Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Rendycor
Zeus
Level 149
God Stats
0W - 1L
1,659 SR
Queue Stats
303W - 320L
1,427 Elo+
Party 1
Neith
Neith
capsam
Neith
Level 6
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Mercury
Mercury
lumperjak
Mercury
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 28L
1,595 Elo+
Party 3
Cerberus
Cerberus
rezanya1
Cerberus
Level 88
God Stats
34W - 43L
1,470 SR
Queue Stats
224W - 265L
1,372 Elo+
Party 1
Team Averages
Level 61
1,485 SR
1,479 Elo+

VS

Team Averages
Level 72
1,609 SR
1,529 Elo+
Danzaburou
Danzaburou
ItXx_JuaanVii03
Danzaburou
Level 109
God Stats
5W - 4L
1,406 SR
Queue Stats
369W - 338L
1,458 Elo+
Party 4
Cliodhna
Cliodhna
KyrV3
Cliodhna
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 54L
1,492 Elo+
Party 2
Athena
Athena
PlannedTube9
Athena
Level 84
God Stats
8W - 0L
1,788 SR
Queue Stats
106W - 74L
1,614 Elo+
Party 2
Sun Wukong
Sun Wukong
finaldestiny05
Sun Wukong
Level 41
God Stats
9W - 9L
1,562 SR
Queue Stats
67W - 68L
1,464 Elo+
Party 4
Ra
Ra
langedollo
Ra
Level 109
God Stats
6W - 1L
1,790 SR
Queue Stats
163W - 141L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 0
4,784
478
4,148
7,581
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zeus
9
0 / 2 / 0
5,218
522
3,036
5,911
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
capsam
Neith
8
1 / 1 / 0
5,062
506
2,865
4,555
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
lumperjak
Mercury
9
0 / 3 / 1
5,212
521
3,165
8,585
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
rezanya1
Cerberus
9
0 / 3 / 0
5,260
526
1,190
7,509
4,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItXx_JuaanVii03
Danzaburou
10
2 / 1 / 0
6,210
621
4,238
7,008
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
KyrV3
Cliodhna
11
4 / 0 / 0
6,540
654
4,502
9,725
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
9
0 / 0 / 5
5,849
585
3,967
6,464
2,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
finaldestiny05
Sun Wukong
12
2 / 0 / 1
7,022
702
3,563
5,233
3,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 0 / 3
6,168
617
4,391
4,479
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
9
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
Danzaburou
ItXx_JuaanVii03
Danzaburou
2
1
0
2
W
Cliodhna
KyrV3
Cliodhna
4
0
0
4
W
Athena
0
0
5
2.5
L
Zeus
0
2
0
0
L
Neith
capsam
Neith
1
1
0
1
W
Sun Wukong
finaldestiny05
Sun Wukong
2
0
1
2.5
W
1
0
3
2.5
L
Mercury
lumperjak
Mercury
0
3
1
0.17
L
Cerberus
rezanya1
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,404
Damage
20,661
34,141
Taken
32,909
16,017
Mitigated
14,402
6,308
Healing
17,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,148
741
150
2,230
7,581
5,044
0
2,680
4,774
13,031
0
W
Danzaburou
ItXx_JuaanVii03
Danzaburou
4,238
2,269
0
3,040
7,008
2,751
497
1,607
5,401
0
43,191
W
Cliodhna
KyrV3
Cliodhna
4,502
1,148
0
5,725
9,725
3,563
0
1,836
7,797
0
50,407
W
Athena
3,967
1,423
1,652
2,248
6,464
2,985
0
1,441
4,667
9,936
2,262
L
Zeus
3,036
689
0
750
5,911
2,224
0
2,928
2,983
33,238
0
L
Neith
capsam
Neith
2,865
1,204
0
496
4,555
1,760
147
717
3,838
0
28,805
W
Sun Wukong
finaldestiny05
Sun Wukong
3,563
481
0
2,870
5,233
3,183
0
1,076
4,157
0
44,844
W
4,391
578
210
1,799
4,479
1,920
0
2,122
2,249
41,728
0
L
Mercury
lumperjak
Mercury
3,165
1,148
0
768
8,585
2,756
0
1,414
7,171
0
37,291
L
Cerberus
rezanya1
Cerberus
1,190
78
0
1,914
7,509
4,233
0
0
6,927
32,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,536
Gold Earned
31,789
270
Minions Killed
337
0
Camps Cleared
0
910,061
Distance Traveled
1,040,922
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,784
478
14
1
0
198,355
3
W
Danzaburou
6,210
621
61
6
0
175,841
0
W
Cliodhna
6,540
654
94
9
0
232,643
4
W
Athena
5,849
585
20
2
0
220,667
1
L
Zeus
5,218
522
70
7
0
171,790
0
L
Neith
5,062
506
45
5
0
164,040
0
W
Sun Wukong
7,022
702
83
8
0
189,656
0
W
Ra
6,168
617
79
8
0
222,115
6
L
Mercury
5,212
521
63
6
0
224,369
1
L
Cerberus
5,260
526
78
8
0
151,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role