Player Matchup

Sun Wukong
Sun Wukong
Brutus82
Sun Wukong
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 64L
1,456 Elo+
Party 2
Sol
Sol
HowsMyArShot
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,411 Elo+
Party 1
Zeus
Zeus
Jciggy14968
Zeus
Level 57
God Stats
2W - 1L
1,799 SR
Queue Stats
151W - 171L
1,418 Elo+
Solo
Ishtar
Ishtar
ThePerfectOreo
Ishtar
Level 159
God Stats
1W - 2L
1,426 SR
Queue Stats
166W - 144L
1,577 Elo+
Party 1
Mulan
Mulan
raddestofman
Mulan
Level 27
God Stats
2W - 0L
1,735 SR
Queue Stats
73W - 78L
1,502 Elo+
Party 2
Team Averages
Level 75
1,592 SR
1,473 Elo+

VS

Team Averages
Level 85
1,441 SR
1,465 Elo+
Jing Wei
Jing Wei
BrunoMaster09
Jing Wei
Level 128
God Stats
1W - 3L
1,212 SR
Queue Stats
68W - 75L
1,411 Elo+
Solo
Cthulhu
Cthulhu
CrustyOyster292
Cthulhu
Level 25
God Stats
1W - 2L
1,411 SR
Queue Stats
27W - 35L
1,532 Elo+
Solo
Janus
Janus
MadMob5632
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Melomey
Fenrir
Level 153
God Stats
13W - 17L
1,484 SR
Queue Stats
593W - 581L
1,463 Elo+
Solo
Kali
Kali
UnknownCrysis9
Kali
Level 99
God Stats
2W - 2L
1,600 SR
Queue Stats
109W - 98L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brutus82
Sun Wukong
18
5 / 2 / 22
10,993
733
11,217
18,536
21,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
4 / 2 / 17
11,685
779
18,095
12,761
6,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 16
10,543
703
15,100
9,898
5,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 3 / 14
10,841
723
17,340
15,171
8,681
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 3 / 13
11,731
782
13,930
17,901
17,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrunoMaster09
Jing Wei
16
2 / 6 / 4
9,755
650
7,921
13,133
5,887
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
4 / 3 / 6
10,214
681
14,057
19,444
26,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
15
3 / 11 / 3
9,274
618
8,617
15,919
6,904
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Melomey
Fenrir
15
1 / 4 / 4
8,358
557
7,325
16,893
14,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
2 / 6 / 7
10,158
677
6,000
14,549
7,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
36
30
Kills
12
13
Deaths
30
82
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BrunoMaster09
Jing Wei
2
6
4
0.67
W
Sun Wukong
Brutus82
Sun Wukong
5
2
22
8
L
4
3
6
2.33
W
4
2
17
6.25
W
4
3
16
4
L
Janus
3
11
3
0.41
L
Fenrir
Melomey
Fenrir
1
4
4
0.75
W
6
3
14
4.33
L
2
6
7
0.92
W
11
3
13
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,682
Damage
43,920
74,267
Taken
79,938
60,423
Mitigated
62,041
27,254
Healing
17,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BrunoMaster09
Jing Wei
7,921
5,490
1,608
1,971
13,133
5,887
0
3,952
9,181
0
26,283
W
Sun Wukong
Brutus82
Sun Wukong
11,217
2,527
1,335
7,272
18,536
21,946
621
6,066
12,324
0
18,403
L
14,057
347
872
2,856
19,444
26,780
0
9,295
10,149
26,564
0
W
18,095
6,124
650
4,102
12,761
6,371
2,201
2,835
9,841
40,225
0
W
15,100
965
705
1,350
9,898
5,921
153
4,680
5,029
34,079
0
L
Janus
8,617
1,157
0
359
15,919
6,904
0
6,218
9,701
13,007
0
L
Fenrir
Melomey
Fenrir
7,325
1,209
1,746
3,891
16,893
14,493
0
8,217
8,676
0
11,466
W
17,340
9,877
0
4,768
15,171
8,681
4,864
5,159
9,744
0
38,773
L
6,000
1,784
1,898
2,150
14,549
7,977
0
5,513
9,036
0
18,266
W
13,930
1,919
1,671
5,401
17,901
17,504
384
3,934
13,929
0
22,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,793
Gold Earned
47,759
146
Minions Killed
104
0
Camps Cleared
0
1,360,414
Distance Traveled
1,209,403
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,755
650
40
3
0
229,207
0
W
Sun Wukong
10,993
733
16
1
0
312,809
0
L
Cthulhu
10,214
681
17
1
0
217,304
0
W
Sol
11,685
779
48
3
0
280,839
0
W
Zeus
10,543
703
31
2
0
263,678
0
L
Janus
9,274
618
12
1
0
204,991
0
L
Fenrir
8,358
557
10
1
0
298,301
3
W
Ishtar
10,841
723
45
3
0
233,136
0
L
Kali
10,158
677
25
2
0
259,600
0
W
Mulan
11,731
782
6
0
0
269,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role