Player Matchup

Pele
Pele
Silver I
 
Pele
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold V
AlexisLz0109
Tyr
Gold V
Level 135
God Stats
9W - 10L
1,511 SR
Queue Stats
493W - 515L
1,351 MMR
Solo
Merlin
Merlin
Bronze III
DoctorKingK
Merlin
Bronze III
Level 94
God Stats
0W - 1L
1,753 SR
Queue Stats
6W - 12L
1,389 MMR
Solo
Ishtar
Ishtar
Gold IV
Madfanta
Ishtar
Gold IV
Level 158
God Stats
5W - 4L
1,697 SR
Queue Stats
114W - 118L
1,425 MMR
Solo
Artio
Artio
Silver I
Orion3902
Artio
Silver I
Level 135
God Stats
20W - 17L
1,560 SR
Queue Stats
326W - 336L
1,267 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,604 SR
1,386 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,375 SR
1,337 MMR
Lancelot
Lancelot
Gold II
Maverick Fox
Lancelot
Gold II
Level 160
God Stats
1W - 3L
1,128 SR
Queue Stats
273W - 280L
1,495 MMR
Solo
Hera
Hera
Gold III
Mystery_UnknownX
Hera
Gold III
Level 41
God Stats
7W - 3L
1,532 SR
Queue Stats
42W - 39L
1,543 MMR
Solo
Ganesha
Ganesha
Gold V
SaVi0oouRSuResH
Ganesha
Gold V
Level 129
God Stats
1W - 1L
1,335 SR
Queue Stats
47W - 54L
1,422 MMR
Solo
Chiron
Chiron
Silver I
mimi_ro_cort-_-
Chiron
Silver I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 273L
1,037 MMR
Party 1
King Arthur
King Arthur
Gold V
nerf_gaiG
King Arthur
Gold V
Level 108
God Stats
24W - 50L
1,382 SR
Queue Stats
507W - 523L
1,186 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
4 / 6 / 5
12,815
493
15,809
29,204
11,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 8 / 5
10,360
398
13,128
30,223
23,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
17
3 / 7 / 10
11,677
449
20,890
14,469
5,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Madfanta
Ishtar
19
11 / 3 / 6
13,326
513
24,293
26,961
13,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
Orion3902
Artio
16
2 / 7 / 11
11,164
429
7,163
28,880
37,019
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
CernunnosThorArtemisPoseidonThoth

VS

Bans
AthenaJormungandrHadesKaliGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Maverick Fox
Lancelot
20
13 / 3 / 7
14,922
574
21,804
22,537
12,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 7 / 11
13,053
502
25,709
20,490
8,441
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
0 / 7 / 19
12,001
462
10,000
28,303
25,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 2 / 7
13,547
521
12,404
16,524
7,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
nerf_gaiG
King Arthur
20
13 / 2 / 6
14,829
570
26,043
28,723
40,836
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
81
21
Kills
31
31
Deaths
21
37
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
6
5
1.08
L
1
8
5
0.44
L
Merlin
3
7
10
1.14
L
Ishtar
Madfanta
Ishtar
11
3
6
4.67
W
Lancelot
Maverick Fox
Lancelot
13
3
7
5.5
W
2
7
11
1.07
L
Artio
Orion3902
Artio
2
7
11
1.07
W
0
7
19
1.36
W
3
2
7
3.25
W
King Arthur
nerf_gaiG
King Arthur
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,283
Damage
95,960
129,737
Taken
116,577
91,231
Mitigated
95,369
35,140
Healing
26,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
15,809
3,283
0
8,356
29,204
11,488
0
9,639
19,565
0
130,719
L
13,128
1,024
0
8,845
30,223
23,555
624
4,203
26,020
60
77,459
L
Merlin
20,890
1,523
0
625
14,469
5,634
0
4,639
9,830
82,511
0
L
Ishtar
Madfanta
Ishtar
24,293
17,587
0
10,734
26,961
13,535
48
6,820
20,141
0
112,053
W
Lancelot
Maverick Fox
Lancelot
21,804
2,764
0
8,918
22,537
12,663
0
4,976
17,561
0
129,637
W
25,709
8,743
0
4,110
20,490
8,441
1,333
4,952
15,538
153,747
0
L
Artio
Orion3902
Artio
7,163
1,300
1,843
4,737
28,880
37,019
28
10,408
18,472
30,206
5,664
W
10,000
722
178
2,971
28,303
25,800
750
8,783
19,520
29,681
0
W
12,404
2,742
291
6,407
16,524
7,629
2,328
2,135
14,384
0
117,466
W
King Arthur
nerf_gaiG
King Arthur
26,043
4,403
0
3,190
28,723
40,836
301
6,855
21,868
0
113,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,342
Gold Earned
68,352
603
Minions Killed
745
0
Camps Cleared
0
2,342,016
Distance Traveled
2,598,922
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,815
493
168
6
0
491,465
0
L
Tyr
10,360
398
100
4
0
472,258
0
L
Merlin
11,677
449
129
5
0
435,627
3
L
Ishtar
13,326
513
152
6
0
462,469
0
W
Lancelot
14,922
574
169
7
0
590,628
1
W
Hera
13,053
502
224
9
0
444,816
4
L
Artio
11,164
429
54
2
0
480,197
2
W
Ganesha
12,001
462
2
0
0
510,582
7
W
Chiron
13,547
521
171
7
0
525,990
4
W
King Arthur
14,829
570
179
7
0
526,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role