+
Party 2
Anubis
Anubis
Stomp Prophesy
Anubis
Level 59
God Stats
1W - 2L
1,565 SR
Queue Stats
3W - 3L
1,339 Elo+
Party 2
Bacchus
Bacchus
Zoumchi
Bacchus
Level 7
God Stats
0W - 1L
1,787 SR
Queue Stats
1W - 3L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
IShockeyI
Vamana
16
5 / 1 / 10
9,980
907
10,583
13,367
12,251
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
KINDATOXICC
Arachne
17
6 / 0 / 3
9,426
857
7,168
9,058
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
4 / 1 / 7
9,659
878
8,749
7,453
3,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 8
8,687
790
9,648
13,773
7,176
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate

Breastplate

+20
Physical Protection

Hel
Stud94
Hel
16
4 / 2 / 6
9,329
848
14,485
9,139
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 3 / 3
8,338
758
3,114
13,069
12,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
SoulChong
Merlin
13
0 / 6 / 4
7,389
672
10,994
12,295
5,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
SoulDabber
Lancelot
13
1 / 3 / 2
7,575
689
7,712
15,707
10,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 3
8,742
795
5,510
6,597
3,636
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Zoumchi
Bacchus
14
2 / 9 / 2
7,833
712
8,074
17,089
22,964
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
22
Kills
6
6
Deaths
22
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
3
1.17
W
Vamana
IShockeyI
Vamana
5
1
10
10
W
Arachne
KINDATOXICC
Arachne
6
0
3
7.5
W
4
1
7
7.5
W
3
2
8
3.5
L
Merlin
SoulChong
Merlin
0
6
4
0.33
L
Lancelot
SoulDabber
Lancelot
1
3
2
0.67
L
1
1
3
2.5
W
Hel
Stud94
Hel
4
2
6
3.5
L
Bacchus
Zoumchi
Bacchus
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,633
Damage
35,404
52,790
Taken
64,757
32,621
Mitigated
55,275
21,002
Healing
8,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,114
1,510
2,209
3,033
13,069
12,642
0
6,810
6,259
0
18,900
W
Vamana
IShockeyI
Vamana
10,583
4,353
1,729
3,532
13,367
12,251
120
6,779
6,313
0
27,905
W
Arachne
KINDATOXICC
Arachne
7,168
4,139
0
4,039
9,058
5,236
1,943
2,332
6,560
0
31,805
W
8,749
2,330
0
1,740
7,453
3,914
1,529
3,535
3,824
0
35,503
W
9,648
1,769
0
3,382
13,773
7,176
106
7,383
6,112
30,488
0
L
Merlin
SoulChong
Merlin
10,994
1,051
0
98
12,295
5,922
0
3,088
9,207
27,450
0
L
Lancelot
SoulDabber
Lancelot
7,712
2,461
0
1,654
15,707
10,111
644
3,741
11,966
0
22,199
L
5,510
115
0
483
6,597
3,636
0
3,211
3,386
31,184
0
W
Hel
Stud94
Hel
14,485
1,264
3,253
3,327
9,139
4,044
1,485
3,576
5,403
47,532
0
L
Bacchus
Zoumchi
Bacchus
8,074
1,526
0
764
17,089
22,964
110
7,283
9,806
18,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,081
Gold Earned
39,877
270
Minions Killed
212
0
Camps Cleared
0
1,207,837
Distance Traveled
1,130,784
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,338
758
48
4
0
242,214
4
W
Vamana
9,980
907
35
3
0
264,626
2
W
Arachne
9,426
857
44
4
0
263,702
1
W
Neith
9,659
878
73
7
0
212,840
1
W
Ymir
8,687
790
36
3
0
227,127
2
L
Merlin
7,389
672
39
4
0
197,147
2
L
Lancelot
7,575
689
48
4
0
266,533
2
L
Anubis
8,742
795
65
6
0
214,762
0
W
Hel
9,329
848
82
7
0
239,542
0
L
Bacchus
7,833
712
12
1
0
210,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role