Player Matchup

Horus
Horus
Gold IV
 
Horus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
TavoFinoVip
Zhong Kui
Gold V
Level 159
God Stats
51W - 39L
1,571 SR
Queue Stats
1,130W - 1,338L
1,399 MMR
Party 1
Neith
Neith
Gold IV
tiltwall
Neith
Gold IV
Level 144
God Stats
8W - 15L
1,316 SR
Queue Stats
269W - 299L
1,316 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,462 SR
1,405 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,552 SR
1,383 MMR
King Arthur
King Arthur
Gold V
E-D_O_G
King Arthur
Gold V
Level 120
God Stats
23W - 24L
1,611 SR
Queue Stats
56W - 67L
1,440 MMR
Solo
Eset
Eset
Silver I
Youngboijux
Eset
Silver I
Level 121
God Stats
1W - 1L
1,679 SR
Queue Stats
154W - 189L
1,300 MMR
Solo
Cerberus
Cerberus
Gold V
houxxyixx
Cerberus
Gold V
Level 85
God Stats
2W - 6L
1,367 SR
Queue Stats
93W - 104L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 0 / 5
9,862
704
13,044
18,053
20,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
TavoFinoVip
Zhong Kui
15
3 / 1 / 3
9,942
710
16,467
15,580
13,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
tiltwall
Neith
14
2 / 1 / 4
9,318
666
14,738
7,850
4,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Baba YagaAresChaacVulcanAtlas

VS

Bans
MedusaBaron SamediAh Muzen CabChronosCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
E-D_O_G
King Arthur
14
1 / 2 / 1
8,681
620
10,973
18,618
16,651
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 1
8,381
599
7,084
7,874
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
houxxyixx
Cerberus
13
0 / 2 / 2
9,168
655
8,797
27,803
32,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
5
3.5
L
King Arthur
E-D_O_G
King Arthur
1
2
1
0.75
W
Zhong Kui
TavoFinoVip
Zhong Kui
3
1
3
4.5
L
1
2
1
0.75
L
Cerberus
houxxyixx
Cerberus
0
2
2
0.5
W
Neith
tiltwall
Neith
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,249
Damage
26,854
41,483
Taken
54,295
38,489
Mitigated
52,566
19,384
Healing
20,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
13,044
6,266
2,983
9,009
18,053
20,640
147
7,085
10,968
0
28,652
L
King Arthur
E-D_O_G
King Arthur
10,973
2,060
0
6,791
18,618
16,651
0
3,662
14,538
0
37,871
W
Zhong Kui
TavoFinoVip
Zhong Kui
16,467
3,207
0
5,184
15,580
13,683
1,116
5,761
9,819
46,220
0
L
7,084
458
1,342
1,246
7,874
3,128
53
2,033
5,654
26,790
0
L
Cerberus
houxxyixx
Cerberus
8,797
791
905
10,236
27,803
32,787
0
9,409
17,555
24,700
0
W
Neith
tiltwall
Neith
14,738
7,748
0
2,208
7,850
4,166
2,109
3,093
4,757
0
49,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,122
Gold Earned
26,230
158
Minions Killed
151
0
Camps Cleared
0
713,645
Distance Traveled
677,972
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,862
704
20
1
0
267,831
3
L
King Arthur
8,681
620
43
3
0
247,493
1
W
Zhong Kui
9,942
710
76
5
0
206,239
0
L
Eset
8,381
599
51
4
0
211,819
1
L
Cerberus
9,168
655
57
4
0
218,660
0
W
Neith
9,318
666
62
4
0
239,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role