Player Matchup

Maui
Maui
IronBahil
Maui
Level 129
God Stats
1W - 2L
1,298 SR
Queue Stats
112W - 94L
1,614 Elo+
Party 1
Danzaburou
Danzaburou
IronFalda
Danzaburou
Level 135
God Stats
5W - 0L
1,925 SR
Queue Stats
486W - 370L
1,647 Elo+
Party 1
Discordia
Discordia
IronJackv2
Discordia
Level 118
God Stats
7W - 16L
1,449 SR
Queue Stats
234W - 194L
1,630 Elo+
Party 1
Team Averages
Level 127
1,557 SR
1,630 Elo+

VS

Team Averages
Level 78
1,529 SR
1,409 Elo+
Merlin
Merlin
Daaveus
Merlin
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 30L
1,316 Elo+
Party 2
Shiva
Shiva
FrogSzon
Shiva
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,279 Elo+
Party 2
Sol
Sol
Sighrun
Sol
Level 119
God Stats
7W - 7L
1,587 SR
Queue Stats
10W - 9L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
6 / 1 / 10
9,952
905
5,207
11,840
11,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
IronFalda
Danzaburou
14
5 / 1 / 9
9,452
859
14,098
9,548
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
IronJackv2
Discordia
15
7 / 0 / 8
9,277
843
12,036
8,646
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daaveus
Merlin
11
1 / 7 / 0
7,075
643
4,832
10,981
4,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
FrogSzon
Shiva
10
1 / 6 / 1
7,417
674
7,317
14,592
13,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
12
0 / 5 / 2
7,199
654
8,627
11,291
4,436
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
18
Kills
2
2
Deaths
18
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Daaveus
Merlin
1
7
0
0.14
L
Shiva
FrogSzon
Shiva
1
6
1
0.25
W
Maui
6
1
10
11
W
Danzaburou
IronFalda
Danzaburou
5
1
9
9.5
W
Discordia
IronJackv2
Discordia
7
0
8
11
L
Sol
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,341
Damage
20,776
30,034
Taken
36,864
20,165
Mitigated
22,332
6,836
Healing
2,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Daaveus
Merlin
4,832
180
329
618
10,981
4,822
0
5,169
5,812
23,841
0
L
Shiva
FrogSzon
Shiva
7,317
1,332
0
761
14,592
13,074
0
7,236
7,356
0
13,158
W
Maui
5,207
1,292
0
2,612
11,840
11,908
312
4,146
7,694
13,879
0
W
Danzaburou
IronFalda
Danzaburou
14,098
4,379
0
2,448
9,548
4,475
587
4,706
4,842
0
44,325
W
Discordia
IronJackv2
Discordia
12,036
1,677
237
1,539
8,646
3,782
696
4,697
3,949
46,653
0
L
Sol
8,627
2,176
0
1,285
11,291
4,436
0
4,868
6,423
33,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,681
Gold Earned
21,691
148
Minions Killed
101
0
Camps Cleared
0
628,382
Distance Traveled
507,610
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,075
643
35
3
0
139,950
0
L
Shiva
7,417
674
18
2
0
186,155
3
W
Maui
9,952
905
12
1
0
220,884
0
W
Danzaburou
9,452
859
66
6
0
207,585
1
W
Discordia
9,277
843
70
6
0
199,913
0
L
Sol
7,199
654
48
4
0
181,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role