Player Matchup

Horus
Horus
Alear
Horus
Level 64
God Stats
5W - 3L
1,826 SR
Queue Stats
48W - 45L
1,366 Elo+
Solo
Ymir
Ymir
Gonzalo777137
Ymir
Level 14
God Stats
0W - 2L
1,248 SR
Queue Stats
1W - 8L
1,139 Elo+
Party 1
Izanami
Izanami
Hydrisk
Izanami
Level 82
God Stats
4W - 6L
1,400 SR
Queue Stats
60W - 67L
1,417 Elo+
Solo
Merlin
Merlin
beniplayer
Merlin
Level 69
God Stats
1W - 2L
1,466 SR
Queue Stats
12W - 17L
1,254 Elo+
Party 1
Ao Kuang
Ao Kuang
一叶亦可知秋
Ao Kuang
Level 40
God Stats
0W - 2L
1,213 SR
Queue Stats
9W - 12L
1,172 Elo+
Solo
Team Averages
Level 54
1,430 SR
1,270 Elo+

VS

Team Averages
Level 101
1,472 SR
1,363 Elo+
Charybdis
Charybdis
Ariós
Charybdis
Level 80
God Stats
52W - 53L
1,393 SR
Queue Stats
226W - 272L
1,339 Elo+
Party 2
Bellona
Bellona
Armánder
Bellona
Level 64
God Stats
5W - 4L
1,484 SR
Queue Stats
223W - 275L
1,325 Elo+
Party 2
He Bo
He Bo
DarKSouLGoD8
He Bo
Level 78
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 36L
1,413 Elo+
Solo
Mercury
Mercury
SoalChaos
Mercury
Level 121
God Stats
3W - 2L
1,367 SR
Queue Stats
410W - 416L
1,337 Elo+
Solo
Jormungandr
Jormungandr
TaJIycMaH
Jormungandr
Level 160
God Stats
2W - 0L
1,617 SR
Queue Stats
41W - 47L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alear
Horus
11
1 / 5 / 0
6,569
469
6,385
13,321
11,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

8
1 / 2 / 0
5,298
378
1,351
8,403
5,832
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Hydrisk
Izanami
11
1 / 2 / 3
6,413
458
6,162
13,623
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
beniplayer
Merlin
10
0 / 5 / 0
6,121
437
1,587
8,562
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 2
7,237
517
4,198
13,462
5,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ariós
Charybdis
12
1 / 3 / 1
6,893
492
8,938
8,998
2,580
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bellona
Armánder
Bellona
15
3 / 0 / 2
8,849
632
9,923
10,877
10,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 1 / 1
8,499
607
6,703
4,159
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
SoalChaos
Mercury
13
4 / 1 / 2
8,005
572
4,524
8,114
3,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
TaJIycMaH
Jormungandr
11
2 / 1 / 2
7,215
515
6,302
11,410
8,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
14
15
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
Alear
Horus
1
5
0
0.2
W
Charybdis
Ariós
Charybdis
1
3
1
0.5
W
Bellona
Armánder
Bellona
3
0
2
4
W
4
1
1
4.5
L
1
2
0
0.5
L
Izanami
Hydrisk
Izanami
1
2
3
1.25
W
Mercury
SoalChaos
Mercury
4
1
2
5
W
Jormungandr
TaJIycMaH
Jormungandr
2
1
2
3
L
Merlin
beniplayer
Merlin
0
5
0
0
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,683
Damage
36,390
57,371
Taken
43,558
31,534
Mitigated
26,229
17,485
Healing
15,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Alear
Horus
6,385
3,361
422
4,125
13,321
11,371
0
0
13,321
0
38,605
W
Charybdis
Ariós
Charybdis
8,938
5,920
0
4,818
8,998
2,580
537
916
8,082
0
46,268
W
Bellona
Armánder
Bellona
9,923
3,397
0
6,967
10,877
10,861
734
1,468
8,478
0
65,948
W
6,703
375
0
500
4,159
1,587
498
2,488
1,671
55,848
0
L
1,351
389
0
0
8,403
5,832
0
1,475
6,928
14,514
0
L
Izanami
Hydrisk
Izanami
6,162
4,503
71
7,181
13,623
5,022
0
4,700
8,923
0
48,529
W
Mercury
SoalChaos
Mercury
4,524
2,519
0
650
8,114
3,062
0
1,062
7,013
0
55,498
W
Jormungandr
TaJIycMaH
Jormungandr
6,302
1,473
0
2,567
11,410
8,139
0
1,202
10,208
37,893
0
L
Merlin
beniplayer
Merlin
1,587
0
0
746
8,562
3,404
0
5,399
3,163
36,713
0
L
4,198
530
0
4,940
13,462
5,905
0
1,431
12,031
51,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,638
Gold Earned
39,461
306
Minions Killed
431
0
Camps Cleared
0
1,223,784
Distance Traveled
1,369,700
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,569
469
46
3
0
254,642
0
W
Charybdis
6,893
492
73
5
0
240,732
0
W
Bellona
8,849
632
117
8
0
275,766
1
W
He Bo
8,499
607
95
7
0
267,824
4
L
Ymir
5,298
378
23
2
0
190,561
0
L
Izanami
6,413
458
86
6
0
234,706
1
W
Mercury
8,005
572
100
7
0
315,357
2
W
Jormungandr
7,215
515
46
3
0
270,021
7
L
Merlin
6,121
437
70
5
0
250,367
4
L
Ao Kuang
7,237
517
81
6
0
293,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role