Player Matchup

Hades
Hades
Gold IV
ExtantVoyage912
Hades
Gold IV
Level 109
God Stats
9W - 12L
1,524 SR
Queue Stats
357W - 400L
1,440 MMR
Solo
Thor
Thor
Gold III
Huoman-Warrior
Thor
Gold III
Level 147
God Stats
81W - 80L
1,556 SR
Queue Stats
820W - 966L
1,552 MMR
Solo
Bellona
Bellona
Gold V
PourBaby_Bender
Bellona
Gold V
Level 129
God Stats
10W - 14L
1,538 SR
Queue Stats
200W - 225L
1,389 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,540 SR
1,460 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,485 SR
1,464 MMR
Olorun
Olorun
Gold II
Raptorkill9
Olorun
Gold II
Level 146
God Stats
5W - 1L
1,782 SR
Queue Stats
147W - 175L
1,527 MMR
Solo
Nox
Nox
Gold V
houxxyixx
Nox
Gold V
Level 85
God Stats
1W - 2L
1,172 SR
Queue Stats
93W - 104L
1,350 MMR
Solo
Thanatos
Thanatos
Bronze III
ogpowerbottom
Thanatos
Bronze III
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 9
11,964
665
11,112
21,680
11,475
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
11 / 7 / 5
13,538
752
21,248
20,570
15,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
3 / 2 / 10
12,516
695
12,252
18,215
19,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Baron SamediShivaMauiBaba YagaAtlas

VS

Bans
HorusGebBastetYmirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
2 / 5 / 6
11,634
646
11,571
18,762
9,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 4 / 13
14,007
778
9,591
20,593
25,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ogpowerbottom
Thanatos
20
11 / 8 / 3
15,032
835
21,212
18,456
10,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
17
Kills
16
16
Deaths
17
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
7
9
1.07
L
11
7
5
1.93
L
3
2
10
4
W
Olorun
2
5
6
1
W
3
4
13
2.38
W
Thanatos
ogpowerbottom
Thanatos
11
8
3
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,612
Damage
42,374
60,465
Taken
57,811
46,472
Mitigated
45,323
12,323
Healing
23,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,112
765
371
6,621
21,680
11,475
490
7,384
14,296
42,027
0
L
21,248
5,120
0
905
20,570
15,354
706
6,560
14,010
0
49,235
L
12,252
4,659
0
4,426
18,215
19,643
159
6,409
11,806
0
50,749
W
Olorun
11,571
2,505
1,289
4,373
18,762
9,636
577
3,728
15,034
49,975
5,891
W
9,591
1,433
0
3,523
20,593
25,374
951
3,349
17,244
42,193
0
W
Thanatos
ogpowerbottom
Thanatos
21,212
6,099
0
14,150
18,456
10,313
1,518
4,417
14,039
0
68,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,018
Gold Earned
40,673
198
Minions Killed
184
0
Camps Cleared
0
864,054
Distance Traveled
876,510
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,964
665
64
4
0
282,291
6
L
Thor
13,538
752
64
4
0
261,117
2
L
Bellona
12,516
695
70
4
0
320,646
4
W
Olorun
11,634
646
55
3
0
273,593
1
W
Nox
14,007
778
57
3
0
284,080
0
W
Thanatos
15,032
835
72
4
0
318,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role