Player Matchup

Chang'e
Chang'e
BabbaPOO
Chang'e
Level 141
God Stats
0W - 5L
1,176 SR
Queue Stats
296W - 337L
1,416 Elo+
Solo
Ares
Ares
LowcastheKing
Ares
Level 112
God Stats
0W - 2L
1,456 SR
Queue Stats
65W - 80L
1,415 Elo+
Solo
Bacchus
Bacchus
MeklodRépa
Bacchus
Level 106
God Stats
1W - 1L
1,250 SR
Queue Stats
19W - 17L
1,490 Elo+
Party 1
Sobek
Sobek
OBOSRASHKA
Sobek
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,390 Elo+
Solo
Serqet
Serqet
zsoltimagaazene
Serqet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,433 Elo+
Party 1
Team Averages
Level 103
1,376 SR
1,429 Elo+

VS

Team Averages
Level 73
1,379 SR
1,460 Elo+
Cthulhu
Cthulhu
Hackus12
Cthulhu
Level 69
God Stats
5W - 4L
1,354 SR
Queue Stats
202W - 196L
1,490 Elo+
Party 2
Sylvanus
Sylvanus
Knenksen
Sylvanus
Level 103
God Stats
6W - 9L
1,331 SR
Queue Stats
260W - 285L
1,488 Elo+
Party 2
Thor
Thor
MStallone45
Thor
Level 53
God Stats
7W - 5L
1,366 SR
Queue Stats
189W - 211L
1,482 Elo+
Party 2
Janus
Janus
SRV45
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,463 Elo+
Party 2
Ravana
Ravana
ЕдрёнБатон
Ravana
Level 121
God Stats
1W - 1L
1,343 SR
Queue Stats
158W - 170L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BabbaPOO
Chang'e
17
2 / 4 / 7
9,410
672
12,341
18,423
13,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 6 / 8
10,366
740
8,599
27,373
37,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
MeklodRépa
Bacchus
15
3 / 3 / 3
8,646
618
6,021
24,505
28,673
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
16
3 / 3 / 6
9,313
665
5,422
16,938
25,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
3 / 5 / 6
9,037
646
7,398
17,188
14,233
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hackus12
Cthulhu
16
3 / 4 / 10
10,514
751
21,705
17,526
21,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Knenksen
Sylvanus
19
4 / 1 / 14
10,535
753
18,929
12,284
14,155
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 3 / 16
10,366
740
18,431
14,972
21,423
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
SRV45
Janus
18
2 / 0 / 11
10,611
758
18,058
4,990
2,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 5 / 7
10,963
783
15,180
11,758
7,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
79
13
Kills
21
21
Deaths
13
30
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BabbaPOO
Chang'e
2
4
7
1.38
W
Cthulhu
Hackus12
Cthulhu
3
4
10
2
W
Sylvanus
Knenksen
Sylvanus
4
1
14
11
L
2
6
8
1
W
4
3
16
4
L
Bacchus
MeklodRépa
Bacchus
3
3
3
1.5
L
Sobek
3
3
6
2
W
Janus
SRV45
Janus
2
0
11
7.5
L
3
5
6
1.2
W
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,781
Damage
92,303
104,427
Taken
61,530
119,336
Mitigated
67,337
40,272
Healing
26,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BabbaPOO
Chang'e
12,341
2,401
12,682
7,552
18,423
13,372
0
10,924
7,499
32,576
0
W
Cthulhu
Hackus12
Cthulhu
21,705
1,475
2,203
2,099
17,526
21,651
0
7,958
8,919
43,269
0
W
Sylvanus
Knenksen
Sylvanus
18,929
3,130
9,880
6,122
12,284
14,155
1,141
7,921
4,363
31,566
0
L
8,599
317
568
2,161
27,373
37,966
0
16,631
10,742
17,401
0
W
18,431
2,222
954
1,432
14,972
21,423
723
7,816
6,916
0
24,642
L
Bacchus
MeklodRépa
Bacchus
6,021
927
1,294
9,669
24,505
28,673
0
10,258
14,247
14,918
0
L
Sobek
5,422
443
1,411
2,045
16,938
25,092
0
9,937
7,001
9,750
0
W
Janus
SRV45
Janus
18,058
1,122
359
603
4,990
2,958
916
3,381
1,609
39,346
0
L
7,398
2,149
685
2,205
17,188
14,233
0
10,942
6,246
15
15,637
W
15,180
3,185
889
2,009
11,758
7,150
309
5,322
6,342
0
18,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,772
Gold Earned
52,989
139
Minions Killed
137
0
Camps Cleared
0
1,226,558
Distance Traveled
1,374,758
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,410
672
73
5
0
244,244
1
W
Cthulhu
10,514
751
39
3
0
269,226
2
W
Sylvanus
10,535
753
14
1
0
256,567
0
L
Ares
10,366
740
13
1
0
219,545
0
W
Thor
10,366
740
14
1
0
282,219
0
L
Bacchus
8,646
618
20
1
0
251,609
0
L
Sobek
9,313
665
13
1
0
240,392
1
W
Janus
10,611
758
60
4
0
295,877
2
L
Serqet
9,037
646
20
1
0
270,768
1
W
Ravana
10,963
783
10
1
0
270,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role