Player Matchup

Artemis
Artemis
Diamond III
Bonsly11
Artemis
Diamond III
Level 160
God Stats
1W - 0L
1,196 SR
Queue Stats
150W - 134L
2,188 MMR
Solo
Thanatos
Thanatos
Platinum II
Cresy baby
Thanatos
Platinum II
Level 105
God Stats
1W - 0L
1,494 SR
Queue Stats
31W - 17L
2,155 MMR
Solo
Xing Tian
Xing Tian
Diamond II
FeelingGoodMan
Xing Tian
Diamond II
Level 159
God Stats
37W - 18L
1,722 SR
Queue Stats
69W - 46L
2,242 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
Stinkyyyyy
Guan Yu
Diamond IV
Level 160
God Stats
15W - 6L
1,834 SR
Queue Stats
79W - 58L
2,109 MMR
Party 1
Freya
Freya
Diamond IV
Wonderbread003
Freya
Diamond IV
Level 146
God Stats
28W - 21L
1,643 SR
Queue Stats
417W - 414L
2,156 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,578 SR
2,170 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,483 SR
2,170 MMR
Cabrakan
Cabrakan
Platinum IV
BielOQuente
Cabrakan
Platinum IV
Level 104
God Stats
2W - 1L
1,484 SR
Queue Stats
86W - 55L
2,131 MMR
Solo
Nemesis
Nemesis
Diamond III
I AKA Menace I
Nemesis
Diamond III
Level 142
God Stats
14W - 28L
1,495 SR
Queue Stats
366W - 353L
2,190 MMR
Solo
Tyr
Tyr
Diamond IV
JJw-iKvSs
Tyr
Diamond IV
Level 131
God Stats
10W - 20L
1,452 SR
Queue Stats
514W - 509L
2,165 MMR
Solo
Cernunnos
Cernunnos
Diamond V
Ubeski
Cernunnos
Diamond V
Level 144
God Stats
5W - 5L
1,587 SR
Queue Stats
303W - 308L
2,192 MMR
Solo
Vulcan
Vulcan
Diamond IV
saved tomcat1
Vulcan
Diamond IV
Level 128
God Stats
6W - 12L
1,395 SR
Queue Stats
542W - 547L
2,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bonsly11
Artemis
20
0 / 6 / 7
13,238
490
17,212
27,422
14,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Cresy baby
Thanatos
20
13 / 4 / 3
16,464
610
26,709
32,351
20,915
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
FeelingGoodMan
Xing Tian
20
4 / 1 / 14
13,786
511
14,101
28,752
42,736
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Stinkyyyyy
Guan Yu
20
4 / 0 / 9
15,274
566
24,187
33,919
60,959
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

20
7 / 4 / 9
14,651
543
15,602
27,330
16,128
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ChaacNe ZhaIshtarThor

VS

Bans
LokiHadesDa JiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BielOQuente
Cabrakan
17
6 / 7 / 4
11,929
442
17,093
30,492
34,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 5 / 2
13,765
510
15,510
26,921
13,464
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 4 / 1
14,556
539
19,326
34,133
31,115
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Ubeski
Cernunnos
20
3 / 4 / 7
14,751
546
28,630
24,560
12,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
1 / 8 / 3
13,309
493
15,882
17,721
7,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
32
28
Kills
15
15
Deaths
28
42
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BielOQuente
Cabrakan
6
7
4
1.14
W
Artemis
Bonsly11
Artemis
0
6
7
0.58
W
Thanatos
Cresy baby
Thanatos
13
4
3
3.63
W
Xing Tian
FeelingGoodMan
Xing Tian
4
1
14
11
L
3
5
2
0.8
L
2
4
1
0.63
W
Guan Yu
Stinkyyyyy
Guan Yu
4
0
9
8.5
L
Cernunnos
Ubeski
Cernunnos
3
4
7
1.63
W
7
4
9
2.88
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,811
Damage
96,441
149,774
Taken
133,827
154,946
Mitigated
99,803
91,075
Healing
35,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BielOQuente
Cabrakan
17,093
1,690
0
4,879
30,492
34,890
186
10,830
19,465
50,849
1,269
W
Artemis
Bonsly11
Artemis
17,212
9,490
0
11,644
27,422
14,208
3,784
7,196
19,904
0
137,113
W
Thanatos
Cresy baby
Thanatos
26,709
11,452
0
34,074
32,351
20,915
3,906
6,395
25,777
0
181,858
W
Xing Tian
FeelingGoodMan
Xing Tian
14,101
1,499
0
5,185
28,752
42,736
781
8,906
19,408
57,452
0
L
15,510
7,053
0
4,919
26,921
13,464
1,827
6,085
20,507
0
141,156
L
19,326
4,679
0
12,565
34,133
31,115
0
3,489
29,069
67
126,240
W
Guan Yu
Stinkyyyyy
Guan Yu
24,187
1,933
7,702
17,201
33,919
60,959
2,006
3,568
30,163
133
130,155
L
Cernunnos
Ubeski
Cernunnos
28,630
13,746
0
10,659
24,560
12,653
5,414
5,322
19,178
22
159,530
W
15,602
5,912
0
15,269
27,330
16,128
1,730
7,347
19,761
132,055
0
L
15,882
3,620
119
2,655
17,721
7,681
946
4,960
12,591
128,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,413
Gold Earned
68,310
827
Minions Killed
860
0
Camps Cleared
0
2,661,818
Distance Traveled
2,476,383
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,929
442
52
2
0
458,742
6
W
Artemis
13,238
490
177
7
0
456,515
9
W
Thanatos
16,464
610
192
7
0
594,896
5
W
Xing Tian
13,786
511
67
2
0
574,594
12
L
Nemesis
13,765
510
171
6
0
553,289
2
L
Tyr
14,556
539
207
8
0
523,804
7
W
Guan Yu
15,274
566
220
8
0
544,518
3
L
Cernunnos
14,751
546
227
8
0
467,915
3
W
Freya
14,651
543
171
6
0
491,295
3
L
Vulcan
13,309
493
203
8
0
472,633
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role