Player Matchup

Cthulhu
Cthulhu
FCchito
Cthulhu
Level 29
God Stats
2W - 1L
1,522 SR
Queue Stats
14W - 3L
1,763 Elo+
Party 2
Sobek
Sobek
FYC-SeriousSwagg
Sobek
Level 125
God Stats
1W - 0L
1,758 SR
Queue Stats
62W - 27L
1,677 Elo+
Party 2
Danzaburou
Danzaburou
Fidgeties
Danzaburou
Level 118
God Stats
4W - 0L
1,895 SR
Queue Stats
73W - 33L
1,681 Elo+
Party 2
Team Averages
Level 91
1,725 SR
1,707 Elo+

VS

Team Averages
Level 134
1,515 SR
1,451 Elo+
Chiron
Chiron
LaSantaFe3022
Chiron
Level 107
God Stats
3W - 2L
1,603 SR
Queue Stats
211W - 222L
1,514 Elo+
Party 1
Merlin
Merlin
Sage Glonky
Merlin
Level 142
God Stats
0W - 1L
1,250 SR
Queue Stats
176W - 233L
1,377 Elo+
Party 1
Geb
Geb
TragicSinner
Geb
Level 154
God Stats
6W - 3L
1,694 SR
Queue Stats
356W - 418L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FCchito
Cthulhu
14
1 / 1 / 6
8,698
791
4,072
10,244
11,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 6
7,895
718
5,055
13,456
10,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Fidgeties
Danzaburou
16
7 / 1 / 2
10,009
910
19,020
11,435
5,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,922
720
8,996
9,425
3,948
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
12
1 / 5 / 1
7,674
698
4,460
8,550
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 2
7,493
681
7,737
15,251
13,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
9
Kills
2
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FCchito
Cthulhu
1
1
6
4
W
1
1
6
4
W
Danzaburou
Fidgeties
Danzaburou
7
1
2
8
L
1
2
2
1
L
Merlin
1
5
1
0.3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,147
Damage
21,193
35,135
Taken
33,226
27,799
Mitigated
20,946
12,146
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FCchito
Cthulhu
4,072
483
535
1,270
10,244
11,403
23
3,608
6,636
13,925
0
W
5,055
545
0
5,020
13,456
10,534
58
2,468
10,988
22,157
0
W
Danzaburou
Fidgeties
Danzaburou
19,020
8,523
0
5,321
11,435
5,862
1,349
6,247
5,188
0
60,400
L
8,996
2,581
550
2,605
9,425
3,948
364
2,445
6,720
0
32,640
L
Merlin
4,460
208
0
592
8,550
3,713
82
1,889
6,488
20,887
0
L
7,737
709
0
3,106
15,251
13,285
0
4,188
10,760
16,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,602
Gold Earned
23,089
148
Minions Killed
113
0
Camps Cleared
0
619,780
Distance Traveled
605,480
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,698
791
15
1
0
210,502
0
W
Sobek
7,895
718
22
2
0
201,534
0
W
Danzaburou
10,009
910
111
10
0
207,744
4
L
Chiron
7,922
720
62
6
0
202,302
2
L
Merlin
7,674
698
37
3
0
177,170
1
L
Geb
7,493
681
14
1
0
226,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role