Player Matchup

Hel
Hel
Diamond I
IVI O R S E
Hel
Diamond I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 101L
2,685 MMR
Party 2
Odin
Odin
Platinum I
RamboPenguin428
Odin
Platinum I
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 52L
1,670 MMR
Party 2
Shiva
Shiva
Diamond I
Zαchary
Shiva
Diamond I
Level 154
God Stats
8W - 7L
1,691 SR
Queue Stats
204W - 148L
2,438 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 115
1,564 SR
2,265 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 106
1,666 SR
2,340 MMR
Izanami
Izanami
Diamond V
V1talZ 5t0RmZ
Izanami
Diamond V
Level 48
God Stats
3W - 2L
1,905 SR
Queue Stats
86W - 74L
2,146 MMR
Solo
Cthulhu
Cthulhu
Diamond I
vKraude
Cthulhu
Diamond I
Level 126
God Stats
3W - 6L
1,456 SR
Queue Stats
156W - 129L
2,753 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond V
vOwnzYT
Ao Kuang
Diamond V
Level 143
God Stats
1W - 2L
1,638 SR
Queue Stats
71W - 68L
2,122 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 2
10,732
631
18,127
15,800
8,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 1 / 1
11,284
664
13,177
20,141
24,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
Zαchary
Shiva
16
1 / 1 / 0
11,578
681
15,976
24,313
28,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Guan YuAtlasNe ZhaAchillesAh Muzen Cab

VS

Bans
AresCabrakanChaacCerberusHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
0 / 2 / 2
10,714
630
17,418
15,174
7,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
vKraude
Cthulhu
18
0 / 0 / 4
12,406
730
17,904
22,363
28,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
vOwnzYT
Ao Kuang
18
4 / 0 / 0
12,644
744
17,485
22,294
24,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
4
4
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
1
1
1
1.5
W
Izanami
0
2
2
0.5
L
Shiva
Zαchary
Shiva
1
1
0
1
W
Cthulhu
vKraude
Cthulhu
0
0
4
2
W
Ao Kuang
vOwnzYT
Ao Kuang
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,280
Damage
52,807
60,254
Taken
59,831
61,570
Mitigated
60,945
33,461
Healing
23,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,127
1,379
12,401
10,204
15,800
8,154
434
11,689
4,111
82,214
0
L
13,177
3,307
0
3,566
20,141
24,583
325
10,141
10,000
191
20,662
W
Izanami
17,418
10,866
0
4,261
15,174
7,650
2,634
3,484
11,690
0
69,666
L
Shiva
Zαchary
Shiva
15,976
2,940
1,787
5,503
24,313
28,833
252
13,617
10,696
834
42,967
W
Cthulhu
vKraude
Cthulhu
17,904
2,037
596
6,746
22,363
28,630
24
9,060
13,303
59,159
0
W
Ao Kuang
vOwnzYT
Ao Kuang
17,485
3,586
2,544
9,386
22,294
24,665
1,042
6,720
15,574
53,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,594
Gold Earned
35,764
218
Minions Killed
243
0
Camps Cleared
0
971,421
Distance Traveled
982,832
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,732
631
167
10
0
311,754
4
L
Odin
11,284
664
13
1
0
309,318
3
W
Izanami
10,714
630
127
7
0
271,874
1
L
Shiva
11,578
681
38
2
0
350,349
2
W
Cthulhu
12,406
730
72
4
0
354,301
4
W
Ao Kuang
12,644
744
44
3
0
356,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role