Player Matchup

Cthulhu
Cthulhu
Ali__50_G
Cthulhu
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 29L
1,500 Elo+
Party 1
Yemoja
Yemoja
KINGKlye
Yemoja
Level 108
God Stats
4W - 1L
1,653 SR
Queue Stats
364W - 368L
1,532 Elo+
Solo
Geb
Geb
Rtrdo
Geb
Level 119
God Stats
8W - 8L
1,538 SR
Queue Stats
703W - 723L
1,542 Elo+
Solo
Chernobog
Chernobog
x Antxonio x
Chernobog
Level 103
God Stats
2W - 2L
1,495 SR
Queue Stats
360W - 383L
1,416 Elo+
Solo
Janus
Janus
xChaosKiwi
Janus
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 33L
1,500 Elo+
Party 1
Team Averages
Level 108
1,537 SR
1,498 Elo+

VS

Team Averages
Level 108
1,303 SR
1,479 Elo+
Lancelot
Lancelot
DrStrike007
Lancelot
Level 49
God Stats
0W - 4L
1,169 SR
Queue Stats
91W - 111L
1,462 Elo+
Solo
Hel
Hel
Duraliev
Hel
Level 146
God Stats
3W - 7L
1,317 SR
Queue Stats
428W - 445L
1,504 Elo+
Solo
Sol
Sol
Kayax
Sol
Level 128
God Stats
3W - 5L
1,399 SR
Queue Stats
319W - 349L
1,438 Elo+
Solo
Chiron
Chiron
Reiki68
Chiron
Level 159
God Stats
8W - 12L
1,386 SR
Queue Stats
698W - 726L
1,495 Elo+
Solo
Da Ji
Da Ji
annunaki_cat2
Da Ji
Level 58
God Stats
1W - 2L
1,244 SR
Queue Stats
335W - 377L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ali__50_G
Cthulhu
18
1 / 1 / 18
11,780
693
16,646
31,697
22,746
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
KINGKlye
Yemoja
18
3 / 2 / 17
12,212
718
5,117
20,611
20,134
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Geb
Rtrdo
Geb
18
1 / 2 / 17
11,842
697
14,100
37,199
37,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chernobog
x Antxonio x
Chernobog
20
13 / 5 / 8
13,506
794
24,708
21,621
11,740
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
20
6 / 4 / 14
12,445
732
21,897
20,324
10,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DrStrike007
Lancelot
13
1 / 5 / 2
9,346
550
16,636
18,602
16,320
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
3 / 4 / 5
11,939
702
16,008
20,893
19,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Kayax
Sol
17
1 / 5 / 3
10,666
627
31,326
17,161
8,530
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Reiki68
Chiron
20
7 / 5 / 2
12,256
721
32,014
19,146
11,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 2
9,642
567
12,000
14,319
7,622
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
27
24
Kills
13
14
Deaths
24
74
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ali__50_G
Cthulhu
1
1
18
10
L
Lancelot
DrStrike007
Lancelot
1
5
2
0.4
L
3
4
5
1.38
W
Yemoja
KINGKlye
Yemoja
3
2
17
5.75
L
Sol
Kayax
Sol
1
5
3
0.5
L
Chiron
Reiki68
Chiron
7
5
2
1.6
W
Geb
Rtrdo
Geb
1
2
17
4.75
L
1
5
2
0.4
W
Chernobog
x Antxonio x
Chernobog
13
5
8
3.4
W
Janus
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,468
Damage
107,984
131,452
Taken
90,121
102,743
Mitigated
63,522
85,974
Healing
41,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ali__50_G
Cthulhu
16,646
1,027
6,363
13,554
31,697
22,746
762
13,879
17,818
36,578
0
L
Lancelot
DrStrike007
Lancelot
16,636
3,509
531
5,112
18,602
16,320
0
10,940
7,662
0
25,921
L
16,008
287
10,287
10,042
20,893
19,619
441
14,393
6,500
32,657
0
W
Yemoja
KINGKlye
Yemoja
5,117
2,423
26,710
9,012
20,611
20,134
1,020
8,235
12,376
12,108
0
L
Sol
Kayax
Sol
31,326
10,100
1,653
4,351
17,161
8,530
0
12,496
4,665
58,898
0
L
Chiron
Reiki68
Chiron
32,014
10,754
1,733
4,624
19,146
11,431
1,000
10,655
8,491
0
45,872
W
Geb
Rtrdo
Geb
14,100
1,140
3,550
14,720
37,199
37,204
695
11,914
25,285
24,515
0
L
12,000
348
907
2,512
14,319
7,622
0
9,276
5,043
0
17,791
W
Chernobog
x Antxonio x
Chernobog
24,708
11,374
4,070
3,941
21,621
11,740
3,317
4,931
16,690
0
55,794
W
Janus
21,897
2,512
1,226
2,828
20,324
10,919
2,276
8,375
11,949
43,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,785
Gold Earned
53,849
173
Minions Killed
164
0
Camps Cleared
0
1,516,388
Distance Traveled
1,330,661
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,780
693
44
3
0
328,060
6
L
Lancelot
9,346
550
23
1
0
291,029
1
L
Hel
11,939
702
40
2
0
317,507
1
W
Yemoja
12,212
718
12
1
0
286,605
6
L
Sol
10,666
627
62
4
0
238,870
0
L
Chiron
12,256
721
32
2
0
248,929
0
W
Geb
11,842
697
8
0
0
325,738
0
L
Da Ji
9,642
567
7
0
0
234,326
0
W
Chernobog
13,506
794
47
3
0
290,803
3
W
Janus
12,445
732
62
4
0
285,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role