Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Edwardzz564
Sylvanus
Level 120
God Stats
5W - 4L
1,600 SR
Queue Stats
121W - 128L
1,466 Elo+
Solo
Neith
Neith
GravesThane
Neith
Level 18
God Stats
0W - 2L
1,283 SR
Queue Stats
1W - 4L
1,206 Elo+
Party 1
Arachne
Arachne
GuldGimi
Arachne
Level 66
God Stats
20W - 19L
1,460 SR
Queue Stats
167W - 207L
1,391 Elo+
Party 3
Sol
Sol
zaggiee
Sol
Level 44
God Stats
3W - 5L
1,503 SR
Queue Stats
105W - 143L
1,365 Elo+
Party 3
Team Averages
Level 71
1,469 SR
1,385 Elo+

VS

Team Averages
Level 51
1,509 SR
1,362 Elo+
Ah Muzen Cab
Ah Muzen Cab
Funguy1355
Ah Muzen Cab
Level 47
God Stats
40W - 30L
1,537 SR
Queue Stats
111W - 112L
1,416 Elo+
Party 2
Vamana
Vamana
IMBRAINDEAD69
Vamana
Level 26
God Stats
13W - 19L
1,422 SR
Queue Stats
38W - 39L
1,383 Elo+
Party 2
Kukulkan
Kukulkan
Jaxass_
Kukulkan
Level 69
God Stats
11W - 11L
1,474 SR
Queue Stats
123W - 127L
1,406 Elo+
Party 2
Ymir
Ymir
Sirpancakeman
Ymir
Level 7
God Stats
2W - 2L
1,439 SR
Queue Stats
2W - 3L
1,144 Elo+
Party 2
Arachne
Arachne
XIXRovarioXIX
Arachne
Level 106
God Stats
2W - 3L
1,672 SR
Queue Stats
23W - 33L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 2 / 0
8,552
503
8,929
12,316
14,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
Edwardzz564
Sylvanus
12
1 / 2 / 3
6,984
411
7,765
16,370
14,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 3 / 1
7,515
442
4,204
9,003
3,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
GuldGimi
Arachne
13
0 / 2 / 2
7,530
443
3,399
15,545
6,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
12
3 / 4 / 0
7,271
428
9,238
13,098
6,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Funguy1355
Ah Muzen Cab
16
4 / 1 / 4
10,248
603
12,373
9,836
3,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 0 / 0
9,099
535
5,977
11,161
5,060
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Jaxass_
Kukulkan
16
4 / 1 / 4
9,821
578
11,276
8,903
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 2 / 5
8,443
497
3,876
9,953
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
15
3 / 0 / 6
9,126
537
8,928
14,973
6,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
13
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Sylvanus
Edwardzz564
Sylvanus
1
2
3
1.25
W
Ah Muzen Cab
Funguy1355
Ah Muzen Cab
4
1
4
6
L
0
3
1
0.17
L
Arachne
GuldGimi
Arachne
0
2
2
0.5
W
1
0
0
1
W
Kukulkan
Jaxass_
Kukulkan
4
1
4
6
W
1
2
5
1.75
W
Arachne
3
0
6
6
L
Sol
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,535
Damage
42,430
66,332
Taken
54,826
44,956
Mitigated
27,542
18,986
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,929
1,055
247
1,250
12,316
14,066
114
1,635
10,681
63,324
0
L
Sylvanus
Edwardzz564
Sylvanus
7,765
2,541
1,074
3,853
16,370
14,586
0
3,849
12,243
33,094
12,778
W
Ah Muzen Cab
Funguy1355
Ah Muzen Cab
12,373
3,073
0
2,999
9,836
3,884
3,592
2,976
6,860
0
92,677
L
4,204
1,637
0
2,330
9,003
3,365
0
365
8,638
0
57,920
L
Arachne
GuldGimi
Arachne
3,399
2,015
0
5,312
15,545
6,937
0
3,651
11,894
0
58,982
W
5,977
2,886
0
3,820
11,161
5,060
845
6,362
4,067
0
63,374
W
Kukulkan
Jaxass_
Kukulkan
11,276
386
0
2,083
8,903
4,146
1,251
5,811
3,060
83,808
0
W
3,876
1,219
0
1,641
9,953
8,156
110
4,583
5,344
16,213
0
W
Arachne
8,928
6,271
0
4,264
14,973
6,296
0
3,210
11,685
0
73,061
L
Sol
9,238
1,832
0
4,920
13,098
6,002
0
5,652
7,446
43,970
5,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,852
Gold Earned
46,737
471
Minions Killed
549
0
Camps Cleared
0
1,574,484
Distance Traveled
1,762,243
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,552
503
148
9
0
308,607
0
L
Sylvanus
6,984
411
69
4
0
317,843
8
W
Ah Muzen Cab
10,248
603
161
9
0
328,407
0
L
Neith
7,515
442
99
6
0
294,512
1
L
Arachne
7,530
443
96
6
0
327,888
1
W
Vamana
9,099
535
111
7
0
392,235
3
W
Kukulkan
9,821
578
147
9
0
338,055
0
W
Ymir
8,443
497
20
1
0
304,523
0
W
Arachne
9,126
537
110
6
0
399,023
2
L
Sol
7,271
428
59
3
0
325,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role