Player Matchup

Set
Set
Platinum II
Cresy baby
Set
Platinum II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
2,155 MMR
Solo
Ymir
Ymir
Diamond III
I AKA Menace I
Ymir
Diamond III
Level 142
God Stats
12W - 31L
1,482 SR
Queue Stats
366W - 353L
2,190 MMR
Solo
Ishtar
Ishtar
Diamond III
StraiGhT GuAp
Ishtar
Diamond III
Level 146
God Stats
1W - 5L
1,630 SR
Queue Stats
307W - 295L
2,164 MMR
Solo
Freya
Freya
Diamond IV
Wonderbread003
Freya
Diamond IV
Level 146
God Stats
28W - 21L
1,660 SR
Queue Stats
417W - 414L
2,156 MMR
Solo
Hades
Hades
Diamond IV
saved tomcat1
Hades
Diamond IV
Level 128
God Stats
18W - 12L
1,609 SR
Queue Stats
542W - 547L
2,170 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,576 SR
2,167 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,626 SR
2,167 MMR
Chiron
Chiron
Platinum IV
BielOQuente
Chiron
Platinum IV
Level 104
God Stats
16W - 7L
1,660 SR
Queue Stats
86W - 55L
2,108 MMR
Solo
Thor
Thor
Diamond III
Bonsly11
Thor
Diamond III
Level 160
God Stats
10W - 6L
1,721 SR
Queue Stats
150W - 134L
2,165 MMR
Solo
Bacchus
Bacchus
Platinum I
Fhazt
Bacchus
Platinum I
Level 108
God Stats
22W - 13L
1,728 SR
Queue Stats
162W - 159L
2,158 MMR
Solo
King Arthur
King Arthur
Diamond III
JuliusCsHer
King Arthur
Diamond III
Level 160
God Stats
25W - 22L
1,624 SR
Queue Stats
431W - 412L
2,174 MMR
Solo
Sylvanus
Sylvanus
Diamond V
xXYoung_CapalotX
Sylvanus
Diamond V
Level 154
God Stats
3W - 2L
1,399 SR
Queue Stats
353W - 350L
2,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,239
648
928
3,437
988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 0
3,010
602
0
1,180
483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
912
182
0
0
0
5
0 / 2 / 0
3,245
649
1,113
3,259
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 0
3,557
711
958
4,037
2,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
LancelotKaliNe ZhaCabrakanChaac

VS

Bans
Ah PuchLokiDa JiMauiRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
6
1 / 0 / 1
3,577
715
574
1,306
370
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
5
1 / 1 / 0
3,417
683
1,633
3,613
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Fhazt
Bacchus
5
1 / 0 / 0
3,196
639
518
423
229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
JuliusCsHer
King Arthur
5
0 / 0 / 1
3,395
679
2,696
3,921
2,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 0 / 1
3,876
775
1,612
1,810
885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
1
0
1
1.5
W
Thor
1
1
0
1
L
1
1
0
1
W
Bacchus
Fhazt
Bacchus
1
0
0
1
L
0
0
0
0
W
King Arthur
JuliusCsHer
King Arthur
0
0
1
0.5
L
0
0
0
0
L
0
2
0
0
L
0
1
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,999
Damage
7,033
11,913
Taken
11,073
4,658
Mitigated
5,036
3,985
Healing
4,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
574
338
0
406
1,306
370
0
0
1,306
0
15,908
W
Thor
1,633
754
0
1,399
3,613
1,063
0
0
3,613
0
16,186
L
928
631
0
500
3,437
988
0
230
3,163
0
12,308
W
Bacchus
Fhazt
Bacchus
518
53
0
15
423
229
0
61
362
7,129
0
L
0
0
0
0
1,180
483
0
149
1,031
7,909
0
W
King Arthur
JuliusCsHer
King Arthur
2,696
915
0
1,796
3,921
2,489
0
958
2,963
0
20,478
L
0
0
0
0
0
0
0
0
0
0
0
L
1,113
475
0
913
3,259
1,071
0
1,357
1,858
14,000
0
L
958
336
0
2,572
4,037
2,116
0
0
4,037
16,584
0
W
1,612
708
41
835
1,810
885
0
1,052
758
12,790
4,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,963
Gold Earned
17,461
112
Minions Killed
148
0
Camps Cleared
0
363,592
Distance Traveled
489,773
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
3,577
715
32
6
0
95,498
1
W
Thor
3,417
683
41
8
0
100,973
1
L
Set
3,239
648
28
6
0
103,805
0
W
Bacchus
3,196
639
16
3
0
101,041
1
L
Ymir
3,010
602
19
4
0
92,972
0
W
King Arthur
3,395
679
21
4
0
102,901
1
L
Ishtar
912
182
0
0
0
0
0
L
Freya
3,245
649
29
6
0
84,996
1
L
Hades
3,557
711
36
7
0
81,819
1
W
Sylvanus
3,876
775
38
8
0
89,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role