Player Matchup

King Arthur
King Arthur
Elfreiik
King Arthur
Level 158
God Stats
4W - 2L
1,647 SR
Queue Stats
927W - 655L
1,683 Elo+
Party 1
Ares
Ares
baconmas
Ares
Level 100
God Stats
25W - 9L
1,718 SR
Queue Stats
879W - 602L
1,702 Elo+
Party 1
Chang'e
Chang'e
rouloman
Chang'e
Level 142
God Stats
6W - 6L
1,403 SR
Queue Stats
189W - 105L
1,759 Elo+
Party 1
Team Averages
Level 133
1,589 SR
1,715 Elo+

VS

Team Averages
Level 71
1,389 SR
1,320 Elo+
Janus
Janus
 
Janus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
RoyKluc
Khepri
Level 28
God Stats
0W - 2L
1,322 SR
Queue Stats
1W - 5L
1,269 Elo+
Party 2
Hachiman
Hachiman
Zanspeed
Hachiman
Level 62
God Stats
1W - 5L
1,346 SR
Queue Stats
1W - 6L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elfreiik
King Arthur
13
2 / 0 / 9
7,788
779
8,014
9,578
8,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
12
2 / 1 / 8
8,281
828
5,012
11,273
10,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
rouloman
Chang'e
15
7 / 0 / 4
8,951
895
7,740
6,639
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 2 / 1
6,397
640
9,062
4,864
2,135
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
RoyKluc
Khepri
10
0 / 4 / 1
6,528
653
1,663
9,817
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
Zanspeed
Hachiman
11
1 / 5 / 0
6,383
638
4,556
8,256
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
W
King Arthur
Elfreiik
King Arthur
2
0
9
6.5
L
Khepri
RoyKluc
Khepri
0
4
1
0.13
L
Hachiman
Zanspeed
Hachiman
1
5
0
0.2
W
Ares
2
1
8
6
W
Chang'e
rouloman
Chang'e
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,766
Damage
15,281
27,490
Taken
22,937
22,742
Mitigated
14,764
17,279
Healing
2,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,062
676
0
860
4,864
2,135
0
2,253
2,488
40,845
0
W
King Arthur
Elfreiik
King Arthur
8,014
1,154
491
2,178
9,578
8,791
8
3,233
6,345
0
29,171
L
Khepri
RoyKluc
Khepri
1,663
240
0
435
9,817
8,570
0
6,119
3,398
3,151
0
L
Hachiman
Zanspeed
Hachiman
4,556
2,680
0
1,077
8,256
4,059
0
4,389
3,616
0
15,707
W
Ares
5,012
299
0
2,852
11,273
10,913
547
4,116
7,157
12,695
0
W
Chang'e
rouloman
Chang'e
7,740
748
6,642
5,116
6,639
3,038
1,086
3,441
3,198
40,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,020
Gold Earned
19,308
138
Minions Killed
90
0
Camps Cleared
0
587,022
Distance Traveled
485,203
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,397
640
52
5
0
170,262
4
W
King Arthur
7,788
779
45
5
0
201,783
3
L
Khepri
6,528
653
5
1
0
176,280
0
L
Hachiman
6,383
638
33
3
0
138,661
3
W
Ares
8,281
828
11
1
0
193,268
3
W
Chang'e
8,951
895
82
8
0
191,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role