Player Matchup

Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Daniliam974
Fenrir
Level 108
God Stats
3W - 2L
1,700 SR
Queue Stats
57W - 47L
1,453 Elo+
Solo
Athena
Athena
MONOcelMARE
Athena
Level 40
God Stats
5W - 4L
1,449 SR
Queue Stats
234W - 235L
1,442 Elo+
Solo
Chang'e
Chang'e
Nalaymon
Chang'e
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,563 Elo+
Solo
Merlin
Merlin
Spectacle163
Merlin
Level 81
God Stats
1W - 1L
1,280 SR
Queue Stats
85W - 96L
1,413 Elo+
Solo
Team Averages
Level 99
1,486 SR
1,474 Elo+

VS

Team Averages
Level 123
1,595 SR
1,408 Elo+
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Bełwan
Agni
Level 149
God Stats
2W - 2L
1,654 SR
Queue Stats
238W - 262L
1,363 Elo+
Solo
Hercules
Hercules
JaqZyc
Hercules
Level 90
God Stats
2W - 1L
1,763 SR
Queue Stats
51W - 52L
1,413 Elo+
Solo
Guan Yu
Guan Yu
Jekaxtz
Guan Yu
Level 109
God Stats
5W - 3L
1,504 SR
Queue Stats
215W - 236L
1,386 Elo+
Solo
Hou Yi
Hou Yi
toliusse432
Hou Yi
Level 140
God Stats
7W - 5L
1,555 SR
Queue Stats
194W - 236L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
3 / 4 / 15
10,543
703
18,887
18,948
25,814
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
16
2 / 3 / 16
9,756
650
5,564
22,074
21,502
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
19
5 / 2 / 15
11,475
765
14,488
25,471
30,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Nalaymon
Chang'e
19
10 / 2 / 9
11,704
780
18,657
16,736
9,040
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
17
3 / 2 / 15
10,443
696
19,765
16,043
8,753
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
0 / 8 / 8
9,366
624
10,583
15,806
12,031
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
Bełwan
Agni
17
5 / 6 / 6
10,732
715
29,270
15,571
8,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
JaqZyc
Hercules
18
4 / 3 / 7
10,352
690
13,296
25,106
21,150
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Jekaxtz
Guan Yu
16
2 / 4 / 9
10,340
689
13,559
17,951
21,137
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
18
2 / 4 / 6
10,571
705
13,768
14,172
7,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
49
23
Kills
13
13
Deaths
25
70
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
4
15
2.63
L
Tiamat
 
Tiamat
0
8
8
0.5
L
Agni
Bełwan
Agni
5
6
6
1.33
W
Fenrir
2
3
16
3.33
L
Hercules
JaqZyc
Hercules
4
3
7
2.5
L
Guan Yu
Jekaxtz
Guan Yu
2
4
9
1.63
W
Athena
5
2
15
6.25
W
Chang'e
Nalaymon
Chang'e
10
2
9
7.25
W
Merlin
3
2
15
5.25
L
Hou Yi
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,361
Damage
80,476
99,272
Taken
88,606
95,567
Mitigated
71,272
44,058
Healing
26,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
18,887
2,116
729
2,170
18,948
25,814
162
9,498
9,450
27,724
0
L
Tiamat
 
Tiamat
10,583
1,658
1,284
1,961
15,806
12,031
516
13,194
2,612
23,012
0
L
Agni
Bełwan
Agni
29,270
2,400
1,586
2,240
15,571
8,999
231
11,841
3,730
42,978
0
W
Fenrir
5,564
471
1,393
4,613
22,074
21,502
660
10,395
11,679
54
7,653
L
Hercules
JaqZyc
Hercules
13,296
3,029
2,570
7,643
25,106
21,150
369
20,651
4,455
59
24,746
L
Guan Yu
Jekaxtz
Guan Yu
13,559
1,327
3,280
2,630
17,951
21,137
150
14,232
3,719
0
19,364
W
Athena
14,488
1,696
4,309
6,800
25,471
30,458
380
7,325
18,146
22,541
0
W
Chang'e
Nalaymon
Chang'e
18,657
2,631
10,954
7,376
16,736
9,040
1,589
6,878
9,858
33,866
0
W
Merlin
19,765
919
1,492
4,222
16,043
8,753
1,017
5,816
10,227
50,595
0
L
Hou Yi
13,768
5,299
322
3,282
14,172
7,955
3,237
11,933
2,239
0
31,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,921
Gold Earned
51,361
133
Minions Killed
133
0
Camps Cleared
0
1,382,819
Distance Traveled
1,262,156
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,543
703
18
1
0
254,822
1
L
Tiamat
9,366
624
16
1
0
225,470
1
L
Agni
10,732
715
40
3
0
248,090
0
W
Fenrir
9,756
650
0
0
0
269,784
0
L
Hercules
10,352
690
21
1
0
286,071
1
L
Guan Yu
10,340
689
12
1
0
238,725
0
W
Athena
11,475
765
15
1
0
321,139
4
W
Chang'e
11,704
780
37
2
0
278,037
0
W
Merlin
10,443
696
63
4
0
259,037
3
L
Hou Yi
10,571
705
44
3
0
263,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role