Player Matchup

Mercury
Mercury
 
Mercury
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DaRealGrinch
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
Fisshion
Danzaburou
Level 124
God Stats
6W - 4L
1,852 SR
Queue Stats
59W - 57L
1,587 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dtall12
Cu Chulainn
Level 128
God Stats
0W - 1L
1,695 SR
Queue Stats
31W - 29L
1,524 Elo+
Party 1
Team Averages
Level 74
1,609 SR
1,510 Elo+

VS

Team Averages
Level 101
1,570 SR
1,630 Elo+
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Elysian_Ghost
Nu Wa
Level 148
God Stats
21W - 7L
1,649 SR
Queue Stats
54W - 69L
1,439 Elo+
Solo
Tyr
Tyr
GetGriddyEmote
Tyr
Level 29
God Stats
10W - 1L
1,889 SR
Queue Stats
174W - 26L
1,958 Elo+
Party 2
Yemoja
Yemoja
IIKayoticII
Yemoja
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,835 Elo+
Party 2
Ishtar
Ishtar
us_r0ndezv0us
Ishtar
Level 160
God Stats
2W - 11L
1,313 SR
Queue Stats
408W - 440L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
0 / 4 / 4
7,064
706
5,904
11,926
7,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
 
Loki
12
0 / 5 / 2
6,998
700
3,167
12,888
10,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 2 / 4
7,505
751
7,190
6,518
2,616
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Fisshion
Danzaburou
15
4 / 2 / 1
8,907
891
10,166
9,705
4,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
dtall12
Cu Chulainn
13
2 / 2 / 2
7,514
751
8,167
16,414
15,771
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
7 / 2 / 7
8,727
873
20,446
11,736
6,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 0 / 9
7,535
754
9,780
4,606
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 2 / 8
8,759
876
14,004
16,887
18,090
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
13
0 / 1 / 9
7,999
800
3,026
8,337
5,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
1 / 1 / 5
8,451
845
5,618
7,109
3,322
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
6
Kills
15
15
Deaths
6
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
4
0.5
L
Loki
 
Loki
0
5
2
0.2
W
Charybdis
 
Charybdis
7
2
7
5.25
L
0
2
4
1
W
0
0
9
4.5
L
Danzaburou
Fisshion
Danzaburou
4
2
1
2.25
W
7
2
8
5.5
W
Yemoja
0
1
9
4.5
L
Cu Chulainn
dtall12
Cu Chulainn
2
2
2
1.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,594
Damage
52,874
57,451
Taken
48,675
40,476
Mitigated
34,576
5,727
Healing
13,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,904
1,718
0
1,040
11,926
7,395
0
1,597
10,329
0
18,697
L
Loki
 
Loki
3,167
152
0
711
12,888
10,149
0
2,573
10,315
2,901
11,204
W
Charybdis
 
Charybdis
20,446
9,299
0
2,671
11,736
6,046
631
2,031
9,449
65
42,515
L
7,190
1,022
0
684
6,518
2,616
0
1,485
5,033
39,109
0
W
9,780
4,004
0
827
4,606
1,845
2,007
1,518
3,088
33,658
0
L
Danzaburou
Fisshion
Danzaburou
10,166
3,512
0
1,751
9,705
4,545
0
3,013
6,692
0
34,073
W
14,004
1,694
0
2,431
16,887
18,090
0
2,363
14,275
72
22,928
W
Yemoja
3,026
1,347
4,184
1,967
8,337
5,273
335
1,564
6,546
14,527
0
L
Cu Chulainn
dtall12
Cu Chulainn
8,167
1,142
522
1,019
16,414
15,771
0
4,275
12,139
1,714
18,207
W
5,618
2,276
0
1,764
7,109
3,322
399
935
6,093
0
38,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,988
Gold Earned
41,471
202
Minions Killed
241
0
Camps Cleared
0
1,088,441
Distance Traveled
1,012,295
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,064
706
21
2
0
232,044
3
L
Loki
6,998
700
23
2
0
203,655
0
W
Charybdis
8,727
873
53
5
0
198,582
0
L
Nu Wa
7,505
751
59
6
0
187,339
4
W
Nu Wa
7,535
754
50
5
0
185,822
6
L
Danzaburou
8,907
891
70
7
0
224,982
2
W
Tyr
8,759
876
20
2
0
248,399
0
W
Yemoja
7,999
800
26
3
0
177,901
0
L
Cu Chulainn
7,514
751
29
3
0
240,421
4
W
Ishtar
8,451
845
92
9
0
201,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role