Player Matchup

Cthulhu
Cthulhu
ForParuru
Cthulhu
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 64L
1,058 Elo+
Party 1
Janus
Janus
KricketFPS
Janus
Level 16
God Stats
3W - 2L
1,306 SR
Queue Stats
82W - 77L
1,422 Elo+
Party 3
Nemesis
Nemesis
halloss
Nemesis
Level 95
God Stats
2W - 4L
1,228 SR
Queue Stats
85W - 84L
1,425 Elo+
Party 3
Jing Wei
Jing Wei
疯狂星期4
Jing Wei
Level 24
God Stats
1W - 2L
1,187 SR
Queue Stats
5W - 19L
1,058 Elo+
Party 1
Gilgamesh
Gilgamesh
自古5L出傻X
Gilgamesh
Level 27
God Stats
1W - 1L
1,253 SR
Queue Stats
42W - 68L
1,058 Elo+
Party 1
Team Averages
Level 39
1,295 SR
1,204 Elo+

VS

Team Averages
Level 93
1,551 SR
1,468 Elo+
Xbalanque
Xbalanque
AniTheSmiter
Xbalanque
Level 29
God Stats
8W - 4L
1,660 SR
Queue Stats
29W - 27L
1,500 Elo+
Party 2
Ares
Ares
Majkell
Ares
Level 115
God Stats
6W - 4L
1,612 SR
Queue Stats
173W - 183L
1,435 Elo+
Solo
Nu Wa
Nu Wa
ZonGlol
Nu Wa
Level 43
God Stats
36W - 23L
1,601 SR
Queue Stats
160W - 191L
1,434 Elo+
Solo
Tsukuyomi
Tsukuyomi
blabermouth
Tsukuyomi
Level 148
God Stats
8W - 6L
1,559 SR
Queue Stats
477W - 466L
1,469 Elo+
Party 2
Sun Wukong
Sun Wukong
jernfister
Sun Wukong
Level 131
God Stats
1W - 4L
1,325 SR
Queue Stats
392W - 388L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ForParuru
Cthulhu
20
6 / 1 / 17
18,160
478
25,915
54,011
98,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
20
12 / 9 / 12
20,336
535
42,457
27,589
16,795
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
halloss
Nemesis
20
9 / 4 / 4
19,410
511
18,334
40,192
30,524
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
疯狂星期4
Jing Wei
20
8 / 5 / 13
20,020
527
43,386
42,953
25,147
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
自古5L出傻X
Gilgamesh
20
1 / 2 / 13
18,066
475
25,046
55,397
95,949
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AniTheSmiter
Xbalanque
20
1 / 10 / 7
15,573
410
24,159
38,313
19,156
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
Majkell
Ares
20
3 / 8 / 4
15,764
415
19,504
51,235
89,165
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
ZonGlol
Nu Wa
9
0 / 2 / 1
10,801
284
1,686
4,743
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
blabermouth
Tsukuyomi
20
11 / 11 / 6
20,227
532
51,426
42,301
29,093
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
jernfister
Sun Wukong
20
6 / 5 / 5
17,583
463
58,855
62,761
105,692
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
44
36
Kills
21
21
Deaths
36
59
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AniTheSmiter
Xbalanque
1
10
7
0.45
W
Cthulhu
ForParuru
Cthulhu
6
1
17
14.5
W
Janus
12
9
12
2
L
Ares
Majkell
Ares
3
8
4
0.63
L
Nu Wa
ZonGlol
Nu Wa
0
2
1
0.25
L
Tsukuyomi
blabermouth
Tsukuyomi
11
11
6
1.27
W
Nemesis
halloss
Nemesis
9
4
4
2.75
L
Sun Wukong
jernfister
Sun Wukong
6
5
5
1.7
W
Jing Wei
疯狂星期4
Jing Wei
8
5
13
2.9
W
Gilgamesh
自古5L出傻X
Gilgamesh
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,138
Damage
155,630
220,142
Taken
199,353
266,859
Mitigated
244,867
70,713
Healing
54,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AniTheSmiter
Xbalanque
24,159
13,643
0
10,347
38,313
19,156
4,134
14,172
24,141
0
125,627
W
Cthulhu
ForParuru
Cthulhu
25,915
2,124
4,538
17,961
54,011
98,444
878
8,565
42,536
90,785
3,364
W
Janus
42,457
4,852
0
3,775
27,589
16,795
1,316
4,686
22,434
186,969
0
L
Ares
Majkell
Ares
19,504
1,253
998
6,962
51,235
89,165
0
20,183
31,052
89,102
0
L
Nu Wa
ZonGlol
Nu Wa
1,686
343
0
340
4,743
1,761
0
2,450
2,293
25,649
0
L
Tsukuyomi
blabermouth
Tsukuyomi
51,426
6,306
0
7,753
42,301
29,093
0
18,646
23,655
62
218,929
W
Nemesis
halloss
Nemesis
18,334
7,167
0
6,970
40,192
30,524
0
3,952
35,272
0
199,609
L
Sun Wukong
jernfister
Sun Wukong
58,855
6,562
0
28,233
62,761
105,692
968
14,559
48,202
180
170,672
W
Jing Wei
疯狂星期4
Jing Wei
43,386
37,623
0
21,327
42,953
25,147
5,171
4,422
37,502
0
205,452
W
Gilgamesh
自古5L出傻X
Gilgamesh
25,046
7,227
0
16,142
55,397
95,949
2,437
8,760
43,557
9,854
120,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

95,992
Gold Earned
79,948
996
Minions Killed
783
0
Camps Cleared
0
3,722,608
Distance Traveled
2,817,671
38
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
15,573
410
175
5
0
590,943
10
W
Cthulhu
18,160
478
105
3
0
796,016
4
W
Janus
20,336
535
233
6
0
706,649
12
L
Ares
15,764
415
84
2
0
634,963
2
L
Nu Wa
10,801
284
60
2
0
163,044
3
L
Tsukuyomi
20,227
532
248
7
0
725,915
6
W
Nemesis
19,410
511
206
5
0
794,104
15
L
Sun Wukong
17,583
463
216
6
0
702,806
6
W
Jing Wei
20,020
527
253
7
0
710,084
5
W
Gilgamesh
18,066
475
199
5
0
715,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role