Player Matchup

Sun Wukong
Sun Wukong
H20 guNNer
Sun Wukong
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,361 Elo+
Party 2
Xbalanque
Xbalanque
TMW Shadow
Xbalanque
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,431 Elo+
Party 2
Eset
Eset
dethsmask
Eset
Level 56
God Stats
3W - 1L
1,713 SR
Queue Stats
77W - 97L
1,466 Elo+
Solo
Arachne
Arachne
mappx_
Arachne
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,489 Elo+
Solo
Ymir
Ymir
xLost spirit
Ymir
Level 28
God Stats
4W - 4L
1,491 SR
Queue Stats
12W - 16L
1,367 Elo+
Party 2
Team Averages
Level 61
1,541 SR
1,423 Elo+

VS

Team Averages
Level 94
1,512 SR
1,406 Elo+
Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Nekrobs
Sol
Level 141
God Stats
3W - 4L
1,599 SR
Queue Stats
340W - 342L
1,410 Elo+
Party 1
Vamana
Vamana
Whatskrakken872
Vamana
Level 108
God Stats
31W - 35L
1,505 SR
Queue Stats
277W - 295L
1,394 Elo+
Party 1
Hades
Hades
Whole n tie
Hades
Level 69
God Stats
6W - 7L
1,455 SR
Queue Stats
213W - 217L
1,319 Elo+
Solo
Pele
Pele
appaspapa323
Pele
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 67L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
H20 guNNer
Sun Wukong
13
3 / 2 / 3
7,773
555
8,475
12,003
8,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
TMW Shadow
Xbalanque
11
2 / 1 / 3
6,955
497
6,855
11,416
3,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
11
2 / 5 / 2
6,715
480
6,390
10,160
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
mappx_
Arachne
13
6 / 0 / 5
7,803
557
11,649
14,703
6,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 4
6,782
484
3,273
11,141
9,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 5 / 1
6,743
482
9,021
13,693
14,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
12
1 / 2 / 1
7,028
502
8,322
7,452
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 0 / 1
6,918
494
8,168
11,644
11,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 2
6,468
462
4,848
10,929
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 3 / 2
6,254
447
5,997
10,865
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
14
Kills
10
10
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
5
1
0.5
W
Sun Wukong
H20 guNNer
Sun Wukong
3
2
3
2.25
L
Sol
1
2
1
0.75
W
Xbalanque
TMW Shadow
Xbalanque
2
1
3
3.5
L
5
0
1
5.5
L
1
4
2
0.5
L
1
3
2
0.67
W
Eset
2
5
2
0.6
W
Arachne
mappx_
Arachne
6
0
5
8.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,642
Damage
36,356
59,423
Taken
54,583
31,757
Mitigated
38,987
22,339
Healing
20,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,021
3,487
0
3,156
13,693
14,938
0
523
13,170
0
42,636
W
Sun Wukong
H20 guNNer
Sun Wukong
8,475
2,864
0
4,647
12,003
8,204
134
0
12,003
0
47,430
L
Sol
8,322
2,993
121
3,104
7,452
2,873
0
0
7,452
43,142
10,330
W
Xbalanque
TMW Shadow
Xbalanque
6,855
2,433
0
6,543
11,416
3,764
677
4,948
6,468
0
45,811
L
8,168
4,429
128
4,575
11,644
11,564
0
2,725
8,919
0
40,104
L
4,848
566
172
4,360
10,929
5,490
0
4,801
6,128
43,876
0
L
5,997
1,434
0
4,627
10,865
4,122
0
1,614
9,251
0
36,818
W
Eset
6,390
976
677
1,843
10,160
4,222
196
2,137
8,023
42,686
0
W
Arachne
mappx_
Arachne
11,649
7,341
0
5,919
14,703
6,363
496
1,126
13,577
0
45,045
W
3,273
998
487
2,223
11,141
9,204
188
3,500
7,641
19,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,028
Gold Earned
33,411
301
Minions Killed
367
0
Camps Cleared
0
1,331,248
Distance Traveled
1,280,091
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,743
482
74
5
0
234,606
0
W
Sun Wukong
7,773
555
81
6
0
258,694
3
L
Sol
7,028
502
95
7
0
234,476
1
W
Xbalanque
6,955
497
69
5
0
254,878
4
L
Vamana
6,918
494
54
4
0
296,641
4
L
Hades
6,468
462
76
5
0
218,570
2
L
Pele
6,254
447
68
5
0
295,798
2
W
Eset
6,715
480
66
5
0
239,012
4
W
Arachne
7,803
557
59
4
0
304,708
0
W
Ymir
6,782
484
26
2
0
273,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role