Player Matchup

Artemis
Artemis
Platinum IV
 
Artemis
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
Archon1st
Susano
Gold V
Level 109
God Stats
0W - 2L
1,208 SR
Queue Stats
14W - 10L
1,694 MMR
Party 1
Serqet
Serqet
Platinum V
IL0VESM1T3
Serqet
Platinum V
Level 76
God Stats
1W - 3L
1,441 SR
Queue Stats
83W - 72L
1,756 MMR
Solo
Mulan
Mulan
Platinum IV
Mericangi
Mulan
Platinum IV
Level 77
God Stats
3W - 2L
1,789 SR
Queue Stats
70W - 59L
1,822 MMR
Party 1
Janus
Janus
Diamond IV
pallaringas
Janus
Diamond IV
Level 87
God Stats
6W - 10L
1,481 SR
Queue Stats
363W - 340L
1,971 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 102
1,484 SR
1,749 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,494 SR
1,816 MMR
Maui
Maui
Platinum II
Belmah
Maui
Platinum II
Level 160
God Stats
2W - 1L
1,208 SR
Queue Stats
149W - 137L
1,740 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
CristaLalaa
Baron Samedi
Platinum IV
Level 160
God Stats
5W - 3L
1,637 SR
Queue Stats
347W - 341L
1,745 MMR
Solo
Fenrir
Fenrir
Platinum V
Denis98
Fenrir
Platinum V
Level 160
God Stats
22W - 23L
1,530 SR
Queue Stats
159W - 156L
1,739 MMR
Solo
Kukulkan
Kukulkan
Platinum II
Monanuk
Kukulkan
Platinum II
Level 59
God Stats
10W - 3L
1,597 SR
Queue Stats
115W - 98L
1,927 MMR
Solo
Ullr
Ullr
Platinum II
PermanentCAM2
Ullr
Platinum II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 32L
1,927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
2 / 3 / 1
9,892
521
11,794
15,583
5,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
Archon1st
Susano
13
2 / 9 / 4
8,415
443
7,262
18,629
6,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
IL0VESM1T3
Serqet
13
2 / 1 / 3
8,676
457
5,307
14,016
13,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Mericangi
Mulan
14
2 / 8 / 0
8,628
454
9,818
21,196
15,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 3 / 5
10,177
536
8,654
8,383
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
IshtarBastetThorKhepri

VS

Bans
CamazotzNe ZhaPoseidonYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Belmah
Maui
15
1 / 2 / 9
9,359
493
4,548
13,905
13,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
CristaLalaa
Baron Samedi
16
4 / 0 / 9
10,413
548
18,230
13,632
15,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
Denis98
Fenrir
20
13 / 4 / 4
12,339
649
14,931
21,944
11,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Monanuk
Kukulkan
18
4 / 2 / 6
11,429
602
10,433
5,648
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 2 / 2
10,983
578
7,551
14,586
5,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
10
Kills
23
24
Deaths
10
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
3
1
0.83
L
Susano
Archon1st
Susano
2
9
4
0.44
W
Maui
Belmah
Maui
1
2
9
2.75
W
Baron Samedi
CristaLalaa
Baron Samedi
4
0
9
8.5
W
Fenrir
Denis98
Fenrir
13
4
4
3.75
L
Serqet
IL0VESM1T3
Serqet
2
1
3
3.5
L
Mulan
Mericangi
Mulan
2
8
0
0.25
W
Kukulkan
Monanuk
Kukulkan
4
2
6
3.5
W
1
2
2
1
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,835
Damage
55,693
77,807
Taken
69,715
45,379
Mitigated
47,621
20,067
Healing
26,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,794
4,533
0
5,555
15,583
5,930
62
2,154
13,305
0
93,693
L
Susano
Archon1st
Susano
7,262
2,390
0
4,146
18,629
6,707
0
6,285
12,131
0
57,004
W
Maui
Belmah
Maui
4,548
1,145
0
2,254
13,905
13,246
174
3,218
10,508
21,497
3,203
W
Baron Samedi
CristaLalaa
Baron Samedi
18,230
2,068
1,365
7,175
13,632
15,075
240
804
12,408
73,331
0
W
Fenrir
Denis98
Fenrir
14,931
5,367
0
11,941
21,944
11,265
231
2,901
18,597
0
103,347
L
Serqet
IL0VESM1T3
Serqet
5,307
547
0
2,522
14,016
13,692
0
6,370
7,432
574
25,563
L
Mulan
Mericangi
Mulan
9,818
1,522
0
7,094
21,196
15,175
0
11,567
8,535
306
58,796
W
Kukulkan
Monanuk
Kukulkan
10,433
1,073
0
1,366
5,648
2,580
1,035
1,694
3,804
118,528
0
W
7,551
4,368
0
2,401
14,586
5,455
2,425
1,015
13,421
0
107,315
L
8,654
406
0
750
8,383
3,875
0
4,868
3,362
98,537
579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,788
Gold Earned
54,523
563
Minions Killed
671
0
Camps Cleared
0
1,841,246
Distance Traveled
1,827,089
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,892
521
166
9
0
317,503
4
L
Susano
8,415
443
74
4
0
388,385
2
W
Maui
9,359
493
39
2
0
393,854
8
W
Baron Samedi
10,413
548
102
5
0
345,018
8
W
Fenrir
12,339
649
147
8
0
410,888
5
L
Serqet
8,676
457
28
1
0
407,740
6
L
Mulan
8,628
454
106
6
0
329,334
2
W
Kukulkan
11,429
602
196
10
0
359,031
4
W
Ullr
10,983
578
187
10
0
318,298
1
L
Janus
10,177
536
189
10
0
398,284
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role