Player Matchup

Sobek
Sobek
GunSmoke05
Sobek
Level 126
God Stats
2W - 3L
1,702 SR
Queue Stats
135W - 149L
1,485 Elo+
Solo
Chang'e
Chang'e
Mugable_Mugsy
Chang'e
Level 21
God Stats
1W - 2L
1,321 SR
Queue Stats
38W - 81L
1,400 Elo+
Solo
Freya
Freya
Riseer23
Freya
Level 126
God Stats
5W - 19L
1,350 SR
Queue Stats
734W - 854L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
Sheekness
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,205 Elo+
Solo
Bastet
Bastet
Spraynpray1186
Bastet
Level 158
God Stats
7W - 4L
1,626 SR
Queue Stats
486W - 567L
1,412 Elo+
Party 1
Team Averages
Level 91
1,500 SR
1,377 Elo+

VS

Team Averages
Level 61
1,512 SR
1,486 Elo+
Sobek
Sobek
Crowidk
Sobek
Level 86
God Stats
18W - 5L
1,608 SR
Queue Stats
221W - 229L
1,443 Elo+
Solo
Terra
Terra
SmrffyyNT
Terra
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,487 Elo+
Party 2
Hercules
Hercules
bigpoppaseal
Hercules
Level 116
God Stats
10W - 5L
1,446 SR
Queue Stats
158W - 132L
1,499 Elo+
Party 2
Ymir
Ymir
craftzky
Ymir
Level 36
God Stats
3W - 2L
1,506 SR
Queue Stats
124W - 103L
1,517 Elo+
Party 2
Xbalanque
Xbalanque
grndhog
Xbalanque
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
2 / 5 / 9
8,696
725
8,914
20,225
31,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
12
1 / 6 / 2
7,788
649
4,927
8,759
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
Riseer23
Freya
15
2 / 6 / 7
8,313
693
11,702
17,336
11,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sheekness
Cthulhu
13
1 / 8 / 5
8,238
687
6,016
18,132
22,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 6 / 2
8,995
750
13,014
14,758
7,746
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Crowidk
Sobek
16
2 / 3 / 22
9,889
824
8,005
19,341
28,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Terra
SmrffyyNT
Terra
15
2 / 3 / 18
8,839
737
5,826
13,017
12,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
bigpoppaseal
Hercules
19
18 / 2 / 11
12,460
1,038
19,391
14,818
16,108
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
16
2 / 2 / 25
10,100
842
8,056
19,935
24,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
grndhog
Xbalanque
18
7 / 2 / 19
10,492
874
28,825
14,921
10,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
126
11
Kills
31
31
Deaths
12
25
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Sobek
Crowidk
Sobek
2
3
22
4.33
L
Sobek
2
5
9
1.3
L
Chang'e
1
6
2
0.33
L
Freya
Riseer23
Freya
2
6
7
0.92
L
Cthulhu
Sheekness
Cthulhu
1
8
5
0.44
W
Terra
SmrffyyNT
Terra
2
3
18
3.67
L
5
6
2
1
W
Hercules
bigpoppaseal
Hercules
18
2
11
11.75
W
Ymir
2
2
25
7.25
W
Xbalanque
grndhog
Xbalanque
7
2
19
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,573
Damage
70,103
79,210
Taken
82,032
77,025
Mitigated
92,802
19,650
Healing
45,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Crowidk
Sobek
8,005
886
1,523
4,258
19,341
28,520
0
6,926
12,415
18,526
0
L
Sobek
8,914
669
397
5,768
20,225
31,150
0
6,975
13,250
19,333
0
L
Chang'e
4,927
532
986
990
8,759
3,601
0
2,771
5,988
8,709
0
L
Freya
Riseer23
Freya
11,702
3,434
422
5,842
17,336
11,577
0
4,485
12,851
20,022
0
L
Cthulhu
Sheekness
Cthulhu
6,016
681
587
914
18,132
22,951
0
5,342
12,790
18,028
0
W
Terra
SmrffyyNT
Terra
5,826
1,722
11,851
4,252
13,017
12,831
786
4,620
8,397
10,602
0
L
13,014
2,232
260
3,484
14,758
7,746
0
2,314
12,444
0
20,152
W
Hercules
bigpoppaseal
Hercules
19,391
4,390
4,660
7,120
14,818
16,108
0
4,397
10,421
0
26,076
W
Ymir
8,056
2,742
734
5,288
19,935
24,468
1,343
8,832
11,103
15,624
0
W
Xbalanque
grndhog
Xbalanque
28,825
17,054
1,304
4,151
14,921
10,875
1,747
6,784
8,137
0
50,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
51,780
79
Minions Killed
115
0
Camps Cleared
0
862,790
Distance Traveled
1,186,475
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,889
824
17
1
0
245,169
0
L
Sobek
8,696
725
21
2
0
194,470
0
L
Chang'e
7,788
649
10
1
0
89,296
0
L
Freya
8,313
693
10
1
0
182,239
0
L
Cthulhu
8,238
687
28
2
0
157,050
1
W
Terra
8,839
737
4
0
0
224,827
0
L
Bastet
8,995
750
10
1
0
239,735
0
W
Hercules
12,460
1,038
14
1
0
269,652
0
W
Ymir
10,100
842
16
1
0
220,600
0
W
Xbalanque
10,492
874
64
5
0
226,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role