Player Matchup

Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
FlycatR
He Bo
Level 147
God Stats
4W - 7L
1,366 SR
Queue Stats
280W - 315L
1,422 Elo+
Solo
Ullr
Ullr
lIBlackbirdIl
Ullr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 155L
1,510 Elo+
Solo
Team Averages
Level 102
1,473 SR
1,486 Elo+

VS

Team Averages
Level 105
1,586 SR
1,463 Elo+
Serqet
Serqet
Revolutıon
Serqet
Level 29
God Stats
1W - 1L
1,709 SR
Queue Stats
5W - 10L
1,513 Elo+
Solo
Nu Wa
Nu Wa
TOMSEN84
Nu Wa
Level 109
God Stats
4W - 4L
1,568 SR
Queue Stats
368W - 376L
1,413 Elo+
Solo
Bacchus
Bacchus
TrrrMartijn
Bacchus
Level 158
God Stats
16W - 13L
1,658 SR
Queue Stats
1,169W - 1,165L
1,474 Elo+
Solo
Persephone
Persephone
ballz2thewall
Persephone
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
218W - 240L
1,512 Elo+
Solo
Xbalanque
Xbalanque
yikiyiki
Xbalanque
Level 121
God Stats
1W - 2L
1,496 SR
Queue Stats
130W - 139L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
8 / 5 / 6
10,570
881
15,981
12,892
7,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
 
Jormungandr
19
3 / 5 / 12
10,019
835
16,022
17,478
23,460
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Set
 
Set
16
5 / 6 / 7
8,991
749
12,919
14,667
12,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
FlycatR
He Bo
5
0 / 2 / 1
6,032
503
1,071
3,726
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 1 / 2
6,307
526
2,730
3,436
1,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 4 / 8
9,840
820
3,534
13,426
18,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
TOMSEN84
Nu Wa
16
3 / 4 / 10
10,048
837
11,036
9,533
4,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TrrrMartijn
Bacchus
18
3 / 2 / 11
11,025
919
6,206
16,986
24,702
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Persephone
ballz2thewall
Persephone
16
5 / 3 / 7
10,680
890
12,089
9,000
4,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
yikiyiki
Xbalanque
17
5 / 4 / 8
10,474
873
14,745
13,895
8,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
63
16
Kills
19
19
Deaths
17
28
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
5
6
2.2
W
Jormungandr
 
Jormungandr
3
5
12
1.8
W
Set
 
Set
5
6
7
1.42
W
He Bo
FlycatR
He Bo
0
2
1
0.25
L
Serqet
3
4
8
1.75
L
Nu Wa
TOMSEN84
Nu Wa
3
4
10
2
L
Bacchus
TrrrMartijn
Bacchus
3
2
11
4.25
L
Persephone
ballz2thewall
Persephone
5
3
7
2.83
W
0
1
2
1
L
Xbalanque
yikiyiki
Xbalanque
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,723
Damage
47,610
52,199
Taken
62,840
46,956
Mitigated
60,739
11,719
Healing
19,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,981
7,597
492
2,601
12,892
7,622
40
7,660
5,158
0
41,684
W
Jormungandr
 
Jormungandr
16,022
1,868
1,207
3,268
17,478
23,460
0
9,080
8,182
43,288
0
W
Set
 
Set
12,919
5,601
587
2,689
14,667
12,637
0
7,788
6,460
0
19,139
W
He Bo
FlycatR
He Bo
1,071
187
228
128
3,726
1,595
0
2,361
1,297
1,600
0
L
Serqet
3,534
969
1,243
1,993
13,426
18,661
241
2,731
10,339
0
4,138
L
Nu Wa
TOMSEN84
Nu Wa
11,036
3,879
1,117
1,281
9,533
4,927
3,001
2,274
6,779
25,306
0
L
Bacchus
TrrrMartijn
Bacchus
6,206
780
549
4,928
16,986
24,702
758
3,599
12,695
13,417
0
L
Persephone
ballz2thewall
Persephone
12,089
854
1,845
2,117
9,000
4,289
1,368
2,549
5,898
22,252
0
W
2,730
757
0
519
3,436
1,642
0
2,442
892
0
5,306
L
Xbalanque
yikiyiki
Xbalanque
14,745
5,835
913
3,143
13,895
8,160
2,972
4,352
9,191
0
31,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,919
Gold Earned
52,067
121
Minions Killed
115
0
Camps Cleared
0
709,337
Distance Traveled
1,020,644
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,570
881
56
5
0
198,483
0
W
Jormungandr
10,019
835
44
4
0
202,475
0
W
Set
8,991
749
14
1
0
192,954
1
W
He Bo
6,032
503
3
0
0
45,901
2
L
Serqet
9,840
820
6
1
0
239,707
0
L
Nu Wa
10,048
837
34
3
0
169,217
0
L
Bacchus
11,025
919
17
1
0
203,548
1
L
Persephone
10,680
890
13
1
0
193,478
1
W
Ullr
6,307
526
4
0
0
69,524
0
L
Xbalanque
10,474
873
45
4
0
214,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role