Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
H4unt3d Sn1p3r
Tyr
Level 60
God Stats
2W - 1L
1,599 SR
Queue Stats
146W - 164L
1,366 Elo+
Solo
Chang'e
Chang'e
dundret
Chang'e
Level 68
God Stats
3W - 3L
1,405 SR
Queue Stats
484W - 562L
1,444 Elo+
Solo
Chiron
Chiron
pizza_soda_lemon
Chiron
Level 100
God Stats
9W - 9L
1,563 SR
Queue Stats
367W - 328L
1,437 Elo+
Solo
Team Averages
Level 100
1,513 SR
1,449 Elo+

VS

Team Averages
Level 104
1,363 SR
1,451 Elo+
Loki
Loki
GoldEmpress387
Loki
Level 147
God Stats
1W - 5L
1,225 SR
Queue Stats
235W - 245L
1,521 Elo+
Solo
Hachiman
Hachiman
InquiSitoR34Rus
Hachiman
Level 150
God Stats
9W - 14L
1,393 SR
Queue Stats
475W - 504L
1,524 Elo+
Solo
Mulan
Mulan
fomik501693
Mulan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 86L
1,334 Elo+
Solo
Terra
Terra
pabculerocky76
Terra
Level 28
God Stats
0W - 2L
1,271 SR
Queue Stats
76W - 101L
1,431 Elo+
Solo
Janus
Janus
qPhase
Janus
Level 68
God Stats
4W - 6L
1,424 SR
Queue Stats
240W - 210L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
8 / 5 / 10
12,424
731
14,422
22,363
12,096
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
 
Eset
19
4 / 4 / 10
11,564
680
8,296
15,540
8,271
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
2 / 6 / 15
10,990
646
5,575
32,223
38,163
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
dundret
Chang'e
19
2 / 2 / 16
11,222
660
14,436
16,447
8,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 3 / 12
12,203
718
26,147
21,924
14,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 7
11,131
655
12,590
16,106
6,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
16
7 / 4 / 8
10,374
610
20,931
16,398
7,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 6 / 10
9,182
540
10,735
17,566
15,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 1 / 16
10,987
646
10,124
11,765
13,892
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
qPhase
Janus
19
3 / 5 / 7
11,327
666
20,300
16,570
7,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
66
21
Kills
18
20
Deaths
23
63
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
5
10
2.6
W
Eset
 
Eset
4
4
10
2.25
L
5
7
7
1.21
W
2
6
15
1.58
L
Hachiman
7
4
8
2.75
W
Chang'e
dundret
Chang'e
2
2
16
5
L
1
6
10
1
L
2
1
16
10
W
5
3
12
3.67
L
Janus
qPhase
Janus
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,876
Damage
74,680
108,497
Taken
78,405
81,107
Mitigated
49,721
49,388
Healing
26,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
14,422
2,383
397
398
22,363
12,096
2,226
4,338
18,025
0
33,921
W
Eset
 
Eset
8,296
653
3,373
1,282
15,540
8,271
2,315
5,968
9,572
27,813
0
L
12,590
829
814
2,052
16,106
6,587
0
6,199
9,907
0
21,611
W
5,575
632
1,264
7,424
32,223
38,163
260
6,803
25,420
0
12,657
L
Hachiman
20,931
7,129
2,372
4,540
16,398
7,044
328
3,719
12,679
0
35,082
W
Chang'e
dundret
Chang'e
14,436
614
18,614
7,407
16,447
8,280
128
4,372
12,075
29,321
0
L
10,735
216
1,081
2,476
17,566
15,098
0
5,246
12,320
0
12,749
L
10,124
382
3,785
4,888
11,765
13,892
92
3,532
8,233
21,538
0
W
26,147
5,954
3,563
5,666
21,924
14,297
2,318
8,943
12,981
0
54,204
L
Janus
qPhase
Janus
20,300
2,371
1,440
3,498
16,570
7,100
124
4,036
12,534
55,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,403
Gold Earned
53,001
182
Minions Killed
155
0
Camps Cleared
0
1,676,977
Distance Traveled
1,465,271
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,424
731
33
2
0
339,909
0
W
Eset
11,564
680
42
2
0
319,753
0
L
Loki
11,131
655
12
1
0
258,381
1
W
Tyr
10,990
646
9
1
0
342,940
2
L
Hachiman
10,374
610
23
1
0
275,439
2
W
Chang'e
11,222
660
43
3
0
358,631
0
L
Mulan
9,182
540
10
1
0
295,632
0
L
Terra
10,987
646
16
1
0
354,872
1
W
Chiron
12,203
718
55
3
0
315,744
1
L
Janus
11,327
666
94
6
0
280,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role