Player Matchup

King Arthur
King Arthur
CJSteinbeck
King Arthur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,460 Elo+
Party 3
Arachne
Arachne
DoGGyDoG1500
Arachne
Level 157
God Stats
3W - 4L
1,489 SR
Queue Stats
385W - 389L
1,438 Elo+
Party 4
Da Ji
Da Ji
KFitz05
Da Ji
Level 89
God Stats
0W - 2L
1,295 SR
Queue Stats
21W - 22L
1,527 Elo+
Party 3
Ra
Ra
Sweeneychop
Ra
Level 125
God Stats
4W - 10L
1,249 SR
Queue Stats
736W - 739L
1,469 Elo+
Party 4
Merlin
Merlin
THCadictive
Merlin
Level 158
God Stats
38W - 21L
1,700 SR
Queue Stats
1,464W - 1,492L
1,496 Elo+
Party 4
Team Averages
Level 127
1,447 SR
1,478 Elo+

VS

Team Averages
Level 119
1,457 SR
1,512 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Azaik95
Kuzenbo
Level 29
God Stats
1W - 1L
1,245 SR
Queue Stats
7W - 6L
1,403 Elo+
Solo
Ra
Ra
Hooflefuff
Ra
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,624 Elo+
Party 1
Hou Yi
Hou Yi
Manuk1c
Hou Yi
Level 158
God Stats
3W - 4L
1,431 SR
Queue Stats
440W - 405L
1,524 Elo+
Party 2
Neith
Neith
beccinet
Neith
Level 146
God Stats
22W - 18L
1,611 SR
Queue Stats
489W - 469L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CJSteinbeck
King Arthur
16
1 / 7 / 8
9,687
570
10,204
24,385
32,666
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
DoGGyDoG1500
Arachne
17
1 / 8 / 10
10,007
589
11,713
25,073
28,058
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
KFitz05
Da Ji
18
4 / 9 / 9
11,009
648
20,257
19,236
13,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
5 / 6 / 7
11,350
668
21,699
18,316
10,519
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
20
5 / 4 / 6
11,631
684
31,636
20,719
13,758
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
10 / 5 / 17
12,456
733
19,212
23,090
26,383
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kuzenbo
Azaik95
Kuzenbo
20
7 / 2 / 17
13,395
788
12,936
41,830
53,189
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
6 / 3 / 22
12,851
756
21,609
21,936
12,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Manuk1c
Hou Yi
17
3 / 4 / 15
11,639
685
13,851
15,329
9,117
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
beccinet
Neith
20
8 / 3 / 19
13,692
805
31,569
25,280
12,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
124
16
Kills
34
34
Deaths
17
40
Assists
90
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
10
5
17
3.7
W
Kuzenbo
Azaik95
Kuzenbo
7
2
17
7.75
L
King Arthur
CJSteinbeck
King Arthur
1
7
8
0.71
L
Arachne
DoGGyDoG1500
Arachne
1
8
10
0.75
W
6
3
22
5.67
L
Da Ji
KFitz05
Da Ji
4
9
9
0.94
W
Hou Yi
Manuk1c
Hou Yi
3
4
15
2.63
L
5
6
7
1.42
L
Merlin
5
4
6
2
W
Neith
beccinet
Neith
8
3
19
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,509
Damage
99,177
107,729
Taken
127,465
98,089
Mitigated
113,843
27,057
Healing
68,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
19,212
2,024
1,461
1,480
23,090
26,383
84
9,164
11,030
0
28,474
W
Kuzenbo
Azaik95
Kuzenbo
12,936
5,309
3,820
20,353
41,830
53,189
637
14,953
26,877
19,939
0
L
King Arthur
CJSteinbeck
King Arthur
10,204
982
429
695
24,385
32,666
0
7,270
17,115
0
18,353
L
Arachne
DoGGyDoG1500
Arachne
11,713
9,175
1,434
4,966
25,073
28,058
18
7,714
17,359
0
18,457
W
21,609
2,409
12,789
10,353
21,936
12,725
1,179
7,653
14,132
53,703
0
L
Da Ji
KFitz05
Da Ji
20,257
4,175
125
403
19,236
13,088
0
5,066
14,170
0
30,563
W
Hou Yi
Manuk1c
Hou Yi
13,851
4,479
3,906
2,635
15,329
9,117
1,484
7,886
7,443
0
39,428
L
21,699
1,278
8,110
4,604
18,316
10,519
0
7,314
11,002
54,960
0
L
Merlin
31,636
2,599
1,559
4,732
20,719
13,758
0
7,181
13,538
62,083
0
W
Neith
beccinet
Neith
31,569
13,282
903
11,149
25,280
12,429
4,274
13,679
11,601
0
66,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,684
Gold Earned
64,033
194
Minions Killed
214
0
Camps Cleared
0
1,383,360
Distance Traveled
1,593,710
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,456
733
11
1
0
311,114
0
W
Kuzenbo
13,395
788
10
1
0
348,008
1
L
King Arthur
9,687
570
17
1
0
268,330
0
L
Arachne
10,007
589
19
1
0
276,570
1
W
Ra
12,851
756
77
5
0
336,176
4
L
Da Ji
11,009
648
28
2
0
266,592
0
W
Hou Yi
11,639
685
48
3
0
298,515
0
L
Ra
11,350
668
60
4
0
309,341
0
L
Merlin
11,631
684
70
4
0
262,527
0
W
Neith
13,692
805
68
4
0
299,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role