Player Matchup

Ullr
Ullr
Celinie1816
Ullr
Level 63
God Stats
6W - 2L
1,639 SR
Queue Stats
353W - 387L
1,397 Elo+
Solo
Anubis
Anubis
Gardell4
Anubis
Level 55
God Stats
5W - 2L
1,542 SR
Queue Stats
258W - 308L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
Proudsouthrnvet
Amaterasu
Level 153
God Stats
1W - 1L
1,292 SR
Queue Stats
49W - 32L
1,558 Elo+
Party 2
Atlas
Atlas
SiLeNtSnIpE538
Atlas
Level 67
God Stats
1W - 1L
1,243 SR
Queue Stats
47W - 53L
1,434 Elo+
Party 2
Ao Kuang
Ao Kuang
Swweezy
Ao Kuang
Level 101
God Stats
2W - 1L
1,523 SR
Queue Stats
49W - 52L
1,434 Elo+
Party 1
Team Averages
Level 88
1,448 SR
1,445 Elo+

VS

Team Averages
Level 127
1,695 SR
1,443 Elo+
Ne Zha
Ne Zha
Cheddar1016
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,349 Elo+
Solo
Freya
Freya
Djoctorich
Freya
Level 107
God Stats
2W - 2L
1,813 SR
Queue Stats
80W - 72L
1,455 Elo+
Solo
Ymir
Ymir
Jus_Missed_Me
Ymir
Level 107
God Stats
2W - 3L
1,561 SR
Queue Stats
242W - 243L
1,456 Elo+
Solo
Zeus
Zeus
PapiiiGringo
Zeus
Level 158
God Stats
17W - 3L
1,888 SR
Queue Stats
609W - 633L
1,474 Elo+
Solo
Vulcan
Vulcan
Spydah_Cintron27
Vulcan
Level 160
God Stats
10W - 10L
1,715 SR
Queue Stats
729W - 716L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 7
9,765
574
6,756
13,663
6,720
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Gardell4
Anubis
19
2 / 2 / 10
12,088
711
7,860
13,291
7,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Proudsouthrnvet
Amaterasu
20
7 / 3 / 11
12,801
753
18,010
35,062
34,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
3 / 4 / 14
12,872
757
13,774
20,240
27,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Ao Kuang
Swweezy
Ao Kuang
20
13 / 4 / 8
14,101
829
22,841
21,432
11,735
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
2 / 9 / 6
10,091
594
15,066
19,977
9,714
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
8
0 / 3 / 2
7,659
451
1,873
4,451
1,484
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
10 / 6 / 4
12,505
736
14,887
29,627
28,570
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 5 / 8
11,040
649
22,190
12,602
5,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
3 / 3 / 9
11,245
661
22,665
11,888
6,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
47
26
Kills
18
19
Deaths
26
50
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
6
7
0.75
L
Ne Zha
2
9
6
0.56
L
Freya
0
3
2
0.33
W
Anubis
Gardell4
Anubis
2
2
10
3.5
L
10
6
4
2
L
3
5
8
1.4
W
Amaterasu
Proudsouthrnvet
Amaterasu
7
3
11
4.17
W
3
4
14
2.5
L
3
3
9
2.5
W
Ao Kuang
Swweezy
Ao Kuang
13
4
8
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,241
Damage
76,681
103,688
Taken
78,545
87,979
Mitigated
52,034
50,376
Healing
20,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,756
3,218
642
958
13,663
6,720
0
12,357
1,306
0
18,985
L
Ne Zha
15,066
4,022
948
2,318
19,977
9,714
306
9,925
10,052
0
30,248
L
Freya
1,873
793
210
673
4,451
1,484
150
2,748
1,703
3,816
0
W
Anubis
Gardell4
Anubis
7,860
782
2,620
4,857
13,291
7,330
1,804
8,702
4,589
31,024
0
L
14,887
2,164
1,960
6,267
29,627
28,570
0
18,941
10,686
25,012
0
L
22,190
2,188
2,452
2,198
12,602
5,876
0
7,234
5,368
40,731
0
W
Amaterasu
Proudsouthrnvet
Amaterasu
18,010
9,092
6,341
19,452
35,062
34,935
3,241
17,429
17,633
0
28,654
W
13,774
4,580
700
1,998
20,240
27,259
665
10,535
9,705
39,832
0
L
22,665
10,551
1,292
2,264
11,888
6,390
45
5,627
6,261
40,680
0
W
Ao Kuang
Swweezy
Ao Kuang
22,841
4,312
3,245
9,563
21,432
11,735
2,507
12,592
8,840
38,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,627
Gold Earned
52,540
166
Minions Killed
142
0
Camps Cleared
0
1,495,237
Distance Traveled
1,174,314
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,765
574
26
2
0
213,534
1
L
Ne Zha
10,091
594
22
1
0
277,423
0
L
Freya
7,659
451
2
0
0
61,691
0
W
Anubis
12,088
711
53
3
0
297,980
0
L
Ymir
12,505
736
23
1
0
276,732
0
L
Zeus
11,040
649
39
2
0
245,241
2
W
Amaterasu
12,801
753
19
1
0
375,965
4
W
Atlas
12,872
757
44
3
0
331,327
1
L
Vulcan
11,245
661
56
3
0
313,227
0
W
Ao Kuang
14,101
829
24
1
0
276,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role