Player Matchup

Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze I
 
Janus
Bronze I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Simple Karly
Neith
Bronze III
Level 152
God Stats
1W - 1L
1,565 SR
Queue Stats
2W - 4L
1,446 MMR
Party 1
Cthulhu
Cthulhu
Silver II
ayylukTTV
Cthulhu
Silver II
Level 121
God Stats
1W - 3L
1,407 SR
Queue Stats
58W - 63L
1,092 MMR
Party 1
Hades
Hades
Silver III
b3nsho
Hades
Silver III
Level 148
God Stats
7W - 8L
1,488 SR
Queue Stats
80W - 97L
1,029 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 146
1,492 SR
1,313 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,575 SR
1,439 MMR
Bellona
Bellona
Bronze II
 
Bellona
Bronze II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver V
CHIKISTRIKIS
Medusa
Silver V
Level 138
God Stats
5W - 0L
1,760 SR
Queue Stats
10W - 8L
1,361 MMR
Solo
Awilix
Awilix
Gold IV
sondgoku
Awilix
Gold IV
Level 101
God Stats
81W - 71L
1,617 SR
Queue Stats
393W - 406L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 4 / 0
7,388
568
4,191
12,775
4,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
10
0 / 3 / 0
6,059
466
2,229
6,408
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 5 / 0
6,024
463
2,224
9,090
2,819
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ayylukTTV
Cthulhu
9
0 / 3 / 1
5,893
453
4,802
14,136
10,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
b3nsho
Hades
13
4 / 3 / 0
7,662
589
9,266
13,737
8,167
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Hun BatzKhepriThorTsukuyomi

VS

Bans
CliodhnaLancelotAtlasAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 4 / 1
7,372
567
6,631
12,416
11,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
 
Kukulkan
13
4 / 0 / 1
7,299
561
8,274
4,760
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
 
Sylvanus
12
0 / 0 / 9
7,222
556
3,828
8,775
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
14
4 / 0 / 4
8,068
621
7,317
7,072
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Awilix
sondgoku
Awilix
12
7 / 2 / 5
7,668
590
11,528
9,443
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
6
Kills
18
18
Deaths
6
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
4
0
0.5
L
Janus
 
Janus
0
3
0
0
W
Bellona
 
Bellona
3
4
1
0.88
W
Kukulkan
 
Kukulkan
4
0
1
4.5
W
Sylvanus
 
Sylvanus
0
0
9
4.5
W
Medusa
4
0
4
6
L
0
5
0
0
L
Cthulhu
ayylukTTV
Cthulhu
0
3
1
0.17
L
Hades
b3nsho
Hades
4
3
0
1.33
W
Awilix
sondgoku
Awilix
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,712
Damage
37,578
56,146
Taken
42,466
28,701
Mitigated
27,885
14,837
Healing
14,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,191
1,962
0
2,213
12,775
4,997
0
1,398
11,377
0
60,146
L
Janus
 
Janus
2,229
226
0
1,270
6,408
2,380
0
2,616
3,792
43,947
0
W
Bellona
 
Bellona
6,631
2,717
0
2,914
12,416
11,728
0
8,023
4,393
0
43,737
W
Kukulkan
 
Kukulkan
8,274
2,016
0
810
4,760
2,254
486
3,169
1,591
66,868
0
W
Sylvanus
 
Sylvanus
3,828
1,315
941
3,649
8,775
7,331
58
3,081
5,694
23,316
1,759
W
Medusa
7,317
3,591
0
4,605
7,072
2,831
553
244
6,828
0
67,662
L
2,224
897
0
2,254
9,090
2,819
0
1,106
7,984
0
40,594
L
Cthulhu
ayylukTTV
Cthulhu
4,802
538
59
1,605
14,136
10,338
0
6,774
7,362
25,573
0
L
Hades
b3nsho
Hades
9,266
2,158
0
7,436
13,737
8,167
132
0
13,737
53,899
0
W
Awilix
sondgoku
Awilix
11,528
6,728
0
1,596
9,443
3,741
79
1,780
7,663
0
45,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,026
Gold Earned
37,629
436
Minions Killed
427
0
Camps Cleared
0
1,185,849
Distance Traveled
1,224,481
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,388
568
105
8
0
271,315
4
L
Janus
6,059
466
106
8
0
198,434
0
W
Bellona
7,372
567
65
5
0
233,068
1
W
Kukulkan
7,299
561
123
9
0
248,736
3
W
Sylvanus
7,222
556
55
4
0
242,018
3
W
Medusa
8,068
621
106
8
0
244,248
6
L
Neith
6,024
463
80
6
0
234,883
4
L
Cthulhu
5,893
453
36
3
0
256,789
3
L
Hades
7,662
589
109
8
0
224,428
4
W
Awilix
7,668
590
78
6
0
256,411
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role