Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CapKasino
Nike
Level 157
God Stats
5W - 4L
1,662 SR
Queue Stats
258W - 240L
1,523 Elo+
Solo
Heimdallr
Heimdallr
EversonPMelo
Heimdallr
Level 139
God Stats
1W - 8L
1,194 SR
Queue Stats
256W - 283L
1,466 Elo+
Solo
Fafnir
Fafnir
Mike Suizo
Fafnir
Level 160
God Stats
3W - 2L
1,787 SR
Queue Stats
435W - 432L
1,546 Elo+
Solo
Fenrir
Fenrir
eXYorch
Fenrir
Level 133
God Stats
1W - 1L
1,726 SR
Queue Stats
5W - 8L
1,548 Elo+
Solo
Team Averages
Level 149
1,574 SR
1,517 Elo+

VS

Team Averages
Level 118
1,598 SR
1,536 Elo+
Danzaburou
Danzaburou
CrustyWhiskers
Danzaburou
Level 107
God Stats
1W - 1L
1,719 SR
Queue Stats
105W - 102L
1,543 Elo+
Party 2
Gilgamesh
Gilgamesh
Infern0Reach
Gilgamesh
Level 149
God Stats
13W - 8L
1,752 SR
Queue Stats
550W - 583L
1,552 Elo+
Solo
Kukulkan
Kukulkan
KageNoHanta
Kukulkan
Level 122
God Stats
1W - 2L
1,353 SR
Queue Stats
57W - 64L
1,514 Elo+
Party 1
Jormungandr
Jormungandr
TheKingOfStupid
Jormungandr
Level 85
God Stats
35W - 25L
1,553 SR
Queue Stats
106W - 90L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
lunacr22985
Cthulhu
Level 127
God Stats
5W - 1L
1,612 SR
Queue Stats
154W - 163L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
2 / 5 / 6
10,754
717
15,041
12,200
5,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
14
0 / 1 / 0
8,527
568
2,009
4,685
2,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
EversonPMelo
Heimdallr
17
2 / 8 / 6
10,045
670
12,002
19,953
10,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fafnir
Mike Suizo
Fafnir
17
3 / 1 / 6
10,924
728
8,928
19,215
29,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
eXYorch
Fenrir
17
4 / 6 / 1
10,789
719
8,247
22,588
13,162
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrustyWhiskers
Danzaburou
17
4 / 1 / 9
11,171
745
12,287
10,525
5,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Infern0Reach
Gilgamesh
18
6 / 4 / 11
11,156
744
19,540
19,956
14,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
KageNoHanta
Kukulkan
18
1 / 3 / 5
10,566
704
9,891
12,008
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
TheKingOfStupid
Jormungandr
19
8 / 1 / 10
11,643
776
18,899
12,272
8,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
lunacr22985
Cthulhu
17
2 / 3 / 13
10,404
694
8,545
16,182
18,139
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
11
Kills
21
21
Deaths
12
19
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
6
1
L
Nike
0
1
0
0
W
Danzaburou
CrustyWhiskers
Danzaburou
4
1
9
8.5
L
Heimdallr
EversonPMelo
Heimdallr
2
8
6
0.63
W
Gilgamesh
Infern0Reach
Gilgamesh
6
4
11
2.88
W
Kukulkan
KageNoHanta
Kukulkan
1
3
5
1.17
L
Fafnir
Mike Suizo
Fafnir
3
1
6
6
W
Jormungandr
TheKingOfStupid
Jormungandr
8
1
10
13
L
Fenrir
eXYorch
Fenrir
4
6
1
0.75
W
Cthulhu
lunacr22985
Cthulhu
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,227
Damage
69,162
78,641
Taken
70,943
62,168
Mitigated
52,880
10,649
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,041
1,061
66
1,660
12,200
5,680
268
4,813
7,171
50,973
0
L
Nike
2,009
203
0
790
4,685
2,849
0
1,623
2,982
0
13,893
W
Danzaburou
CrustyWhiskers
Danzaburou
12,287
4,123
0
1,868
10,525
5,150
3,733
3,530
6,851
0
41,460
L
Heimdallr
EversonPMelo
Heimdallr
12,002
4,262
0
2,304
19,953
10,579
0
9,884
9,819
27
37,318
W
Gilgamesh
Infern0Reach
Gilgamesh
19,540
7,937
0
727
19,956
14,817
0
7,304
12,287
0
38,396
W
Kukulkan
KageNoHanta
Kukulkan
9,891
779
0
1,700
12,008
5,955
1,141
2,891
8,984
63,123
0
L
Fafnir
Mike Suizo
Fafnir
8,928
1,859
511
3,596
19,215
29,898
0
10,671
7,917
13,220
0
W
Jormungandr
TheKingOfStupid
Jormungandr
18,899
3,462
632
2,424
12,272
8,819
425
4,353
7,608
41,841
0
L
Fenrir
eXYorch
Fenrir
8,247
2,390
0
1,722
22,588
13,162
0
8,672
13,417
0
24,853
W
Cthulhu
lunacr22985
Cthulhu
8,545
609
2,445
973
16,182
18,139
321
4,859
10,861
26,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,039
Gold Earned
54,940
228
Minions Killed
279
0
Camps Cleared
0
1,288,023
Distance Traveled
1,667,751
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,754
717
99
7
0
293,494
4
L
Nike
8,527
568
33
2
0
136,348
3
W
Danzaburou
11,171
745
61
4
0
297,918
4
L
Heimdallr
10,045
670
53
4
0
244,326
4
W
Gilgamesh
11,156
744
36
2
0
404,414
3
W
Kukulkan
10,566
704
85
6
0
317,012
2
L
Fafnir
10,924
728
8
1
0
307,079
2
W
Jormungandr
11,643
776
64
4
0
335,722
0
L
Fenrir
10,789
719
35
2
0
306,776
2
W
Cthulhu
10,404
694
33
2
0
312,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role