Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
DieLord
He Bo
Silver I
Level 67
God Stats
4W - 7L
1,299 SR
Queue Stats
14W - 24L
1,173 MMR
Party 1
Hachiman
Hachiman
Silver II
makakas7
Hachiman
Silver II
Level 69
God Stats
9W - 15L
1,462 SR
Queue Stats
45W - 67L
1,214 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,420 SR
1,296 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 139
1,638 SR
1,436 MMR
Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver V
Onnes
Horus
Silver V
Level 145
God Stats
1W - 2L
1,656 SR
Queue Stats
10W - 14L
1,307 MMR
Solo
Ne Zha
Ne Zha
Bronze V
ParlamentCaratel
Ne Zha
Bronze V
Level 127
God Stats
1W - 1L
1,759 SR
Queue Stats
3W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 1 / 1
8,086
674
6,739
18,230
15,873
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

He Bo
DieLord
He Bo
11
1 / 7 / 1
7,645
637
4,366
10,328
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
makakas7
Hachiman
13
0 / 6 / 3
7,963
664
13,495
13,309
4,750
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AchillesThothAresGuan YuAh Muzen Cab

VS

Bans
PersephoneDiscordiaChang'eNoxScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 2 / 7
9,028
752
8,420
6,784
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
Onnes
Horus
14
2 / 0 / 12
8,931
744
9,846
14,969
15,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
8 / 1 / 5
10,256
855
18,175
20,553
15,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
14
14
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
1
2.5
W
Baron Samedi
 
Baron Samedi
4
2
7
3.75
L
He Bo
DieLord
He Bo
1
7
1
0.21
W
Horus
Onnes
Horus
2
0
12
8
W
8
1
5
10.5
L
Hachiman
makakas7
Hachiman
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,600
Damage
36,441
41,867
Taken
42,306
23,780
Mitigated
35,130
8,668
Healing
23,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,739
2,288
126
6,256
18,230
15,873
0
4,197
12,927
0
12,229
W
Baron Samedi
 
Baron Samedi
8,420
906
2,862
2,192
6,784
3,864
1,188
540
6,244
34,254
0
L
He Bo
DieLord
He Bo
4,366
180
0
635
10,328
3,157
38
1,677
8,002
16,410
0
W
Horus
Onnes
Horus
9,846
2,985
1,332
5,824
14,969
15,943
1,001
1,782
13,187
0
18,607
W
18,175
8,955
0
11,420
20,553
15,323
691
2,350
18,203
0
54,213
L
Hachiman
makakas7
Hachiman
13,495
7,803
0
1,651
13,309
4,750
57
2,748
9,874
0
43,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,694
Gold Earned
28,215
115
Minions Killed
123
0
Camps Cleared
0
645,178
Distance Traveled
673,005
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,086
674
10
1
0
254,091
3
W
Baron Samedi
9,028
752
44
4
0
208,713
4
L
He Bo
7,645
637
23
2
0
189,853
2
W
Horus
8,931
744
17
1
0
224,881
3
W
Ne Zha
10,256
855
62
5
0
239,411
2
L
Hachiman
7,963
664
82
7
0
201,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role