Player Matchup

Cthulhu
Cthulhu
Silver IV
Jarre22
Cthulhu
Silver IV
Level 150
God Stats
1W - 0L
1,673 SR
Queue Stats
335W - 355L
668 MMR
Solo
Danzaburou
Danzaburou
Silver III
MiToMiTo22
Danzaburou
Silver III
Level 141
God Stats
16W - 12L
1,441 SR
Queue Stats
245W - 258L
903 MMR
Solo
Bastet
Bastet
Silver II
Pisces5
Bastet
Silver II
Level 123
God Stats
4W - 5L
1,491 SR
Queue Stats
34W - 44L
1,026 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Rynosirouss
Baron Samedi
Silver IV
Level 96
God Stats
7W - 2L
1,560 SR
Queue Stats
48W - 63L
864 MMR
Solo
Fenrir
Fenrir
Silver IV
Tyrannis7
Fenrir
Silver IV
Level 67
God Stats
4W - 1L
1,654 SR
Queue Stats
157W - 183L
728 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,564 SR
838 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,454 SR
836 MMR
Jormungandr
Jormungandr
Silver V
AdycOMG
Jormungandr
Silver V
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 247L
542 MMR
Solo
Lancelot
Lancelot
Silver III
GNOM3Tea
Lancelot
Silver III
Level 64
God Stats
0W - 2L
1,449 SR
Queue Stats
22W - 33L
1,076 MMR
Solo
Maui
Maui
Silver II
MADARA-1979
Maui
Silver II
Level 121
God Stats
0W - 2L
1,452 SR
Queue Stats
10W - 19L
1,205 MMR
Party 1
Neith
Neith
Bronze I
Soft WaIker
Neith
Bronze I
Level 142
God Stats
4W - 13L
1,545 SR
Queue Stats
140W - 176L
577 MMR
Solo
Anubis
Anubis
Silver V
The_hunter_751
Anubis
Silver V
Level 49
God Stats
0W - 6L
1,324 SR
Queue Stats
14W - 44L
778 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jarre22
Cthulhu
9
0 / 0 / 4
5,192
577
3,057
5,020
3,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
MiToMiTo22
Danzaburou
9
0 / 0 / 0
5,215
579
2,396
6,602
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Pisces5
Bastet
9
0 / 1 / 0
4,884
543
5,021
7,985
3,039
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Rynosirouss
Baron Samedi
10
4 / 2 / 1
5,587
621
5,078
5,128
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Tyrannis7
Fenrir
9
1 / 3 / 2
5,080
564
5,072
7,333
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bans
Ah Muzen CabArachnePoseidonMedusaHades

VS

Bans
King ArthurBacchusMulanBakasuraAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AdycOMG
Jormungandr
10
3 / 0 / 0
5,929
659
5,780
7,524
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
GNOM3Tea
Lancelot
5
3 / 0 / 0
4,720
524
1,854
3,289
1,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,722
525
2,011
8,943
5,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 0 / 0
5,334
593
2,430
4,772
1,569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 4 / 1
4,680
520
2,258
6,916
3,492

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
5
Kills
6
6
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AdycOMG
Jormungandr
3
0
0
3
L
Lancelot
GNOM3Tea
Lancelot
3
0
0
3
W
Cthulhu
Jarre22
Cthulhu
0
0
4
2
L
0
1
0
0
W
Danzaburou
MiToMiTo22
Danzaburou
0
0
0
0
W
Bastet
Pisces5
Bastet
0
1
0
0
W
Baron Samedi
Rynosirouss
Baron Samedi
4
2
1
2.25
L
0
0
0
0
L
0
4
1
0.13
W
Fenrir
Tyrannis7
Fenrir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,624
Damage
14,333
32,068
Taken
31,444
12,949
Mitigated
15,459
11,296
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AdycOMG
Jormungandr
5,780
2,795
0
1,230
7,524
4,325
0
0
7,524
41,556
0
L
Lancelot
GNOM3Tea
Lancelot
1,854
574
0
490
3,289
1,057
0
583
2,706
0
12,628
W
Cthulhu
Jarre22
Cthulhu
3,057
381
145
1,545
5,020
3,046
0
1,414
3,606
21,017
0
L
2,011
342
104
2,599
8,943
5,016
0
3,540
5,403
14,861
0
W
Danzaburou
MiToMiTo22
Danzaburou
2,396
663
0
3,391
6,602
2,166
0
408
6,194
0
40,910
W
Bastet
Pisces5
Bastet
5,021
516
0
3,058
7,985
3,039
0
3,882
4,103
0
33,322
W
Baron Samedi
Rynosirouss
Baron Samedi
5,078
219
233
1,390
5,128
1,870
0
2,038
3,090
36,366
0
L
2,430
631
0
1,937
4,772
1,569
282
437
4,335
0
39,203
L
2,258
364
0
2,194
6,916
3,492
0
3,575
3,341
23,630
0
W
Fenrir
Tyrannis7
Fenrir
5,072
1,156
0
1,534
7,333
2,828
0
2,307
5,026
0
30,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
25,385
271
Minions Killed
240
0
Camps Cleared
0
946,913
Distance Traveled
789,023
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,929
659
74
8
0
166,202
3
L
Lancelot
4,720
524
31
3
0
108,910
0
W
Cthulhu
5,192
577
29
3
0
202,895
3
L
Maui
4,722
525
19
2
0
182,665
2
W
Danzaburou
5,215
579
67
7
0
161,298
3
W
Bastet
4,884
543
55
6
0
198,669
2
W
Baron Samedi
5,587
621
60
7
0
182,900
4
L
Neith
5,334
593
78
9
0
167,800
1
L
Anubis
4,680
520
38
4
0
163,446
0
W
Fenrir
5,080
564
60
7
0
201,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role