Player Matchup

Medusa
Medusa
HarperSB5008
Medusa
Level 62
God Stats
79W - 113L
1,411 SR
Queue Stats
172W - 271L
1,335 Elo+
Solo
Jormungandr
Jormungandr
LK Immortal
Jormungandr
Level 67
God Stats
3W - 2L
1,633 SR
Queue Stats
123W - 109L
1,481 Elo+
Party 2
Olorun
Olorun
cocoapufninja
Olorun
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 52L
1,552 Elo+
Party 2
Team Averages
Level 50
1,515 SR
1,456 Elo+

VS

Team Averages
Level 49
1,480 SR
1,515 Elo+
Olorun
Olorun
CaptainLeclerc
Olorun
Level 18
God Stats
7W - 4L
1,647 SR
Queue Stats
169W - 60L
1,648 Elo+
Party 1
Chaac
Chaac
DatsWhatSheJeff-
Chaac
Level 43
God Stats
2W - 1L
1,459 SR
Queue Stats
87W - 51L
1,613 Elo+
Party 1
Fenrir
Fenrir
TheeBombTNT
Fenrir
Level 87
God Stats
1W - 1L
1,334 SR
Queue Stats
57W - 96L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
2 / 4 / 1
10,423
651
10,254
16,113
7,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
LK Immortal
Jormungandr
15
1 / 7 / 4
10,700
669
12,487
23,961
27,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 3 / 2
10,667
667
18,244
17,730
10,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 4
13,236
827
21,131
11,974
5,413
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 2 / 10
11,328
708
16,722
22,409
16,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
15
3 / 2 / 8
11,818
739
11,906
19,732
20,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
14
14
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
W
2
2
10
3.5
L
Medusa
2
4
1
0.63
L
Jormungandr
LK Immortal
Jormungandr
1
7
4
0.43
W
Fenrir
3
2
8
3.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,985
Damage
49,759
57,804
Taken
54,115
45,343
Mitigated
42,032
14,463
Healing
17,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,131
11,276
430
3,751
11,974
5,413
1,899
6,572
5,402
74,772
0
W
16,722
2,455
0
10,380
22,409
16,140
259
11,715
10,694
0
49,740
L
Medusa
10,254
5,068
0
1,845
16,113
7,531
574
5,191
10,922
0
39,016
L
Jormungandr
LK Immortal
Jormungandr
12,487
3,887
596
2,551
23,961
27,138
305
11,556
12,405
27,439
0
W
Fenrir
11,906
2,361
559
2,569
19,732
20,479
559
10,348
9,384
0
26,540
L
18,244
8,491
1,366
8,105
17,730
10,674
355
4,417
13,313
53,879
5,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
36,382
144
Minions Killed
177
0
Camps Cleared
0
829,029
Distance Traveled
973,857
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,236
827
107
7
0
318,225
0
W
Chaac
11,328
708
51
3
0
346,538
2
L
Medusa
10,423
651
47
3
0
275,821
3
L
Jormungandr
10,700
669
32
2
0
265,790
0
W
Fenrir
11,818
739
19
1
0
309,094
4
L
Olorun
10,667
667
65
4
0
287,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role