Player Matchup

Fenrir
Fenrir
Dragon wolf6959
Fenrir
Level 125
God Stats
3W - 9L
1,208 SR
Queue Stats
116W - 129L
1,411 Elo+
Party 1
Chang'e
Chang'e
KakoCapiroTo
Chang'e
Level 152
God Stats
5W - 5L
1,453 SR
Queue Stats
395W - 451L
1,325 Elo+
Solo
Serqet
Serqet
Og Gee Yeet
Serqet
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 60L
1,327 Elo+
Party 1
Agni
Agni
Young cuh420
Agni
Level 59
God Stats
1W - 1L
1,217 SR
Queue Stats
217W - 226L
1,361 Elo+
Party 1
Ne Zha
Ne Zha
wilsonnm
Ne Zha
Level 69
God Stats
5W - 7L
1,347 SR
Queue Stats
565W - 597L
1,364 Elo+
Solo
Team Averages
Level 102
1,345 SR
1,358 Elo+

VS

Team Averages
Level 47
1,543 SR
1,335 Elo+
Chang'e
Chang'e
AURSX
Chang'e
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,380 Elo+
Solo
Freya
Freya
K1LLERSK1LL420
Freya
Level 78
God Stats
11W - 6L
1,603 SR
Queue Stats
484W - 517L
1,384 Elo+
Solo
Hachiman
Hachiman
MaxSpAcEcAdEt65
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,257 Elo+
Solo
Nu Wa
Nu Wa
alexjo1972
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,273 Elo+
Solo
Zeus
Zeus
mauizoe
Zeus
Level 64
God Stats
4W - 2L
1,610 SR
Queue Stats
241W - 265L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 11
10,309
793
10,653
11,844
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
KakoCapiroTo
Chang'e
19
8 / 1 / 10
11,209
862
9,716
12,710
4,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
14
1 / 5 / 9
8,723
671
2,908
10,679
5,566
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 7 / 10
9,592
738
8,026
11,335
4,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
wilsonnm
Ne Zha
19
6 / 2 / 15
10,849
835
14,028
18,905
8,423
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AURSX
Chang'e
14
2 / 5 / 4
8,502
654
5,522
9,330
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
7 / 3 / 7
10,360
797
12,338
11,171
5,643
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
7
0 / 3 / 2
6,549
504
1,748
3,792
1,476
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
16
5 / 7 / 6
9,385
722
13,954
12,307
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
mauizoe
Zeus
16
2 / 6 / 6
8,891
684
14,554
10,971
4,672
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
41
24
Kills
16
17
Deaths
24
55
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AURSX
Chang'e
2
5
4
0.8
W
7
2
11
6.25
L
7
3
7
3.5
W
Chang'e
KakoCapiroTo
Chang'e
8
1
10
13
L
Hachiman
0
3
2
0.33
W
Serqet
1
5
9
1.1
W
2
7
10
1
L
Nu Wa
5
7
6
1.14
L
Zeus
mauizoe
Zeus
2
6
6
0.83
W
Ne Zha
wilsonnm
Ne Zha
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,331
Damage
48,116
65,473
Taken
47,571
29,856
Mitigated
20,486
29,069
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AURSX
Chang'e
5,522
1,011
1,707
1,259
9,330
3,676
0
3,346
5,685
12,941
0
W
10,653
1,510
1,765
3,035
11,844
6,470
1,816
9,202
2,642
0
16,885
L
12,338
3,196
543
3,435
11,171
5,643
300
5,279
5,457
25,501
0
W
Chang'e
KakoCapiroTo
Chang'e
9,716
314
5,136
7,240
12,710
4,724
983
8,784
3,926
32,522
0
L
Hachiman
1,748
850
0
103
3,792
1,476
0
1,973
1,679
0
2,850
W
Serqet
2,908
650
2,036
1,416
10,679
5,566
0
8,803
1,876
0
7,895
W
8,026
701
0
125
11,335
4,673
889
7,081
4,254
26,773
0
L
Nu Wa
13,954
8,266
744
485
12,307
5,019
58
3,219
8,911
22,335
0
L
Zeus
mauizoe
Zeus
14,554
1,604
265
570
10,971
4,672
0
3,925
6,949
29,150
0
W
Ne Zha
wilsonnm
Ne Zha
14,028
3,264
483
7,833
18,905
8,423
746
12,498
6,407
0
28,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,682
Gold Earned
43,687
122
Minions Killed
102
0
Camps Cleared
0
1,170,717
Distance Traveled
766,398
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,502
654
14
1
0
112,899
0
W
Fenrir
10,309
793
23
2
0
243,744
1
L
Freya
10,360
797
26
2
0
223,125
1
W
Chang'e
11,209
862
34
3
0
224,942
1
L
Hachiman
6,549
504
0
0
0
64,126
0
W
Serqet
8,723
671
8
1
0
231,026
2
W
Agni
9,592
738
32
2
0
211,182
0
L
Nu Wa
9,385
722
24
2
0
168,637
1
L
Zeus
8,891
684
38
3
0
197,611
1
W
Ne Zha
10,849
835
25
2
0
259,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role