Player Matchup

Merlin
Merlin
Atwell12
Merlin
Level 47
God Stats
3W - 6L
1,448 SR
Queue Stats
108W - 138L
1,324 Elo+
Solo
Cthulhu
Cthulhu
KeenBuffalo543
Cthulhu
Level 46
God Stats
3W - 6L
1,327 SR
Queue Stats
72W - 97L
1,300 Elo+
Solo
Fenrir
Fenrir
PsychRN5976
Fenrir
Level 50
God Stats
19W - 20L
1,409 SR
Queue Stats
237W - 324L
1,305 Elo+
Solo
King Arthur
King Arthur
TSlickOG23
King Arthur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Solo
Neith
Neith
flyandrocky
Neith
Level 157
God Stats
23W - 27L
1,486 SR
Queue Stats
313W - 345L
1,362 Elo+
Solo
Team Averages
Level 67
1,434 SR
1,358 Elo+

VS

Team Averages
Level 69
1,486 SR
1,363 Elo+
Cernunnos
Cernunnos
Deedawgyy
Cernunnos
Level 68
God Stats
41W - 34L
1,527 SR
Queue Stats
124W - 164L
1,323 Elo+
Solo
Zeus
Zeus
H3RO x CYB0RG
Zeus
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 55L
1,294 Elo+
Solo
Gilgamesh
Gilgamesh
Shai-HuludH20
Gilgamesh
Level 69
God Stats
4W - 5L
1,494 SR
Queue Stats
467W - 542L
1,405 Elo+
Solo
Zhong Kui
Zhong Kui
bce360
Zhong Kui
Level 127
God Stats
30W - 27L
1,410 SR
Queue Stats
281W - 272L
1,340 Elo+
Solo
Vamana
Vamana
jwivan28
Vamana
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 72L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Atwell12
Merlin
14
0 / 5 / 0
9,150
436
8,140
10,911
5,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 3 / 3
8,656
412
9,116
18,624
21,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
17
6 / 3 / 2
10,489
499
14,216
21,722
11,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
TSlickOG23
King Arthur
14
0 / 2 / 2
8,275
394
3,518
14,444
10,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 1 / 3
11,158
531
7,304
8,225
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Deedawgyy
Cernunnos
17
5 / 4 / 2
10,981
523
15,054
23,688
11,171
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 2 / 2
9,965
475
5,713
9,594
3,349
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Shai-HuludH20
Gilgamesh
18
1 / 1 / 0
11,077
527
7,643
17,723
11,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
bce360
Zhong Kui
16
5 / 1 / 2
10,487
499
11,417
13,074
9,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
jwivan28
Vamana
15
0 / 1 / 10
9,712
462
9,800
21,771
21,983
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
8
Kills
13
14
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Atwell12
Merlin
0
5
0
0
W
Cernunnos
Deedawgyy
Cernunnos
5
4
2
1.5
W
2
2
2
1.5
L
1
3
3
0.83
L
Fenrir
6
3
2
2.33
W
Gilgamesh
Shai-HuludH20
Gilgamesh
1
1
0
1
L
King Arthur
TSlickOG23
King Arthur
0
2
2
0.5
W
Zhong Kui
bce360
Zhong Kui
5
1
2
6
L
1
1
3
2.5
W
Vamana
jwivan28
Vamana
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,294
Damage
49,627
73,926
Taken
85,850
52,489
Mitigated
57,553
13,457
Healing
33,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Atwell12
Merlin
8,140
1,136
74
1,318
10,911
5,272
605
4,722
6,170
61,610
0
W
Cernunnos
Deedawgyy
Cernunnos
15,054
8,508
221
10,862
23,688
11,171
3,839
3,794
19,894
0
98,313
W
5,713
1,113
0
279
9,594
3,349
0
844
8,750
70,693
0
L
9,116
419
105
943
18,624
21,404
0
4,426
14,198
38,258
3,336
L
Fenrir
14,216
3,413
274
5,584
21,722
11,528
0
3,535
17,928
0
85,823
W
Gilgamesh
Shai-HuludH20
Gilgamesh
7,643
2,636
0
7,592
17,723
11,436
2,388
2,625
15,098
0
99,992
L
King Arthur
TSlickOG23
King Arthur
3,518
312
0
645
14,444
10,254
0
1,790
12,654
0
47,463
W
Zhong Kui
bce360
Zhong Kui
11,417
605
0
6,291
13,074
9,614
1,418
4,376
8,698
68,420
0
L
7,304
2,168
0
4,514
8,225
4,031
1,838
2,657
5,568
0
88,154
W
Vamana
jwivan28
Vamana
9,800
4,727
674
7,733
21,771
21,983
1,173
5,068
16,703
0
49,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,728
Gold Earned
52,222
510
Minions Killed
595
0
Camps Cleared
0
1,889,643
Distance Traveled
1,971,394
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,150
436
102
5
0
318,918
3
W
Cernunnos
10,981
523
161
8
0
321,050
0
W
Zeus
9,965
475
105
5
0
394,822
0
L
Cthulhu
8,656
412
58
3
0
421,083
6
L
Fenrir
10,489
499
123
6
0
404,224
0
W
Gilgamesh
11,077
527
176
8
0
416,588
6
L
King Arthur
8,275
394
59
3
0
389,025
0
W
Zhong Kui
10,487
499
107
5
0
398,533
3
L
Neith
11,158
531
168
8
0
356,393
5
W
Vamana
9,712
462
46
2
0
440,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role