Player Matchup

Hachiman
Hachiman
CowManChu
Hachiman
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,256 Elo+
Solo
He Bo
He Bo
WhuDuYuVudu
He Bo
Level 127
God Stats
4W - 9L
1,306 SR
Queue Stats
189W - 235L
1,371 Elo+
Solo
Cernunnos
Cernunnos
Xulfn_
Cernunnos
Level 69
God Stats
0W - 3L
1,836 SR
Queue Stats
73W - 80L
1,441 Elo+
Solo
Shiva
Shiva
dingleberry202
Shiva
Level 142
God Stats
3W - 3L
1,578 SR
Queue Stats
436W - 481L
1,441 Elo+
Solo
Nemesis
Nemesis
jahfree710
Nemesis
Level 140
God Stats
1W - 2L
1,508 SR
Queue Stats
156W - 160L
1,440 Elo+
Solo
Team Averages
Level 109
1,546 SR
1,390 Elo+

VS

Team Averages
Level 127
1,467 SR
1,389 Elo+
Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
HeyZeuss66
Eset
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 137L
1,387 Elo+
Solo
Shiva
Shiva
nikolai34
Shiva
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 39L
1,355 Elo+
Party 1
Merlin
Merlin
slowpoxe
Merlin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,248 Elo+
Solo
Sol
Sol
soyuntopo
Sol
Level 158
God Stats
4W - 5L
1,335 SR
Queue Stats
477W - 512L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CowManChu
Hachiman
19
7 / 7 / 9
11,771
736
14,466
25,182
13,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 7 / 11
9,526
595
12,363
17,522
8,797
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Xulfn_
Cernunnos
19
4 / 9 / 9
10,571
661
26,683
26,282
14,700
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 10 / 5
9,479
592
10,573
34,888
30,788
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
jahfree710
Nemesis
20
9 / 4 / 8
12,285
768
16,661
28,768
30,778
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
7 / 4 / 18
12,195
762
22,118
16,758
9,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 6 / 18
11,874
742
16,444
15,309
7,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
nikolai34
Shiva
20
4 / 6 / 21
12,097
756
11,455
32,506
32,782
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
slowpoxe
Merlin
20
9 / 3 / 19
12,803
800
28,913
13,586
7,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 4 / 18
12,894
806
40,341
29,989
15,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
131
22
Kills
37
37
Deaths
23
42
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
4
18
4
L
Hachiman
CowManChu
Hachiman
7
7
9
1.64
W
7
6
18
2.67
L
1
7
11
0.93
L
Cernunnos
Xulfn_
Cernunnos
4
9
9
0.94
L
1
10
5
0.35
L
Nemesis
jahfree710
Nemesis
9
4
8
3.25
W
Shiva
nikolai34
Shiva
4
6
21
2.42
W
Merlin
slowpoxe
Merlin
9
3
19
6.17
W
10
4
18
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,746
Damage
119,271
132,642
Taken
108,148
98,509
Mitigated
72,075
43,623
Healing
51,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
22,118
9,459
2,674
5,573
16,758
9,178
2,216
2,044
14,714
0
44,409
L
Hachiman
CowManChu
Hachiman
14,466
8,066
1,736
6,644
25,182
13,446
0
15,560
9,622
0
28,065
W
16,444
959
5,088
2,481
15,309
7,475
0
1,592
13,717
30,668
0
L
12,363
391
2,242
3,820
17,522
8,797
0
13,716
3,806
25,170
0
L
Cernunnos
Xulfn_
Cernunnos
26,683
8,810
1,071
5,241
26,282
14,700
7
16,655
9,627
0
52,360
L
10,573
965
3,102
6,384
34,888
30,788
0
20,105
14,783
0
17,382
L
Nemesis
jahfree710
Nemesis
16,661
4,855
2,887
10,496
28,768
30,778
0
19,662
9,106
1,588
25,394
W
Shiva
nikolai34
Shiva
11,455
2,944
936
10,019
32,506
32,782
1,960
4,150
28,356
0
22,401
W
Merlin
slowpoxe
Merlin
28,913
2,566
1,282
2,301
13,586
7,179
859
1,552
12,034
42,387
0
W
40,341
14,120
1,907
18,813
29,989
15,461
2,816
4,193
25,796
66,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,632
Gold Earned
61,863
141
Minions Killed
172
0
Camps Cleared
0
1,306,734
Distance Traveled
1,377,163
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,195
762
52
3
0
274,926
0
L
Hachiman
11,771
736
30
2
0
283,867
1
W
Eset
11,874
742
26
2
0
282,801
1
L
He Bo
9,526
595
25
2
0
233,178
0
L
Cernunnos
10,571
661
55
3
0
221,476
0
L
Shiva
9,479
592
14
1
0
240,416
0
L
Nemesis
12,285
768
17
1
0
327,797
0
W
Shiva
12,097
756
22
1
0
284,839
0
W
Merlin
12,803
800
28
2
0
281,078
1
W
Sol
12,894
806
44
3
0
253,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role