Player Matchup

Chaac
Chaac
AlejandroB117
Chaac
Level 120
God Stats
1W - 2L
1,411 SR
Queue Stats
127W - 115L
1,465 Elo+
Solo
Izanami
Izanami
AmogusSus8536
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,500 Elo+
Party 1
Agni
Agni
DryestChair4106
Agni
Level 137
God Stats
4W - 4L
1,475 SR
Queue Stats
350W - 346L
1,462 Elo+
Solo
Ao Kuang
Ao Kuang
Soi Bepis
Ao Kuang
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,477 Elo+
Solo
Lancelot
Lancelot
TeC Infinity2
Lancelot
Level 101
God Stats
2W - 1L
1,808 SR
Queue Stats
50W - 47L
1,513 Elo+
Party 1
Team Averages
Level 94
1,539 SR
1,484 Elo+

VS

Team Averages
Level 135
1,560 SR
1,486 Elo+
He Bo
He Bo
 
He Bo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
CrAZy_JoKeR_PR-0
Janus
Level 83
God Stats
4W - 1L
1,700 SR
Queue Stats
163W - 151L
1,474 Elo+
Party 2
Artemis
Artemis
PromptSubset647
Artemis
Level 158
God Stats
9W - 5L
1,613 SR
Queue Stats
808W - 832L
1,479 Elo+
Solo
Cernunnos
Cernunnos
Red TrucksAlot
Cernunnos
Level 149
God Stats
4W - 2L
1,603 SR
Queue Stats
264W - 294L
1,503 Elo+
Party 3
Anubis
Anubis
drunkinmunky80
Anubis
Level 160
God Stats
8W - 9L
1,384 SR
Queue Stats
775W - 818L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 5
10,355
690
14,422
28,482
26,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
17
1 / 4 / 3
9,620
641
8,309
11,245
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 4 / 3
8,840
589
10,540
10,947
4,426
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
Soi Bepis
Ao Kuang
14
1 / 7 / 3
9,372
625
3,535
17,807
11,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
TeC Infinity2
Lancelot
17
4 / 6 / 3
9,727
648
12,954
19,662
12,702
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
8 / 4 / 12
11,595
773
20,841
15,580
7,356
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 0 / 10
11,742
783
14,411
8,540
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 1 / 11
9,924
662
9,781
6,439
3,805
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
Red TrucksAlot
Cernunnos
20
5 / 1 / 11
11,551
770
18,474
14,497
8,120
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
1 / 2 / 15
10,710
714
12,426
10,095
6,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
83
8
Kills
24
24
Deaths
8
17
Assists
59
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
4
12
3.5
L
1
3
5
1.17
L
Izanami
1
4
3
0.63
W
8
0
10
13
L
1
4
3
0.63
W
2
1
11
7.5
W
Cernunnos
Red TrucksAlot
Cernunnos
5
1
11
10.5
L
Ao Kuang
Soi Bepis
Ao Kuang
1
7
3
0.36
L
Lancelot
TeC Infinity2
Lancelot
4
6
3
0.92
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,760
Damage
75,933
88,143
Taken
55,151
60,311
Mitigated
29,822
33,865
Healing
28,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
20,841
1,202
1,662
1,992
15,580
7,356
1,395
4,485
11,095
32,143
0
L
14,422
938
615
14,379
28,482
26,781
0
12,391
16,091
0
33,783
L
Izanami
8,309
2,668
0
1,572
11,245
4,790
273
7,961
3,284
0
26,278
W
14,411
519
3,188
2,525
8,540
4,390
660
1,554
6,986
26,288
0
L
10,540
262
415
3,337
10,947
4,426
0
8,108
2,839
22,693
0
W
9,781
3,727
2,413
1,660
6,439
3,805
1,906
2,004
4,435
0
19,109
W
Cernunnos
Red TrucksAlot
Cernunnos
18,474
7,339
1,880
6,314
14,497
8,120
2,754
3,396
11,101
0
40,836
L
Ao Kuang
Soi Bepis
Ao Kuang
3,535
611
1,890
3,180
17,807
11,612
0
8,949
8,858
6,860
0
L
Lancelot
TeC Infinity2
Lancelot
12,954
1,410
1,864
6,613
19,662
12,702
0
10,269
9,393
0
23,595
W
12,426
578
2,464
4,144
10,095
6,151
968
2,636
7,459
37,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,914
Gold Earned
55,522
143
Minions Killed
170
0
Camps Cleared
0
1,300,598
Distance Traveled
1,337,546
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,595
773
22
1
0
290,370
1
L
Chaac
10,355
690
32
2
0
272,743
0
L
Izanami
9,620
641
55
4
0
260,603
3
W
Janus
11,742
783
31
2
0
297,010
2
L
Agni
8,840
589
25
2
0
214,501
0
W
Artemis
9,924
662
9
1
0
194,478
1
W
Cernunnos
11,551
770
55
4
0
284,882
1
L
Ao Kuang
9,372
625
11
1
0
241,282
0
L
Lancelot
9,727
648
20
1
0
311,469
2
W
Anubis
10,710
714
53
4
0
270,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role