Player Matchup

Danzaburou
Danzaburou
PapaHoneyBadger
Danzaburou
Level 122
God Stats
2W - 1L
1,519 SR
Queue Stats
93W - 92L
1,492 Elo+
Party 4
Cthulhu
Cthulhu
UllrIsDaddy
Cthulhu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 136L
1,546 Elo+
Party 1
Anubis
Anubis
Violauh
Anubis
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 160L
1,537 Elo+
Party 1
Ratatoskr
Ratatoskr
noodr
Ratatoskr
Level 129
God Stats
3W - 4L
1,589 SR
Queue Stats
113W - 99L
1,532 Elo+
Party 4
Susano
Susano
sAxToRMeNT
Susano
Level 160
God Stats
1W - 2L
1,371 SR
Queue Stats
110W - 91L
1,574 Elo+
Solo
Team Averages
Level 141
1,496 SR
1,536 Elo+

VS

Team Averages
Level 124
1,532 SR
1,543 Elo+
Cerberus
Cerberus
BustemBalls
Cerberus
Level 97
God Stats
1W - 2L
1,664 SR
Queue Stats
10W - 16L
1,433 Elo+
Party 2
Hercules
Hercules
CarlosTheKiwi1
Hercules
Level 122
God Stats
9W - 10L
1,473 SR
Queue Stats
315W - 317L
1,559 Elo+
Party 3
Artio
Artio
Jess88
Artio
Level 140
God Stats
1W - 3L
1,362 SR
Queue Stats
244W - 235L
1,595 Elo+
Solo
Anhur
Anhur
Swerity
Anhur
Level 114
God Stats
0W - 1L
1,446 SR
Queue Stats
39W - 42L
1,519 Elo+
Party 2
Bastet
Bastet
Vagrantwinner
Bastet
Level 146
God Stats
4W - 3L
1,716 SR
Queue Stats
313W - 349L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PapaHoneyBadger
Danzaburou
19
1 / 7 / 19
13,014
685
22,177
19,136
10,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
UllrIsDaddy
Cthulhu
20
5 / 4 / 21
14,266
751
23,749
28,466
40,562
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Anubis
Violauh
Anubis
20
9 / 4 / 12
13,867
730
35,624
22,457
14,958
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
noodr
Ratatoskr
20
5 / 6 / 21
13,499
710
25,968
23,957
23,570
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Susano
sAxToRMeNT
Susano
20
12 / 4 / 13
14,672
772
33,250
16,227
9,015
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BustemBalls
Cerberus
20
5 / 6 / 15
12,565
661
19,376
29,245
31,119
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
20
5 / 3 / 12
12,946
681
16,154
45,158
40,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artio
Jess88
Artio
20
5 / 6 / 16
13,210
695
14,420
31,293
44,241
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Swerity
Anhur
19
7 / 10 / 13
12,558
661
14,196
27,344
13,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 8 / 13
11,673
614
20,955
23,595
9,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
93
32
Kills
24
25
Deaths
33
86
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BustemBalls
Cerberus
5
6
15
2.08
L
Hercules
5
3
12
3.67
L
Artio
Jess88
Artio
5
6
16
2.17
W
Danzaburou
PapaHoneyBadger
Danzaburou
1
7
19
1.5
L
Anhur
Swerity
Anhur
7
10
13
1.35
W
Cthulhu
UllrIsDaddy
Cthulhu
5
4
21
3.88
L
2
8
13
1.06
W
Anubis
Violauh
Anubis
9
4
12
3.75
W
Ratatoskr
noodr
Ratatoskr
5
6
21
2.58
W
Susano
sAxToRMeNT
Susano
12
4
13
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,768
Damage
85,101
110,243
Taken
156,635
98,939
Mitigated
139,759
39,746
Healing
66,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BustemBalls
Cerberus
19,376
459
1,951
9,420
29,245
31,119
495
10,483
18,762
40,814
0
L
Hercules
16,154
3,644
5,039
25,026
45,158
40,614
342
13,831
31,327
0
33,820
L
Artio
Jess88
Artio
14,420
1,634
4,629
9,359
31,293
44,241
0
17,129
14,164
32,872
0
W
Danzaburou
PapaHoneyBadger
Danzaburou
22,177
9,128
0
3,881
19,136
10,834
2,947
4,856
14,089
0
42,512
L
Anhur
Swerity
Anhur
14,196
5,563
1,008
4,404
27,344
13,920
827
10,490
16,854
0
24,323
W
Cthulhu
UllrIsDaddy
Cthulhu
23,749
2,678
1,656
7,145
28,466
40,562
246
7,941
19,822
42,892
0
L
20,955
4,934
335
4,904
23,595
9,865
238
7,440
16,155
0
44,568
W
Anubis
Violauh
Anubis
35,624
2,444
375
10,327
22,457
14,958
1,254
7,473
14,821
72,974
0
W
Ratatoskr
noodr
Ratatoskr
25,968
4,163
308
9,052
23,957
23,570
1,566
6,914
16,388
0
44,197
W
Susano
sAxToRMeNT
Susano
33,250
5,307
2,033
4,969
16,227
9,015
2,143
4,653
11,327
0
53,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,318
Gold Earned
62,952
217
Minions Killed
219
0
Camps Cleared
0
1,760,335
Distance Traveled
1,689,319
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,565
661
74
4
0
341,606
1
L
Hercules
12,946
681
42
2
0
389,297
3
L
Artio
13,210
695
35
2
0
307,719
2
W
Danzaburou
13,014
685
45
2
0
338,153
0
L
Anhur
12,558
661
26
1
0
306,684
0
W
Cthulhu
14,266
751
34
2
0
370,147
0
L
Bastet
11,673
614
42
2
0
344,013
3
W
Anubis
13,867
730
62
3
0
306,620
0
W
Ratatoskr
13,499
710
40
2
0
356,747
2
W
Susano
14,672
772
36
2
0
388,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role